Player Matchup

Surtr
Surtr
Diamond I
 
Surtr
Diamond I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Diamond II
ChasubleRouge
Heimdallr
Diamond II
Level 105
God Stats
3W - 0L
1,719 SR
Queue Stats
146W - 84L
2,404 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
Mîstîck
Ao Kuang
Diamond I
Level 134
God Stats
13W - 5L
1,816 SR
Queue Stats
75W - 55L
2,423 MMR
Party 1
Tyr
Tyr
Masters
Xipotle
Tyr
Masters
Level 161
God Stats
53W - 45L
1,716 SR
Queue Stats
222W - 190L
2,568 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,650 SR
2,079 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,576 SR
2,443 MMR
Sobek
Sobek
Masters
BeefYonker
Sobek
Masters
Level 87
God Stats
1W - 3L
1,573 SR
Queue Stats
343W - 308L
2,296 MMR
Solo
Janus
Janus
Masters
Fεli
Janus
Masters
Level 126
God Stats
2W - 13L
1,202 SR
Queue Stats
608W - 584L
2,305 MMR
Solo
Apollo
Apollo
Diamond I
Hendrickyy
Apollo
Diamond I
Level 158
God Stats
11W - 11L
1,682 SR
Queue Stats
150W - 123L
2,454 MMR
Party 3
Lancelot
Lancelot
Diamond II
Maloaise
Lancelot
Diamond II
Level 158
God Stats
3W - 1L
1,863 SR
Queue Stats
224W - 206L
2,337 MMR
Party 3
Zhong Kui
Zhong Kui
Masters
Reggaejunkie
Zhong Kui
Masters
Level 182
God Stats
9W - 11L
1,561 SR
Queue Stats
476W - 450L
2,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 1 / 4
6,059
606
5,493
9,717
6,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
 
Hou Yi
11
3 / 1 / 7
5,948
595
7,444
6,798
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
ChasubleRouge
Heimdallr
13
3 / 0 / 6
7,009
701
7,222
5,144
1,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Mîstîck
Ao Kuang
13
8 / 1 / 3
6,929
693
4,312
8,514
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tyr
13
3 / 0 / 2
7,554
755
4,007
8,523
5,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtioAphroditeAresSusano

VS

Bans
AthenaMedusaIx ChelCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
2 / 3 / 0
6,038
604
3,996
10,067
7,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Fεli
Janus
4
0 / 0 / 0
4,082
408
224
517
94
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Hendrickyy
Apollo
8
0 / 5 / 3
4,940
494
5,266
8,767
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Maloaise
Lancelot
10
1 / 5 / 1
5,197
520
4,177
9,415
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
Reggaejunkie
Zhong Kui
10
0 / 5 / 0
5,562
556
4,440
9,224
6,341
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
18
Kills
3
3
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
1
4
3
W
Hou Yi
 
Hou Yi
3
1
7
6.5
L
Sobek
2
3
0
0.67
W
Heimdallr
ChasubleRouge
Heimdallr
3
0
6
6
L
Janus
Fεli
Janus
0
0
0
0
L
Apollo
Hendrickyy
Apollo
0
5
3
0.3
L
Lancelot
Maloaise
Lancelot
1
5
1
0.3
W
Ao Kuang
Mîstîck
Ao Kuang
8
1
3
9.5
L
Zhong Kui
Reggaejunkie
Zhong Kui
0
5
0
0
W
Tyr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,478
Damage
18,103
38,696
Taken
37,990
18,624
Mitigated
19,546
18,094
Healing
13,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,493
1,618
0
3,934
9,717
6,566
0
1,682
8,035
608
23,108
W
Hou Yi
 
Hou Yi
7,444
4,792
0
3,176
6,798
2,362
72
1,392
5,406
0
46,611
L
Sobek
3,996
211
0
3,754
10,067
7,606
0
1,059
9,008
17,655
0
W
Heimdallr
ChasubleRouge
Heimdallr
7,222
3,034
0
601
5,144
1,864
0
814
4,330
0
57,574
L
Janus
Fεli
Janus
224
0
0
336
517
94
0
0
517
5,551
0
L
Apollo
Hendrickyy
Apollo
5,266
3,711
0
3,023
8,767
2,392
0
813
7,954
0
28,352
L
Lancelot
Maloaise
Lancelot
4,177
911
0
2,089
9,415
3,113
0
1,199
8,216
0
32,020
W
Ao Kuang
Mîstîck
Ao Kuang
4,312
491
0
4,861
8,514
2,454
0
1,446
7,028
47,921
898
L
Zhong Kui
Reggaejunkie
Zhong Kui
4,440
332
0
3,918
9,224
6,341
0
1,325
7,899
38,443
0
W
Tyr
4,007
589
0
5,522
8,523
5,378
13
3,286
5,237
0
54,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,499
Gold Earned
25,819
417
Minions Killed
249
0
Camps Cleared
0
1,103,210
Distance Traveled
882,176
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,059
606
41
4
0
219,642
2
W
Hou Yi
5,948
595
73
7
0
207,376
0
L
Sobek
6,038
604
18
2
0
208,986
4
W
Heimdallr
7,009
701
100
10
0
215,893
0
L
Janus
4,082
408
20
2
0
48,087
0
L
Apollo
4,940
494
72
7
0
198,692
0
L
Lancelot
5,197
520
68
7
0
241,743
0
W
Ao Kuang
6,929
693
89
9
0
243,424
2
L
Zhong Kui
5,562
556
71
7
0
184,668
0
W
Tyr
7,554
755
114
11
0
216,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role