Player Matchup

Sun Wukong
Sun Wukong
Diamond V
Slammincody
Sun Wukong
Diamond V
Level 128
God Stats
11W - 10L
1,614 SR
Queue Stats
163W - 103L
1,791 MMR
Party 1
Thoth
Thoth
Diamond IV
T33BAW
Thoth
Diamond IV
Level 118
God Stats
17W - 6L
1,758 SR
Queue Stats
107W - 59L
2,201 MMR
Party 1
Fenrir
Fenrir
Diamond IV
Zelacian
Fenrir
Diamond IV
Level 139
God Stats
3W - 2L
1,770 SR
Queue Stats
107W - 73L
1,929 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,714 SR
1,974 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 97
1,695 SR
1,767 MMR
Skadi
Skadi
Platinum IV
COOMSHYTLER
Skadi
Platinum IV
Level 106
God Stats
10W - 7L
1,796 SR
Queue Stats
521W - 533L
1,838 MMR
Solo
Vulcan
Vulcan
Gold I
Syndrome8272
Vulcan
Gold I
Level 76
God Stats
8W - 11L
1,535 SR
Queue Stats
99W - 110L
1,794 MMR
Solo
Ne Zha
Ne Zha
Gold II
icy_memes
Ne Zha
Gold II
Level 108
God Stats
1W - 1L
1,753 SR
Queue Stats
32W - 38L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Slammincody
Sun Wukong
13
0 / 2 / 13
8,008
801
6,453
10,320
6,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
T33BAW
Thoth
15
7 / 1 / 7
9,668
967
12,455
6,541
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Zelacian
Fenrir
14
7 / 1 / 6
9,280
928
5,373
7,793
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
MedusaAthenaAchillesMorgan Le FayKuzenbo

VS

Bans
AgniOdinBacchusAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
7,255
726
7,076
10,234
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Vulcan
11
4 / 5 / 0
7,661
766
7,850
7,621
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
icy_memes
Ne Zha
12
0 / 4 / 3
6,807
681
4,027
9,985
6,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
14
Kills
4
4
Deaths
14
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Sun Wukong
Slammincody
Sun Wukong
0
2
13
3.25
L
Vulcan
4
5
0
0.8
W
Thoth
T33BAW
Thoth
7
1
7
10.5
W
Fenrir
Zelacian
Fenrir
7
1
6
10
L
Ne Zha
icy_memes
Ne Zha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,281
Damage
18,953
24,654
Taken
27,840
13,524
Mitigated
10,487
9,760
Healing
3,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,076
2,088
0
702
10,234
2,002
32
5,326
4,525
0
36,106
W
Sun Wukong
Slammincody
Sun Wukong
6,453
1,212
0
4,497
10,320
6,813
326
3,042
6,648
0
24,086
L
Vulcan
7,850
0
0
1,262
7,621
1,682
0
3,816
3,379
24,731
0
W
Thoth
T33BAW
Thoth
12,455
768
0
2,538
6,541
1,823
1,061
1,824
4,429
54,126
0
W
Fenrir
Zelacian
Fenrir
5,373
909
0
2,725
7,793
4,888
1,199
2,611
4,785
131
25,903
L
Ne Zha
icy_memes
Ne Zha
4,027
628
0
1,449
9,985
6,803
0
3,286
6,058
0
18,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,956
Gold Earned
21,723
148
Minions Killed
129
0
Camps Cleared
0
656,164
Distance Traveled
569,197
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,255
726
44
4
0
176,362
0
W
Sun Wukong
8,008
801
30
3
0
202,467
1
L
Vulcan
7,661
766
51
5
0
191,926
3
W
Thoth
9,668
967
92
9
0
215,807
1
W
Fenrir
9,280
928
26
3
0
237,890
2
L
Ne Zha
6,807
681
34
3
0
200,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role