Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Eyeluh
Hachiman
Level 52
God Stats
39W - 40L
1,428 SR
Queue Stats
166W - 163L
1,382 Elo+
Solo
Loki
Loki
Kevinwsr
Loki
Level 104
God Stats
34W - 31L
1,510 SR
Queue Stats
114W - 119L
1,473 Elo+
Party 2
Olorun
Olorun
PreachaManTesse
Olorun
Level 46
God Stats
1W - 3L
1,372 SR
Queue Stats
80W - 94L
1,314 Elo+
Solo
Thor
Thor
Zandariel
Thor
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 124L
1,440 Elo+
Party 2
Team Averages
Level 73
1,462 SR
1,422 Elo+

VS

Team Averages
Level 50
1,465 SR
1,364 Elo+
Fafnir
Fafnir
JWILS0N23
Fafnir
Level 54
God Stats
2W - 0L
1,736 SR
Queue Stats
89W - 96L
1,375 Elo+
Party 1
Cliodhna
Cliodhna
Mrs_Rypper_
Cliodhna
Level 74
God Stats
7W - 12L
1,440 SR
Queue Stats
85W - 92L
1,403 Elo+
Solo
Neith
Neith
Pi11sBuryJoEBoy
Neith
Level 27
God Stats
2W - 4L
1,151 SR
Queue Stats
41W - 50L
1,306 Elo+
Party 1
Eset
Eset
TexasBigDog2012
Eset
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 83L
1,411 Elo+
Party 1
Chaac
Chaac
swhite49
Chaac
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 76L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 6 / 1
9,802
545
13,806
16,291
4,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Eyeluh
Hachiman
11
0 / 1 / 2
7,460
414
6,733
9,603
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
13
5 / 6 / 1
8,797
489
7,081
11,504
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

6
0 / 0 / 1
6,040
336
384
1,159
280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
12
2 / 3 / 0
7,770
432
4,157
10,004
4,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JWILS0N23
Fafnir
13
0 / 2 / 4
9,324
518
4,619
13,872
15,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cliodhna
Mrs_Rypper_
Cliodhna
19
9 / 1 / 4
10,996
611
9,605
13,595
5,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 4 / 1
7,926
440
2,595
8,590
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+75
Health

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 1 / 5
10,190
566
9,207
7,786
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
swhite49
Chaac
13
0 / 3 / 2
7,642
425
3,919
11,151
7,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
10
Kills
15
16
Deaths
11
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
1
0.58
L
Hachiman
Eyeluh
Hachiman
0
1
2
1
W
Fafnir
JWILS0N23
Fafnir
0
2
4
1
L
Loki
5
6
1
0.92
W
Cliodhna
Mrs_Rypper_
Cliodhna
9
1
4
11
W
0
4
1
0.13
L
0
0
1
0.5
W
6
1
5
8.5
L
Thor
2
3
0
0.67
W
Chaac
swhite49
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,161
Damage
29,945
48,561
Taken
54,994
15,598
Mitigated
34,298
17,775
Healing
17,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,806
5,812
0
7,649
16,291
4,913
3,936
3,134
13,157
71,353
9,941
L
Hachiman
Eyeluh
Hachiman
6,733
2,594
0
4,212
9,603
2,911
129
2,656
6,947
0
43,121
W
Fafnir
JWILS0N23
Fafnir
4,619
2,151
98
4,184
13,872
15,742
295
1,945
11,783
13,732
2,137
L
Loki
7,081
1,788
0
3,042
11,504
3,423
360
4,424
7,080
0
50,287
W
Cliodhna
Mrs_Rypper_
Cliodhna
9,605
1,040
0
6,802
13,595
5,854
1,903
2,143
11,288
0
90,859
W
2,595
797
0
1,429
8,590
2,804
1,925
1,178
7,268
0
57,378
L
384
289
0
120
1,159
280
0
354
805
7,995
0
W
9,207
1,062
449
2,718
7,786
2,584
1,155
1,272
6,305
61,389
0
L
Thor
4,157
248
0
2,752
10,004
4,071
0
2,998
7,006
0
33,141
W
Chaac
swhite49
Chaac
3,919
341
0
2,245
11,151
7,314
296
6,683
4,383
0
24,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,869
Gold Earned
46,078
343
Minions Killed
409
0
Camps Cleared
0
1,272,365
Distance Traveled
1,666,591
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,802
545
123
7
0
332,143
7
L
Hachiman
7,460
414
62
3
0
289,875
0
W
Fafnir
9,324
518
22
1
0
307,011
0
L
Loki
8,797
489
87
5
0
314,457
8
W
Cliodhna
10,996
611
132
7
0
418,960
0
W
Neith
7,926
440
108
6
0
276,119
0
L
Olorun
6,040
336
12
1
0
55,032
0
W
Eset
10,190
566
110
6
0
319,304
2
L
Thor
7,770
432
59
3
0
280,858
5
W
Chaac
7,642
425
37
2
0
345,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role