Player Matchup

Cupid
Cupid
 
Cupid
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Connectto
Baron Samedi
Level 222
God Stats
8W - 1L
1,859 SR
Queue Stats
174W - 170L
1,601 Elo+
Solo
Hercules
Hercules
Møreh
Hercules
Level 217
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 117L
1,503 Elo+
Solo
Janus
Janus
ZWS_TwiSster
Janus
Level 210
God Stats
1W - 1L
1,496 SR
Queue Stats
23W - 29L
1,532 Elo+
Party 2
Susano
Susano
oX-KillerStar-Xo
Susano
Level 157
God Stats
15W - 9L
1,703 SR
Queue Stats
89W - 110L
1,549 Elo+
Party 2
Team Averages
Level 197
1,612 SR
1,537 Elo+

VS

Team Averages
Level 173
1,496 SR
1,542 Elo+
Kukulkan
Kukulkan
Deathsquito
Kukulkan
Level 183
God Stats
3W - 7L
1,484 SR
Queue Stats
82W - 83L
1,583 Elo+
Party 1
Sun Wukong
Sun Wukong
JTheReaper123
Sun Wukong
Level 153
God Stats
2W - 3L
1,449 SR
Queue Stats
104W - 107L
1,550 Elo+
Solo
Freya
Freya
KylianMcFrappe
Freya
Level 174
God Stats
2W - 4L
1,348 SR
Queue Stats
91W - 80L
1,561 Elo+
Party 1
Thanatos
Thanatos
LosPitros
Thanatos
Level 145
God Stats
6W - 7L
1,500 SR
Queue Stats
90W - 94L
1,461 Elo+
Solo
Cerberus
Cerberus
TankyRo
Cerberus
Level 209
God Stats
4W - 3L
1,698 SR
Queue Stats
170W - 163L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 2 / 3
7,297
561
2,719
7,969
1,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Connectto
Baron Samedi
11
1 / 2 / 6
6,735
518
5,075
10,776
7,187
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Møreh
Hercules
15
7 / 0 / 0
9,414
724
5,871
10,822
8,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 1 / 5
7,569
582
6,397
4,781
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 1 / 8
7,613
586
10,188
9,910
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Deathsquito
Kukulkan
12
0 / 5 / 1
6,663
513
4,560
7,505
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
JTheReaper123
Sun Wukong
13
0 / 2 / 0
7,396
569
3,722
7,751
3,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
3 / 3 / 0
7,053
543
7,832
8,152
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
LosPitros
Thanatos
10
2 / 7 / 0
5,588
430
4,488
11,090
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
TankyRo
Cerberus
12
1 / 2 / 4
7,093
546
6,375
11,405
7,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
19
Kills
6
6
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
2
3
1.25
W
Baron Samedi
Connectto
Baron Samedi
1
2
6
2
L
Kukulkan
Deathsquito
Kukulkan
0
5
1
0.1
L
Sun Wukong
JTheReaper123
Sun Wukong
0
2
0
0
L
3
3
0
1
L
Thanatos
LosPitros
Thanatos
2
7
0
0.29
W
Hercules
Møreh
Hercules
7
0
0
7
L
Cerberus
TankyRo
Cerberus
1
2
4
1.5
W
4
1
5
6.5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,250
Damage
26,977
44,258
Taken
45,903
21,563
Mitigated
19,833
14,908
Healing
14,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
2,719
1,305
262
3,010
7,969
1,872
948
5,230
2,355
0
42,004
W
Baron Samedi
Connectto
Baron Samedi
5,075
732
817
3,108
10,776
7,187
0
4,839
5,669
20,722
359
L
Kukulkan
Deathsquito
Kukulkan
4,560
563
0
440
7,505
2,306
0
3,092
4,195
51,792
70
L
Sun Wukong
JTheReaper123
Sun Wukong
3,722
701
0
3,198
7,751
3,830
0
157
7,594
0
57,488
L
7,832
2,495
0
2,446
8,152
2,547
0
1,178
6,934
42,167
414
L
Thanatos
LosPitros
Thanatos
4,488
1,230
0
4,685
11,090
3,739
0
2,568
8,476
0
33,552
W
Hercules
Møreh
Hercules
5,871
2,862
0
4,958
10,822
8,495
0
257
10,565
0
71,340
L
Cerberus
TankyRo
Cerberus
6,375
545
0
3,281
11,405
7,411
0
3,838
7,383
26,997
3,295
W
6,397
213
0
1,228
4,781
1,159
0
2,359
2,384
52,660
377
W
10,188
3,726
0
1,525
9,910
2,850
0
5,251
4,495
0
46,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,628
Gold Earned
33,793
400
Minions Killed
446
0
Camps Cleared
0
1,342,736
Distance Traveled
1,275,973
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,297
561
75
6
0
244,662
5
W
Baron Samedi
6,735
518
23
2
0
253,882
2
L
Kukulkan
6,663
513
104
8
0
236,378
0
L
Sun Wukong
7,396
569
128
10
0
270,729
1
L
Freya
7,053
543
85
7
0
243,739
0
L
Thanatos
5,588
430
57
4
0
254,786
0
W
Hercules
9,414
724
138
11
0
239,466
1
L
Cerberus
7,093
546
72
6
0
270,341
1
W
Janus
7,569
582
108
8
0
296,791
0
W
Susano
7,613
586
56
4
0
307,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role