Player Matchup

Achilles
Achilles
Gold III
OnyxColossus
Achilles
Gold III
Level 107
God Stats
2W - 1L
1,675 SR
Queue Stats
22W - 16L
1,677 MMR
Party 1
Chang'e
Chang'e
Gold III
Shaggy10044
Chang'e
Gold III
Level 142
God Stats
12W - 10L
1,605 SR
Queue Stats
30W - 29L
1,537 MMR
Party 1
Atlas
Atlas
Gold IV
rimbo230
Atlas
Gold IV
Level 145
God Stats
31W - 25L
1,480 SR
Queue Stats
245W - 278L
1,390 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,586 SR
1,535 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 96
1,643 SR
1,458 MMR
Hera
Hera
Bronze III
Bapo El Chapo
Hera
Bronze III
Level 108
God Stats
1W - 1L
1,912 SR
Queue Stats
4W - 6L
1,458 MMR
Party 2
Geb
Geb
Bronze III
HeatedLeek
Geb
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,458 MMR
Party 2
Mulan
Mulan
Bronze III
LoneStar1908
Mulan
Bronze III
Level 100
God Stats
3W - 5L
1,517 SR
Queue Stats
4W - 6L
1,458 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
OnyxColossus
Achilles
14
1 / 3 / 5
9,156
704
7,585
14,590
11,530
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chang'e
Shaggy10044
Chang'e
16
6 / 3 / 5
10,921
840
9,385
12,648
4,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Atlas
rimbo230
Atlas
16
5 / 1 / 6
10,269
790
9,690
21,085
14,690
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
KuzenboVulcanNe ZhaCabrakanBacchus

VS

Bans
CthulhuBaron SamediShivaThothFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
9,580
737
14,492
9,895
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 7
8,381
645
8,272
14,535
13,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 4 / 3
9,075
698
13,031
12,609
10,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
12
Kills
7
7
Deaths
12
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
L
0
4
7
0.88
L
3
4
3
1.13
W
Achilles
OnyxColossus
Achilles
1
3
5
1.17
W
Chang'e
Shaggy10044
Chang'e
6
3
5
2.83
W
Atlas
rimbo230
Atlas
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,660
Damage
35,795
48,323
Taken
37,039
30,672
Mitigated
27,711
17,687
Healing
6,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,492
3,024
0
1,875
9,895
3,503
364
5,299
4,111
51,632
0
L
8,272
758
0
2,355
14,535
13,919
0
6,526
6,911
16,468
822
L
13,031
1,484
0
2,521
12,609
10,289
0
5,825
6,178
892
32,116
W
Achilles
OnyxColossus
Achilles
7,585
1,010
0
3,790
14,590
11,530
920
7,957
6,633
895
32,155
W
Chang'e
Shaggy10044
Chang'e
9,385
764
3,771
4,524
12,648
4,452
1,127
5,130
7,518
41,641
0
W
Atlas
rimbo230
Atlas
9,690
3,209
0
5,602
21,085
14,690
297
9,781
11,304
23,713
1,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,346
Gold Earned
27,036
141
Minions Killed
127
0
Camps Cleared
0
733,345
Distance Traveled
712,626
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,580
737
84
6
0
239,650
3
L
Geb
8,381
645
5
0
0
235,596
4
L
Mulan
9,075
698
38
3
0
237,380
0
W
Achilles
9,156
704
46
4
0
246,291
0
W
Chang'e
10,921
840
63
5
0
230,989
0
W
Atlas
10,269
790
32
2
0
256,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role