Player Matchup

Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
AtarbanTTv
Artio
Silver I
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,585 MMR
Solo
Janus
Janus
Gold III
FancyJoey630906
Janus
Gold III
Level 105
God Stats
16W - 12L
1,621 SR
Queue Stats
158W - 152L
1,605 MMR
Party 1
Mulan
Mulan
Gold II
Maria A1155
Mulan
Gold II
Level 84
God Stats
3W - 2L
1,858 SR
Queue Stats
42W - 37L
1,601 MMR
Solo
Artemis
Artemis
Gold III
esKmo m33ch
Artemis
Gold III
Level 143
God Stats
0W - 2L
1,312 SR
Queue Stats
158W - 152L
1,605 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,558 SR
1,579 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,546 SR
1,595 MMR
Charybdis
Charybdis
Gold III
AngryHouYisus
Charybdis
Gold III
Level 140
God Stats
5W - 9L
1,566 SR
Queue Stats
38W - 31L
1,602 MMR
Solo
Bastet
Bastet
Gold I
Broseidon27
Bastet
Gold I
Level 156
God Stats
14W - 16L
1,591 SR
Queue Stats
270W - 265L
1,598 MMR
Solo
Athena
Athena
Gold II
OniSage
Athena
Gold II
Level 211
God Stats
4W - 4L
1,562 SR
Queue Stats
41W - 41L
1,600 MMR
Solo
Jormungandr
Jormungandr
Gold II
Schytzho
Jormungandr
Gold II
Level 85
God Stats
9W - 7L
1,502 SR
Queue Stats
517W - 519L
1,579 MMR
Solo
Yu Huang
Yu Huang
Gold II
WLACRAZY
Yu Huang
Gold II
Level 158
God Stats
37W - 29L
1,507 SR
Queue Stats
745W - 753L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 4 / 2
7,685
512
5,936
10,958
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
11
1 / 3 / 1
6,645
443
4,911
15,294
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 4 / 1
7,626
508
5,091
6,905
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 1
7,356
490
7,302
14,930
7,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
esKmo m33ch
Artemis
12
0 / 2 / 1
6,884
459
9,780
7,238
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
Ix ChelMedusaThanatosErlang Shen

VS

Bans
Cu ChulainnNu WaAphroditeAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AngryHouYisus
Charybdis
14
3 / 1 / 4
8,474
565
7,758
10,696
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
15
3 / 3 / 7
8,452
563
7,678
13,391
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Athena
OniSage
Athena
12
1 / 0 / 5
7,559
504
3,714
12,362
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Schytzho
Jormungandr
16
4 / 2 / 3
10,127
675
9,959
10,705
7,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yu Huang
WLACRAZY
Yu Huang
15
7 / 1 / 2
9,892
659
8,424
7,481
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
7
Kills
18
18
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
2
1
W
Charybdis
AngryHouYisus
Charybdis
3
1
4
5
L
Artio
1
3
1
0.5
W
Bastet
3
3
7
2.17
L
2
4
1
0.63
L
1
5
1
0.3
W
Athena
OniSage
Athena
1
0
5
3.5
W
Jormungandr
Schytzho
Jormungandr
4
2
3
2.75
W
Yu Huang
WLACRAZY
Yu Huang
7
1
2
8
L
Artemis
esKmo m33ch
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,020
Damage
37,533
55,325
Taken
54,635
25,975
Mitigated
28,034
16,274
Healing
20,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,936
1,233
0
4,160
10,958
3,764
0
2,735
8,223
0
55,193
W
Charybdis
AngryHouYisus
Charybdis
7,758
3,577
0
5,591
10,696
3,543
794
2,158
8,538
0
64,468
L
Artio
4,911
444
527
3,935
15,294
10,620
0
2,866
12,428
19,440
0
W
Bastet
7,678
1,622
0
6,606
13,391
4,520
0
2,384
10,774
0
63,852
L
5,091
324
0
703
6,905
1,558
0
4,748
2,157
46,744
0
L
7,302
1,266
0
6,075
14,930
7,701
0
9,275
5,655
0
51,618
W
Athena
OniSage
Athena
3,714
1,518
0
3,110
12,362
10,227
30
2,726
9,519
14,843
944
W
Jormungandr
Schytzho
Jormungandr
9,959
2,747
0
3,605
10,705
7,504
99
210
9,778
70,911
4,170
W
Yu Huang
WLACRAZY
Yu Huang
8,424
579
0
1,290
7,481
2,240
393
2,751
4,514
66,986
634
L
Artemis
esKmo m33ch
Artemis
9,780
1,245
0
874
7,238
2,332
555
1,627
5,611
0
62,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,196
Gold Earned
44,504
397
Minions Killed
492
0
Camps Cleared
0
1,486,515
Distance Traveled
1,499,118
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,685
512
87
6
0
316,317
3
W
Charybdis
8,474
565
117
8
0
283,593
2
L
Artio
6,645
443
28
2
0
320,468
5
W
Bastet
8,452
563
95
6
0
338,187
3
L
Janus
7,626
508
107
7
0
315,877
0
L
Mulan
7,356
490
83
6
0
263,054
0
W
Athena
7,559
504
17
1
0
313,468
2
W
Jormungandr
10,127
675
123
8
0
277,283
3
W
Yu Huang
9,892
659
140
9
0
286,587
0
L
Artemis
6,884
459
92
6
0
270,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role