Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
GimPo0h
Osiris
Level 55
God Stats
0W - 2L
1,299 SR
Queue Stats
78W - 105L
1,474 Elo+
Party 2
Ao Kuang
Ao Kuang
Rayanctv
Ao Kuang
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
175W - 156L
1,475 Elo+
Solo
Nu Wa
Nu Wa
SHERSAK
Nu Wa
Level 119
God Stats
4W - 3L
1,662 SR
Queue Stats
243W - 243L
1,477 Elo+
Solo
Team Averages
Level 83
1,492 SR
1,485 Elo+

VS

Team Averages
Level 65
1,402 SR
1,367 Elo+
Zhong Kui
Zhong Kui
ARCHER216
Zhong Kui
Level 56
God Stats
2W - 1L
1,371 SR
Queue Stats
5W - 9L
1,259 Elo+
Party 1
Anubis
Anubis
AxialAtom
Anubis
Level 47
God Stats
5W - 4L
1,438 SR
Queue Stats
10W - 15L
1,352 Elo+
Party 1
Loki
Loki
BobbyleS
Loki
Level 86
God Stats
164W - 194L
1,487 SR
Queue Stats
652W - 612L
1,467 Elo+
Solo
Thanatos
Thanatos
Charlye_scorpio
Thanatos
Level 96
God Stats
4W - 3L
1,500 SR
Queue Stats
141W - 137L
1,376 Elo+
Party 3
Fenrir
Fenrir
Derrepero434
Fenrir
Level 38
God Stats
5W - 10L
1,213 SR
Queue Stats
145W - 155L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 2 / 0
5,294
481
2,505
7,327
6,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Izanami
 
Izanami
10
0 / 3 / 0
5,206
473
2,877
6,675
2,196
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
GimPo0h
Osiris
10
0 / 3 / 1
5,107
464
1,640
8,137
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Rayanctv
Ao Kuang
9
1 / 6 / 0
5,182
471
3,414
10,805
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
SHERSAK
Nu Wa
10
0 / 2 / 1
5,493
499
4,513
3,185
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ARCHER216
Zhong Kui
12
2 / 0 / 1
6,503
591
1,402
3,830
2,323
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anubis
AxialAtom
Anubis
12
6 / 1 / 0
7,512
683
7,850
6,575
2,479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
11
3 / 0 / 3
6,084
553
4,389
6,173
1,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
11
3 / 0 / 0
5,560
505
3,296
4,837
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
11
2 / 0 / 3
5,795
527
5,037
5,435
1,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
16
16
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
0
0
L
Izanami
 
Izanami
0
3
0
0
W
Zhong Kui
ARCHER216
Zhong Kui
2
0
1
2.5
W
Anubis
AxialAtom
Anubis
6
1
0
6
W
Loki
3
0
3
4.5
W
Thanatos
3
0
0
3
W
Fenrir
2
0
3
3.5
L
Osiris
GimPo0h
Osiris
0
3
1
0.17
L
Ao Kuang
Rayanctv
Ao Kuang
1
6
0
0.17
L
Nu Wa
SHERSAK
Nu Wa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,949
Damage
21,974
36,129
Taken
26,850
16,037
Mitigated
9,720
8,047
Healing
14,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,505
594
0
1,499
7,327
6,140
0
0
7,327
12,499
0
L
Izanami
 
Izanami
2,877
1,733
0
2,595
6,675
2,196
0
0
6,675
0
45,552
W
Zhong Kui
ARCHER216
Zhong Kui
1,402
38
0
1,616
3,830
2,323
0
1,917
1,641
32,451
1,003
W
Anubis
AxialAtom
Anubis
7,850
532
0
3,643
6,575
2,479
464
3,027
3,416
45,800
2,960
W
Loki
4,389
1,028
0
3,482
6,173
1,642
0
1,704
4,346
0
40,619
W
Thanatos
3,296
223
0
4,343
4,837
1,545
132
1,991
2,744
0
29,460
W
Fenrir
5,037
456
0
1,331
5,435
1,731
224
1,092
4,271
0
28,696
L
Osiris
GimPo0h
Osiris
1,640
382
0
2,259
8,137
3,883
0
4,193
3,944
0
26,546
L
Ao Kuang
Rayanctv
Ao Kuang
3,414
1,646
0
1,347
10,805
3,122
0
3,322
7,483
33,435
0
L
Nu Wa
SHERSAK
Nu Wa
4,513
793
0
347
3,185
696
0
1,590
1,595
26,339
290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,282
Gold Earned
31,454
267
Minions Killed
288
0
Camps Cleared
0
1,037,739
Distance Traveled
1,097,259
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,294
481
22
2
0
203,329
1
L
Izanami
5,206
473
83
8
0
190,158
0
W
Zhong Kui
6,503
591
61
6
0
197,031
0
W
Anubis
7,512
683
70
6
0
186,654
0
W
Loki
6,084
553
61
6
0
240,681
1
W
Thanatos
5,560
505
43
4
0
235,689
0
W
Fenrir
5,795
527
53
5
0
237,204
0
L
Osiris
5,107
464
48
4
0
227,009
0
L
Ao Kuang
5,182
471
56
5
0
205,009
0
L
Nu Wa
5,493
499
58
5
0
212,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role