Player Matchup

Cthulhu
Cthulhu
AoF Kenpachi
Cthulhu
Level 147
God Stats
22W - 21L
1,467 SR
Queue Stats
323W - 345L
1,532 Elo+
Solo
Charybdis
Charybdis
Billz_Ross
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,584 Elo+
Party 1
Tiamat
Tiamat
DeadsNight01
Tiamat
Level 284
God Stats
3W - 3L
1,896 SR
Queue Stats
42W - 54L
1,572 Elo+
Party 1
Team Averages
Level 185
1,621 SR
1,562 Elo+

VS

Team Averages
Level 160
1,553 SR
1,540 Elo+
Pele
Pele
EternalSoül
Pele
Level 196
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,557 Elo+
Solo
Bake Kujira
Bake Kujira
LeVraiTouzle
Bake Kujira
Level 127
God Stats
4W - 1L
1,838 SR
Queue Stats
20W - 17L
1,576 Elo+
Solo
He Bo
He Bo
rubendelao
He Bo
Level 158
God Stats
1W - 0L
1,321 SR
Queue Stats
19W - 17L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AoF Kenpachi
Cthulhu
15
3 / 3 / 2
9,643
742
11,312
16,344
16,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Billz_Ross
Charybdis
11
1 / 8 / 3
8,085
622
8,376
14,330
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
11
0 / 13 / 4
8,013
616
7,556
16,027
6,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 0 / 7
12,748
981
20,149
16,191
6,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bake Kujira
LeVraiTouzle
Bake Kujira
16
6 / 2 / 13
10,799
831
11,630
15,995
14,288
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
15
3 / 3 / 14
10,552
812
9,550
8,459
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
4
Kills
24
24
Deaths
5
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AoF Kenpachi
Cthulhu
3
3
2
1.33
L
Charybdis
Billz_Ross
Charybdis
1
8
3
0.31
L
Tiamat
0
13
4
0.15
W
15
0
7
18.5
W
Bake Kujira
LeVraiTouzle
Bake Kujira
6
2
13
6.25
W
He Bo
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,244
Damage
41,329
46,701
Taken
40,645
26,901
Mitigated
23,244
5,404
Healing
11,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AoF Kenpachi
Cthulhu
11,312
584
173
2,200
16,344
16,874
0
6,667
9,037
38,470
0
L
Charybdis
Billz_Ross
Charybdis
8,376
3,645
0
809
14,330
3,577
135
6,732
7,134
0
19,710
L
Tiamat
7,556
519
140
2,082
16,027
6,450
0
5,394
10,269
24,997
0
W
20,149
3,618
0
6,120
16,191
6,304
346
7,136
8,607
0
74,217
W
Bake Kujira
LeVraiTouzle
Bake Kujira
11,630
4,740
214
3,955
15,995
14,288
1,398
7,419
7,953
32,046
3,471
W
He Bo
9,550
524
0
1,091
8,459
2,652
230
2,993
5,115
39,792
312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,741
Gold Earned
34,099
120
Minions Killed
210
0
Camps Cleared
0
650,813
Distance Traveled
813,711
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,643
742
49
4
0
268,648
2
L
Charybdis
8,085
622
30
2
0
187,883
0
L
Tiamat
8,013
616
41
3
0
194,282
1
W
Pele
12,748
981
106
8
0
295,850
0
W
Bake Kujira
10,799
831
35
3
0
257,021
0
W
He Bo
10,552
812
69
5
0
260,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role