Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Jestergrin
Danzaburou
Level 147
God Stats
4W - 2L
1,499 SR
Queue Stats
30W - 15L
1,708 Elo+
Party 1
Surtr
Surtr
Ov Twork
Surtr
Level 105
God Stats
38W - 21L
1,698 SR
Queue Stats
268W - 246L
1,434 Elo+
Solo
Ravana
Ravana
Solaire Curse
Ravana
Level 172
God Stats
15W - 5L
1,854 SR
Queue Stats
144W - 109L
1,708 Elo+
Solo
Janus
Janus
demonstrat3
Janus
Level 158
God Stats
7W - 3L
1,748 SR
Queue Stats
26W - 15L
1,674 Elo+
Party 1
Team Averages
Level 140
1,660 SR
1,605 Elo+

VS

Team Averages
Level 149
1,433 SR
1,518 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BadmanJSav
Bacchus
Level 203
God Stats
3W - 11L
1,292 SR
Queue Stats
310W - 317L
1,550 Elo+
Solo
Baba Yaga
Baba Yaga
Benson Bonee
Baba Yaga
Level 125
God Stats
2W - 2L
1,528 SR
Queue Stats
318W - 351L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
ScandarAkbar1
Cthulhu
Level 125
God Stats
2W - 3L
1,347 SR
Queue Stats
171W - 224L
1,504 Elo+
Party 2
Thor
Thor
barleysober
Thor
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 92L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 11
7,993
571
7,874
9,730
7,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Jestergrin
Danzaburou
15
2 / 2 / 4
8,526
609
9,231
8,745
3,739
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Ov Twork
Surtr
15
10 / 1 / 2
8,844
632
7,282
11,283
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 0 / 2
9,416
673
6,509
3,514
2,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 0 / 5
8,303
593
4,698
5,327
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 4 / 1
7,082
506
5,765
10,806
4,149
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
BadmanJSav
Bacchus
10
1 / 2 / 1
6,459
461
4,136
11,164
9,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
Benson Bonee
Baba Yaga
13
0 / 4 / 0
6,943
496
3,228
7,678
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
12
0 / 2 / 1
6,784
485
3,838
11,277
6,855
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 1
6,673
477
4,310
12,245
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
17
Kills
3
4
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
11
7.5
L
Hou Yi
 
Hou Yi
1
4
1
0.38
L
Bacchus
BadmanJSav
Bacchus
1
2
1
0.75
L
Baba Yaga
Benson Bonee
Baba Yaga
0
4
0
0
W
Danzaburou
Jestergrin
Danzaburou
2
2
4
2
W
Surtr
Ov Twork
Surtr
10
1
2
11
L
Cthulhu
0
2
1
0.25
W
1
0
2
2
L
1
5
1
0.3
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,594
Damage
21,277
38,599
Taken
53,170
20,636
Mitigated
27,705
15,660
Healing
16,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,874
1,075
180
2,460
9,730
7,810
0
3,837
5,853
29,852
0
L
Hou Yi
 
Hou Yi
5,765
3,144
0
3,394
10,806
4,149
0
1,900
8,906
0
50,035
L
Bacchus
BadmanJSav
Bacchus
4,136
360
0
3,549
11,164
9,998
0
2,810
8,272
17,600
0
L
Baba Yaga
Benson Bonee
Baba Yaga
3,228
33
0
1,296
7,678
2,929
0
4,268
3,146
52,771
1,740
W
Danzaburou
Jestergrin
Danzaburou
9,231
4,947
0
4,150
8,745
3,739
337
868
7,877
0
75,949
W
Surtr
Ov Twork
Surtr
7,282
3,375
0
6,495
11,283
4,738
566
2,049
9,203
2,740
54,868
L
Cthulhu
3,838
167
213
3,395
11,277
6,855
0
1,326
9,270
45,595
437
W
6,509
1,921
0
1,911
3,514
2,362
54
1,757
1,757
0
73,994
L
4,310
895
0
4,571
12,245
3,774
0
2,646
9,484
0
53,222
W
4,698
75
0
464
5,327
1,987
0
2,557
2,748
51,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,082
Gold Earned
33,941
521
Minions Killed
425
0
Camps Cleared
0
1,492,492
Distance Traveled
1,360,744
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,993
571
34
2
0
298,663
0
L
Hou Yi
7,082
506
96
7
0
253,540
0
L
Bacchus
6,459
461
22
2
0
259,071
4
L
Baba Yaga
6,943
496
109
8
0
276,878
0
W
Danzaburou
8,526
609
128
9
0
262,804
3
W
Surtr
8,844
632
93
7
0
330,530
0
L
Cthulhu
6,784
485
96
7
0
273,087
2
W
Ravana
9,416
673
141
10
0
268,145
6
L
Thor
6,673
477
102
7
0
298,168
1
W
Janus
8,303
593
125
9
0
332,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role