Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Adreborane
Ishtar
Level 36
God Stats
0W - 2L
1,291 SR
Queue Stats
12W - 25L
1,477 Elo+
Party 2
Yemoja
Yemoja
GallandOfTruth
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,451 Elo+
Party 3
Set
Set
MrPlow02
Set
Level 146
God Stats
1W - 1L
1,736 SR
Queue Stats
198W - 188L
1,484 Elo+
Solo
Janus
Janus
ZivaT36
Janus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,479 Elo+
Party 3
Team Averages
Level 99
1,506 SR
1,478 Elo+

VS

Team Averages
Level 136
1,448 SR
1,483 Elo+
Nox
Nox
Greencheek
Nox
Level 124
God Stats
2W - 4L
1,566 SR
Queue Stats
152W - 156L
1,500 Elo+
Party 1
Ullr
Ullr
JGirlBlueOG
Ullr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 240L
1,463 Elo+
Party 1
Sun Wukong
Sun Wukong
LikelyThrone327
Sun Wukong
Level 159
God Stats
14W - 6L
1,627 SR
Queue Stats
291W - 312L
1,474 Elo+
Party 1
Hel
Hel
LoopyShoe
Hel
Level 164
God Stats
1W - 1L
1,292 SR
Queue Stats
292W - 281L
1,532 Elo+
Party 1
Ganesha
Ganesha
gumbybear
Ganesha
Level 108
God Stats
1W - 1L
1,254 SR
Queue Stats
89W - 103L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 4 / 6
8,442
844
9,152
12,863
10,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ishtar
Adreborane
Ishtar
15
4 / 4 / 5
8,166
817
12,225
10,369
3,373
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 7
7,856
786
4,547
11,941
7,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

5
0 / 0 / 0
5,484
548
0
0
0
Janus
ZivaT36
Janus
14
1 / 5 / 4
7,738
774
8,544
9,778
2,668
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 11
8,283
828
6,135
5,915
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 4 / 9
8,280
828
4,501
8,469
3,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
LikelyThrone327
Sun Wukong
16
4 / 1 / 10
8,912
891
11,855
11,574
12,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

17
8 / 2 / 5
10,041
1,004
11,564
7,733
3,308
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
gumbybear
Ganesha
15
0 / 3 / 14
8,398
840
5,748
15,042
17,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
11
Kills
16
16
Deaths
11
22
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
4
6
1.75
L
Ishtar
Adreborane
Ishtar
4
4
5
1.63
L
2
3
7
1.83
W
1
1
11
6.5
W
3
4
9
1.88
W
Sun Wukong
LikelyThrone327
Sun Wukong
4
1
10
9
W
8
2
5
5.25
L
0
0
0
0
L
Janus
ZivaT36
Janus
1
5
4
0.6
W
Ganesha
gumbybear
Ganesha
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,468
Damage
39,803
44,951
Taken
48,733
23,727
Mitigated
39,430
16,306
Healing
21,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,152
2,119
653
3,062
12,863
10,667
0
5,644
6,847
0
16,960
L
Ishtar
Adreborane
Ishtar
12,225
9,462
0
1,828
10,369
3,373
0
5,116
5,065
0
23,030
L
4,547
984
6,170
2,809
11,941
7,019
0
6,254
5,517
8,734
0
W
6,135
204
219
56
5,915
2,773
46
706
5,016
14,463
45
W
4,501
1,891
657
602
8,469
3,392
0
2,128
6,116
0
15,135
W
Sun Wukong
LikelyThrone327
Sun Wukong
11,855
1,458
375
2,767
11,574
12,331
0
4,168
7,174
320
22,906
W
11,564
1,143
7,562
4,198
7,733
3,308
657
3,297
4,252
16,633
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Janus
ZivaT36
Janus
8,544
1,150
297
1,487
9,778
2,668
0
6,747
2,794
23,405
0
W
Ganesha
gumbybear
Ganesha
5,748
838
1,489
3,277
15,042
17,626
56
2,792
12,071
16,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,686
Gold Earned
43,914
80
Minions Killed
116
0
Camps Cleared
0
688,139
Distance Traveled
890,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,442
844
17
2
0
193,201
0
L
Ishtar
8,166
817
28
3
0
169,575
0
L
Yemoja
7,856
786
2
0
0
177,705
0
W
Nox
8,283
828
20
2
0
179,046
0
W
Ullr
8,280
828
31
3
0
147,497
0
W
Sun Wukong
8,912
891
37
4
0
193,580
0
W
Hel
10,041
1,004
28
3
0
187,174
0
L
Set
5,484
548
0
0
0
0
0
L
Janus
7,738
774
33
3
0
147,658
0
W
Ganesha
8,398
840
0
0
0
183,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role