Player Matchup

Surtr
Surtr
 
Surtr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HarshMelloh
Anubis
Level 144
God Stats
29W - 11L
1,727 SR
Queue Stats
228W - 208L
1,494 Elo+
Solo
Sol
Sol
KovuVitani4288
Sol
Level 85
God Stats
75W - 45L
1,614 SR
Queue Stats
258W - 247L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
TrindadeCARP
Gilgamesh
Level 33
God Stats
0W - 2L
1,215 SR
Queue Stats
3W - 13L
1,280 Elo+
Solo
Team Averages
Level 88
1,511 SR
1,446 Elo+

VS

Team Averages
Level 107
1,475 SR
1,493 Elo+
Horus
Horus
CrimsonChin1134
Horus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 49L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
SheepMaser9000
Zhong Kui
Level 120
God Stats
5W - 6L
1,698 SR
Queue Stats
191W - 221L
1,457 Elo+
Party 1
Nu Wa
Nu Wa
TarantulaMan293
Nu Wa
Level 109
God Stats
84W - 93L
1,480 SR
Queue Stats
92W - 102L
1,477 Elo+
Solo
Ullr
Ullr
TheHoneyWagon
Ullr
Level 93
God Stats
2W - 3L
1,220 SR
Queue Stats
162W - 124L
1,576 Elo+
Solo
Chernobog
Chernobog
Turkeymaser9000
Chernobog
Level 122
God Stats
4W - 7L
1,477 SR
Queue Stats
419W - 441L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
3 / 5 / 1
6,922
532
6,340
12,822
7,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
 
Loki
13
1 / 1 / 3
6,653
512
2,853
7,892
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
12
4 / 5 / 0
7,089
545
8,261
9,108
3,548
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
0 / 3 / 0
6,024
463
5,506
9,146
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
TrindadeCARP
Gilgamesh
3
0 / 2 / 0
4,178
321
417
2,549
581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
7,222
556
4,460
8,344
6,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
SheepMaser9000
Zhong Kui
13
4 / 0 / 1
7,583
583
4,152
6,236
5,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
0 / 3 / 3
6,032
464
4,578
5,768
2,080
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 4 / 3
6,908
531
3,221
10,765
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Turkeymaser9000
Chernobog
14
10 / 0 / 3
9,070
698
12,584
8,303
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
8
Kills
16
16
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
5
1
0.7
L
Loki
 
Loki
1
1
3
2.5
W
1
1
7
4.5
L
Anubis
4
5
0
0.8
L
0
3
0
0
W
Zhong Kui
SheepMaser9000
Zhong Kui
4
0
1
4.5
W
0
3
3
0.5
W
1
4
3
0.63
L
Gilgamesh
TrindadeCARP
Gilgamesh
0
2
0
0
W
Chernobog
Turkeymaser9000
Chernobog
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,377
Damage
28,995
41,517
Taken
39,416
15,410
Mitigated
20,138
15,496
Healing
19,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,340
2,381
0
4,650
12,822
7,249
0
1,520
11,302
1,100
44,468
L
Loki
 
Loki
2,853
436
0
4,088
7,892
2,335
0
1,317
6,575
0
40,769
W
4,460
2,200
621
3,134
8,344
6,398
198
2,797
5,445
0
24,064
L
Anubis
8,261
323
0
2,709
9,108
3,548
0
3,597
5,511
46,415
449
L
5,506
1,413
0
3,854
9,146
1,697
0
1,800
7,346
42,891
6,559
W
Zhong Kui
SheepMaser9000
Zhong Kui
4,152
366
0
4,535
6,236
5,844
0
3,164
3,072
46,679
1,900
W
4,578
2,169
0
1,450
5,768
2,080
0
2,012
3,547
17,594
668
W
3,221
1,481
0
4,650
10,765
2,932
157
3,269
7,477
0
56,401
L
Gilgamesh
TrindadeCARP
Gilgamesh
417
50
0
195
2,549
581
0
312
2,237
0
3,471
W
Chernobog
Turkeymaser9000
Chernobog
12,584
7,541
0
4,649
8,303
2,884
809
2,102
5,939
0
63,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,866
Gold Earned
36,815
309
Minions Killed
363
0
Camps Cleared
0
997,799
Distance Traveled
1,239,453
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,922
532
60
5
0
220,500
0
L
Loki
6,653
512
82
6
0
279,825
4
W
Horus
7,222
556
32
2
0
266,574
1
L
Anubis
7,089
545
78
6
0
200,611
0
L
Sol
6,024
463
86
7
0
256,554
0
W
Zhong Kui
7,583
583
98
8
0
258,902
0
W
Nu Wa
6,032
464
28
2
0
192,761
0
W
Ullr
6,908
531
98
8
0
251,896
0
L
Gilgamesh
4,178
321
3
0
0
40,309
1
W
Chernobog
9,070
698
107
8
0
269,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role