Player Matchup

Hel
Hel
Britisharchitect
Hel
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 176L
1,332 Elo+
Party 2
Kuzenbo
Kuzenbo
DidithurtDoubleD
Kuzenbo
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
53W - 59L
1,063 Elo+
Party 2
Ne Zha
Ne Zha
incarnus1
Ne Zha
Level 128
God Stats
6W - 3L
1,500 SR
Queue Stats
216W - 184L
1,361 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,252 Elo+

VS

Team Averages
Level 62
1,486 SR
1,332 Elo+
Ymir
Ymir
HollowAthlete86
Ymir
Level 139
God Stats
49W - 47L
1,512 SR
Queue Stats
527W - 541L
1,479 Elo+
Party 1
Ra
Ra
Mamacita262659
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,101 Elo+
Party 1
Bakasura
Bakasura
MetalLeeRock
Bakasura
Level 41
God Stats
1W - 1L
1,446 SR
Queue Stats
17W - 11L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 11
11,084
739
9,338
6,654
3,205
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
2 / 5 / 9
10,062
671
7,948
17,308
23,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
incarnus1
Ne Zha
17
10 / 1 / 4
12,382
825
17,500
10,442
5,268
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 3
10,996
733
11,068
15,657
16,285
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
1 / 9 / 1
8,406
560
3,180
11,287
3,547
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
MetalLeeRock
Bakasura
15
2 / 3 / 2
10,195
680
7,291
17,759
8,772
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
15
Kills
7
7
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
W
2
5
9
1.3
L
4
3
3
1.83
L
1
9
1
0.17
L
Bakasura
MetalLeeRock
Bakasura
2
3
2
1
W
Ne Zha
incarnus1
Ne Zha
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,786
Damage
21,539
34,404
Taken
44,703
31,497
Mitigated
28,604
11,733
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,338
668
4,116
4,195
6,654
3,205
570
3,177
3,402
36,970
2,039
W
7,948
3,792
0
392
17,308
23,024
150
7,134
9,040
17,757
346
L
11,068
2,347
247
3,708
15,657
16,285
203
6,445
9,180
47,342
1,002
L
3,180
1,089
60
36
11,287
3,547
0
4,180
7,092
9,046
506
L
Bakasura
MetalLeeRock
Bakasura
7,291
5,299
0
5,384
17,759
8,772
0
5,975
11,769
0
29,106
W
Ne Zha
incarnus1
Ne Zha
17,500
8,106
0
3,030
10,442
5,268
1,381
3,719
6,640
0
68,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
29,597
173
Minions Killed
130
0
Camps Cleared
0
816,608
Distance Traveled
720,950
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,084
739
75
5
0
262,733
0
W
Kuzenbo
10,062
671
9
1
0
248,277
0
L
Ymir
10,996
733
53
4
0
224,572
0
L
Ra
8,406
560
18
1
0
202,381
0
L
Bakasura
10,195
680
59
4
0
293,997
0
W
Ne Zha
12,382
825
89
6
0
305,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role