Player Matchup

Charon
Charon
Platinum IV
 
Charon
Platinum IV
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond V
 
Raijin
Diamond V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
Dashhhhhh
Apollo
Platinum II
Level 172
God Stats
5W - 5L
1,644 SR
Queue Stats
146W - 133L
2,051 MMR
Solo
Thor
Thor
Diamond V
LatináLover
Thor
Diamond V
Level 159
God Stats
7W - 9L
1,555 SR
Queue Stats
106W - 94L
2,033 MMR
Party 2
Martichoras
Martichoras
Diamond III
VenomHQ
Martichoras
Diamond III
Level 142
God Stats
2W - 4L
1,664 SR
Queue Stats
90W - 68L
2,281 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,573 SR
1,873 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,683 SR
2,105 MMR
Awilix
Awilix
Diamond V
BlazingxFlames
Awilix
Diamond V
Level 159
God Stats
8W - 9L
1,494 SR
Queue Stats
311W - 300L
2,032 MMR
Solo
Ne Zha
Ne Zha
Diamond II
JohnnyQuasar
Ne Zha
Diamond II
Level 253
God Stats
11W - 8L
1,672 SR
Queue Stats
208W - 174L
2,260 MMR
Solo
Hachiman
Hachiman
Platinum V
MiistaFizz
Hachiman
Platinum V
Level 68
God Stats
4W - 2L
1,974 SR
Queue Stats
24W - 22L
1,964 MMR
Party 1
Artio
Artio
Diamond V
Scils
Artio
Diamond V
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 21L
2,117 MMR
Party 1
Nu Wa
Nu Wa
Diamond IV
ThickShield
Nu Wa
Diamond IV
Level 150
God Stats
6W - 2L
1,778 SR
Queue Stats
153W - 144L
2,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
3 / 1 / 7
7,960
569
5,933
10,372
7,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Raijin
 
Raijin
11
0 / 9 / 4
6,483
463
5,230
11,799
2,264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Dashhhhhh
Apollo
12
4 / 4 / 2
7,733
552
8,071
14,046
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 5 / 5
7,173
512
4,373
10,770
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Martichoras
VenomHQ
Martichoras
15
2 / 1 / 5
8,010
572
6,523
7,500
2,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ix ChelLancelotMulanKali

VS

Bans
MedusaAthenaCamazotzCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 4
9,166
655
5,856
8,912
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
15
6 / 4 / 6
9,928
709
14,904
13,359
7,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
MiistaFizz
Hachiman
14
2 / 4 / 4
8,221
587
7,459
10,554
3,106
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Scils
Artio
12
1 / 3 / 5
7,607
543
5,952
13,471
8,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 0 / 5
9,771
698
8,672
3,297
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
12
Kills
20
20
Deaths
13
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
3
1
7
6.5
L
Raijin
 
Raijin
0
9
4
0.22
W
7
2
4
4.5
L
Apollo
Dashhhhhh
Apollo
4
4
2
1.25
W
Ne Zha
6
4
6
2.25
L
3
5
5
1.1
W
Hachiman
MiistaFizz
Hachiman
2
4
4
1
W
Artio
Scils
Artio
1
3
5
1.17
W
4
0
5
6.5
L
Martichoras
VenomHQ
Martichoras
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,130
Damage
42,843
54,487
Taken
49,593
20,462
Mitigated
23,232
12,493
Healing
16,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,933
1,514
0
2,137
10,372
7,437
0
3,013
6,933
22,040
0
L
Raijin
 
Raijin
5,230
897
0
2,165
11,799
2,264
0
2,353
8,723
33,401
0
W
5,856
1,531
0
1,143
8,912
3,591
0
1,679
7,233
0
71,042
L
Apollo
Dashhhhhh
Apollo
8,071
4,334
0
3,957
14,046
4,663
355
3,552
10,254
0
53,094
W
Ne Zha
14,904
4,001
0
4,736
13,359
7,423
696
4,482
8,877
0
68,153
L
4,373
1,268
0
797
10,770
3,577
0
1,640
8,653
0
49,084
W
Hachiman
MiistaFizz
Hachiman
7,459
5,590
0
3,828
10,554
3,106
210
987
9,567
0
56,158
W
Artio
Scils
Artio
5,952
1,070
2,192
4,611
13,471
8,012
0
3,608
9,863
22,571
2,475
W
8,672
352
0
357
3,297
1,100
85
722
2,575
76,338
904
L
Martichoras
VenomHQ
Martichoras
6,523
2,001
0
3,437
7,500
2,521
0
2,546
4,574
0
78,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,359
Gold Earned
44,693
410
Minions Killed
477
0
Camps Cleared
0
1,474,339
Distance Traveled
1,534,876
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,960
569
19
1
0
311,867
3
L
Raijin
6,483
463
67
5
0
249,085
1
W
Awilix
9,166
655
102
7
0
366,369
1
L
Apollo
7,733
552
99
7
0
292,659
0
W
Ne Zha
9,928
709
109
8
0
287,218
2
L
Thor
7,173
512
81
6
0
312,234
2
W
Hachiman
8,221
587
87
6
0
279,495
2
W
Artio
7,607
543
31
2
0
310,579
2
W
Nu Wa
9,771
698
148
11
0
291,215
0
L
Martichoras
8,010
572
144
10
0
308,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role