Player Matchup

Kuzenbo
Kuzenbo
BigCountry45
Kuzenbo
Level 106
God Stats
4W - 1L
1,421 SR
Queue Stats
328W - 314L
1,468 Elo+
Solo
Janus
Janus
DaBurlga
Janus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
Rizzington
Ymir
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 82L
1,492 Elo+
Party 1
Hou Yi
Hou Yi
lunkerboys03
Hou Yi
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 61L
1,420 Elo+
Party 1
Fenrir
Fenrir
smýle
Fenrir
Level 146
God Stats
1W - 0L
1,279 SR
Queue Stats
138W - 138L
1,502 Elo+
Party 1
Team Averages
Level 77
1,440 SR
1,476 Elo+

VS

Team Averages
Level 81
1,552 SR
1,463 Elo+
Jing Wei
Jing Wei
Anastasia333
Jing Wei
Level 86
God Stats
3W - 3L
1,555 SR
Queue Stats
296W - 288L
1,454 Elo+
Solo
Athena
Athena
CapitanoClunge
Athena
Level 87
God Stats
2W - 2L
1,473 SR
Queue Stats
38W - 37L
1,506 Elo+
Solo
Poseidon
Poseidon
DownPainter181
Poseidon
Level 67
God Stats
30W - 22L
1,407 SR
Queue Stats
236W - 216L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
OG Tote One
Sun Wukong
Level 117
God Stats
25W - 17L
1,642 SR
Queue Stats
128W - 117L
1,526 Elo+
Solo
Bastet
Bastet
O_FAT-E_O
Bastet
Level 49
God Stats
1W - 3L
1,682 SR
Queue Stats
43W - 58L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigCountry45
Kuzenbo
13
3 / 1 / 6
7,739
430
7,166
12,238
13,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
DaBurlga
Janus
14
3 / 2 / 12
8,977
499
10,220
6,525
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 1 / 16
9,111
506
6,365
15,393
15,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Hou Yi
17
6 / 0 / 4
9,940
552
11,384
8,759
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
smýle
Fenrir
18
13 / 2 / 8
10,526
585
16,818
20,455
10,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Anastasia333
Jing Wei
15
0 / 5 / 1
8,462
470
5,274
15,183
4,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 3
8,118
451
4,913
17,437
15,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
15
1 / 7 / 3
8,932
496
10,529
10,922
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
OG Tote One
Sun Wukong
17
3 / 2 / 2
10,524
585
13,878
14,080
12,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Bastet
O_FAT-E_O
Bastet
13
1 / 8 / 1
7,981
443
7,367
15,819
4,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
26
Kills
6
6
Deaths
26
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Anastasia333
Jing Wei
0
5
1
0.1
W
Kuzenbo
BigCountry45
Kuzenbo
3
1
6
6
L
1
4
3
0.63
W
Janus
DaBurlga
Janus
3
2
12
4.5
L
Poseidon
1
7
3
0.36
L
Sun Wukong
OG Tote One
Sun Wukong
3
2
2
2
L
Bastet
O_FAT-E_O
Bastet
1
8
1
0.19
W
1
1
16
9
W
Hou Yi
6
0
4
8
W
Fenrir
smýle
Fenrir
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,953
Damage
41,961
63,370
Taken
73,441
45,397
Mitigated
41,010
18,753
Healing
14,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Anastasia333
Jing Wei
5,274
3,902
0
2,573
15,183
4,911
0
2,516
12,587
0
66,936
W
Kuzenbo
BigCountry45
Kuzenbo
7,166
2,219
0
4,033
12,238
13,253
0
2,558
9,680
32,772
474
L
4,913
902
0
2,126
17,437
15,470
23
7,448
9,725
19,223
0
W
Janus
DaBurlga
Janus
10,220
643
0
250
6,525
2,574
0
1,327
5,198
52,850
0
L
Poseidon
10,529
1,644
0
1,958
10,922
3,102
0
3,280
7,488
72,615
929
L
Sun Wukong
OG Tote One
Sun Wukong
13,878
2,279
0
4,693
14,080
12,617
114
4,191
9,807
0
95,842
L
Bastet
O_FAT-E_O
Bastet
7,367
1,529
0
2,884
15,819
4,910
0
5,137
10,446
0
51,289
W
6,365
1,203
335
2,544
15,393
15,336
0
4,568
10,825
38,206
2,019
W
Hou Yi
11,384
7,837
0
4,401
8,759
3,981
281
1,032
7,727
0
71,957
W
Fenrir
smýle
Fenrir
16,818
5,148
0
7,190
20,455
10,253
570
5,823
14,632
0
96,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,293
Gold Earned
44,017
450
Minions Killed
473
0
Camps Cleared
0
1,793,551
Distance Traveled
1,758,870
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,462
470
105
6
0
334,865
0
W
Kuzenbo
7,739
430
54
3
0
341,485
0
L
Athena
8,118
451
20
1
0
358,654
3
W
Janus
8,977
499
105
6
0
369,694
0
L
Poseidon
8,932
496
124
7
0
334,310
3
L
Sun Wukong
10,524
585
152
8
0
321,914
3
L
Bastet
7,981
443
72
4
0
409,127
7
W
Ymir
9,111
506
50
3
0
337,444
2
W
Hou Yi
9,940
552
118
7
0
322,509
0
W
Fenrir
10,526
585
123
7
0
422,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role