Player Matchup

Medusa
Medusa
CrispyLad22
Medusa
Level 62
God Stats
4W - 1L
1,732 SR
Queue Stats
222W - 239L
1,533 Elo+
Solo
Ra
Ra
DarkMarco2703
Ra
Level 101
God Stats
10W - 12L
1,390 SR
Queue Stats
116W - 104L
1,437 Elo+
Solo
Martichoras
Martichoras
HabjammerTime
Martichoras
Level 117
God Stats
6W - 1L
1,654 SR
Queue Stats
39W - 49L
1,530 Elo+
Party 1
Terra
Terra
RusianIn2Things
Terra
Level 157
God Stats
1W - 0L
1,776 SR
Queue Stats
70W - 88L
1,512 Elo+
Party 1
Vulcan
Vulcan
USProdigy
Vulcan
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,631 Elo+
Solo
Team Averages
Level 96
1,610 SR
1,528 Elo+

VS

Team Averages
Level 125
1,588 SR
1,532 Elo+
Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
H1TSUGAYA T
Merlin
Level 158
God Stats
365W - 248L
1,586 SR
Queue Stats
442W - 313L
1,586 Elo+
Solo
Gilgamesh
Gilgamesh
HonestManx38776
Gilgamesh
Level 57
God Stats
1W - 2L
1,796 SR
Queue Stats
141W - 143L
1,530 Elo+
Solo
Terra
Terra
Krymsin Bulldog
Terra
Level 147
God Stats
10W - 9L
1,557 SR
Queue Stats
70W - 69L
1,535 Elo+
Solo
Ah Puch
Ah Puch
xFullGrizzlEx
Ah Puch
Level 159
God Stats
27W - 30L
1,500 SR
Queue Stats
178W - 191L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 2 / 3
7,557
1,260
5,011
7,715
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 4 / 3
6,840
1,140
2,749
4,832
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
HabjammerTime
Martichoras
13
4 / 0 / 4
8,412
1,402
4,561
5,003
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 1 / 8
8,044
1,341
2,885
8,795
6,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vulcan
USProdigy
Vulcan
13
4 / 2 / 4
8,055
1,343
9,554
5,088
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

312

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 1 / 3
8,536
1,423
9,633
6,106
2,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Merlin
13
3 / 3 / 3
8,057
1,343
9,258
5,281
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
HonestManx38776
Gilgamesh
11
0 / 0 / 4
6,553
1,092
1,449
1,942
1,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 3 / 0
7,619
1,270
3,164
8,630
7,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Puch
13
0 / 2 / 7
7,276
1,213
5,767
4,830
1,494
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
9
Kills
9
9
Deaths
9
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
1
3
6.5
W
Medusa
1
2
3
1.25
W
0
4
3
0.38
L
Merlin
3
3
3
1.5
W
Martichoras
HabjammerTime
Martichoras
4
0
4
6
L
Gilgamesh
HonestManx38776
Gilgamesh
0
0
4
2
L
1
3
0
0.33
W
0
1
8
4
W
Vulcan
USProdigy
Vulcan
4
2
4
3
L
Ah Puch
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,760
Damage
29,271
31,433
Taken
26,789
15,294
Mitigated
14,259
6,815
Healing
3,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,633
3,068
0
475
6,106
2,070
0
2,899
3,207
0
30,660
W
Medusa
5,011
1,851
0
1,744
7,715
3,271
0
3,818
3,897
0
20,833
W
2,749
38
645
165
4,832
1,530
0
2,336
2,458
18,770
86
L
Merlin
9,258
313
0
0
5,281
1,840
0
2,172
3,109
29,092
0
W
Martichoras
HabjammerTime
Martichoras
4,561
1,824
0
234
5,003
1,923
0
2,987
2,016
0
23,141
L
Gilgamesh
HonestManx38776
Gilgamesh
1,449
227
0
126
1,942
1,086
0
856
1,086
0
4,020
L
3,164
128
656
2,104
8,630
7,769
0
5,261
3,369
7,858
0
W
2,885
38
2,372
1,655
8,795
6,707
0
5,468
3,288
7,174
154
W
Vulcan
USProdigy
Vulcan
9,554
912
0
0
5,088
1,863
0
3,580
1,473
17,806
0
L
Ah Puch
5,767
195
0
173
4,830
1,494
0
3,853
977
18,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,908
Gold Earned
38,041
155
Minions Killed
159
8
Camps Cleared
4
697,750
Distance Traveled
591,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,536
1,423
52
9
1
140,313
0
W
Medusa
7,557
1,260
35
6
6
144,516
0
W
Ra
6,840
1,140
43
7
0
140,774
0
L
Merlin
8,057
1,343
75
13
0
133,276
0
W
Martichoras
8,412
1,402
55
9
1
126,565
0
L
Gilgamesh
6,553
1,092
5
1
2
42,510
0
L
Terra
7,619
1,270
4
1
1
143,338
0
W
Terra
8,044
1,341
6
1
1
146,253
0
W
Vulcan
8,055
1,343
16
3
0
139,642
0
L
Ah Puch
7,276
1,213
23
4
0
132,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role