Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
MTSP33D
Rama
Level 104
God Stats
28W - 24L
1,526 SR
Queue Stats
259W - 235L
1,571 Elo+
Party 3
Nu Wa
Nu Wa
XxSkinnyMidarixX
Nu Wa
Level 58
God Stats
18W - 9L
1,713 SR
Queue Stats
229W - 228L
1,506 Elo+
Party 1
Surtr
Surtr
kittycatcareasy
Surtr
Level 142
God Stats
3W - 2L
1,662 SR
Queue Stats
106W - 94L
1,518 Elo+
Party 3
Team Averages
Level 103
1,580 SR
1,519 Elo+

VS

Team Averages
Level 120
1,505 SR
1,540 Elo+
Athena
Athena
Captain2113
Athena
Level 149
God Stats
3W - 4L
1,299 SR
Queue Stats
380W - 358L
1,543 Elo+
Solo
Ix Chel
Ix Chel
HelloItsNessie
Ix Chel
Level 126
God Stats
3W - 3L
1,492 SR
Queue Stats
27W - 22L
1,535 Elo+
Party 2
Sol
Sol
Na2CO3
Sol
Level 88
God Stats
17W - 19L
1,539 SR
Queue Stats
70W - 71L
1,497 Elo+
Solo
Horus
Horus
TheBromethean
Horus
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 45L
1,563 Elo+
Solo
Loki
Loki
vPsyco1935
Loki
Level 152
God Stats
24W - 12L
1,693 SR
Queue Stats
178W - 151L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 0 / 0
5,074
507
2,198
4,973
3,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
 
Zhong Kui
7
0 / 2 / 2
4,363
436
4,284
4,967
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rama
MTSP33D
Rama
8
0 / 3 / 0
4,904
490
1,367
5,792
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 5 / 0
5,022
502
4,933
7,259
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
5,921
592
3,682
9,799
4,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
1 / 0 / 4
6,093
609
2,589
4,961
3,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 7
5,737
574
4,592
6,254
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Na2CO3
Sol
13
2 / 0 / 0
6,584
658
4,577
3,219
906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 0 / 0
6,228
623
4,994
6,463
4,631
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 1 / 1
6,574
657
5,123
7,766
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
12
12
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
0
0
L
Zhong Kui
 
Zhong Kui
0
2
2
0.5
W
Athena
1
0
4
3
W
0
1
7
3.5
L
Rama
MTSP33D
Rama
0
3
0
0
W
Sol
Na2CO3
Sol
2
0
0
2
W
1
0
0
1
L
1
5
0
0.2
L
1
2
0
0.5
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,464
Damage
21,875
32,790
Taken
28,663
14,408
Mitigated
13,783
9,365
Healing
14,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,198
230
0
2,105
4,973
3,568
0
2,505
2,468
13,282
0
L
Zhong Kui
 
Zhong Kui
4,284
297
0
459
4,967
3,324
0
1,749
3,218
20,221
0
W
Athena
2,589
1,028
1,548
1,846
4,961
3,733
0
2,459
2,433
11,024
1,348
W
4,592
343
387
2,755
6,254
2,040
0
4,591
1,428
35,223
777
L
Rama
MTSP33D
Rama
1,367
921
0
806
5,792
1,518
0
3,302
2,490
0
30,769
W
Sol
Na2CO3
Sol
4,577
2,049
0
1,753
3,219
906
998
482
2,715
54,101
7,961
W
4,994
1,561
0
2,134
6,463
4,631
0
254
5,654
2,175
34,373
L
4,933
1,023
0
2,062
7,259
1,602
0
2,643
4,616
29,613
746
L
3,682
923
0
3,933
9,799
4,396
0
1,235
8,016
788
33,392
W
5,123
1,389
0
3,917
7,766
2,473
0
3,061
4,544
0
44,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,284
Gold Earned
31,216
248
Minions Killed
361
0
Camps Cleared
0
975,241
Distance Traveled
1,025,198
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,074
507
19
2
0
201,684
4
L
Zhong Kui
4,363
436
30
3
0
212,243
0
W
Athena
6,093
609
21
2
0
229,806
3
W
Ix Chel
5,737
574
67
7
0
196,684
1
L
Rama
4,904
490
72
7
0
180,822
2
W
Sol
6,584
658
116
12
0
181,276
0
W
Horus
6,228
623
78
8
0
180,878
0
L
Nu Wa
5,022
502
65
7
0
179,338
0
L
Surtr
5,921
592
62
6
0
201,154
0
W
Loki
6,574
657
79
8
0
236,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role