Player Matchup

Janus
Janus
Chief554
Janus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 115L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
FizzOnUrJayc3
Cthulhu
Level 149
God Stats
8W - 14L
1,339 SR
Queue Stats
117W - 162L
1,459 Elo+
Party 2
Hercules
Hercules
ZICK ASOD
Hercules
Level 181
God Stats
4W - 17L
1,232 SR
Queue Stats
324W - 347L
1,498 Elo+
Solo
Nut
Nut
iMoNsMok0
Nut
Level 101
God Stats
5W - 8L
1,449 SR
Queue Stats
118W - 149L
1,415 Elo+
Party 2
Agni
Agni
smagnan19
Agni
Level 153
God Stats
1W - 3L
1,554 SR
Queue Stats
74W - 115L
1,449 Elo+
Party 2
Team Averages
Level 146
1,415 SR
1,457 Elo+

VS

Team Averages
Level 147
1,623 SR
1,496 Elo+
Sun Wukong
Sun Wukong
EDDIEG36z
Sun Wukong
Level 154
God Stats
3W - 0L
1,915 SR
Queue Stats
52W - 50L
1,505 Elo+
Party 1
Amaterasu
Amaterasu
LKTheWashed
Amaterasu
Level 126
God Stats
10W - 5L
1,718 SR
Queue Stats
53W - 50L
1,504 Elo+
Party 1
Merlin
Merlin
MaYrAs
Merlin
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 73L
1,453 Elo+
Solo
Medusa
Medusa
Nyctophil_
Medusa
Level 146
God Stats
8W - 12L
1,476 SR
Queue Stats
242W - 237L
1,546 Elo+
Solo
Zeus
Zeus
X 43868
Zeus
Level 148
God Stats
88W - 93L
1,506 SR
Queue Stats
217W - 215L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chief554
Janus
14
0 / 3 / 0
9,046
905
5,165
7,936
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
14
0 / 2 / 0
8,994
899
11,528
11,134
13,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
ZICK ASOD
Hercules
14
1 / 2 / 0
9,127
913
4,354
10,913
9,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 0
8,804
880
2,528
10,022
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
15
0 / 4 / 0
9,123
912
8,494
8,671
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

201

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EDDIEG36z
Sun Wukong
16
3 / 0 / 9
10,042
1,004
8,498
12,387
9,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Amaterasu
LKTheWashed
Amaterasu
16
2 / 0 / 12
10,165
1,017
2,914
8,212
6,641
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Merlin
MaYrAs
Merlin
16
1 / 1 / 8
10,146
1,015
10,122
6,039
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Nyctophil_
Medusa
16
7 / 0 / 7
11,303
1,130
10,173
6,508
2,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
X 43868
Zeus
16
1 / 0 / 3
10,128
1,013
13,727
3,078
1,097
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
53
1
Kills
14
14
Deaths
1
0
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Janus
Chief554
Janus
0
3
0
0
W
Sun Wukong
EDDIEG36z
Sun Wukong
3
0
9
7.5
L
Cthulhu
0
2
0
0
W
Amaterasu
LKTheWashed
Amaterasu
2
0
12
8
W
Merlin
MaYrAs
Merlin
1
1
8
5
W
Medusa
Nyctophil_
Medusa
7
0
7
10.5
W
Zeus
X 43868
Zeus
1
0
3
2.5
L
Hercules
ZICK ASOD
Hercules
1
2
0
0.5
L
0
3
0
0
L
Agni
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,069
Damage
45,434
48,676
Taken
36,224
32,819
Mitigated
21,548
4,164
Healing
3,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Chief554
Janus
5,165
37
0
0
7,936
2,962
0
2,977
4,959
27,443
0
W
Sun Wukong
EDDIEG36z
Sun Wukong
8,498
723
0
256
12,387
9,830
0
8,371
3,380
0
12,376
L
Cthulhu
11,528
384
140
1,144
11,134
13,011
0
5,563
5,571
24,282
1,159
W
Amaterasu
LKTheWashed
Amaterasu
2,914
652
0
1,837
8,212
6,641
0
4,763
2,976
0
9,749
W
Merlin
MaYrAs
Merlin
10,122
232
0
559
6,039
1,916
0
3,522
2,179
38,750
150
W
Medusa
Nyctophil_
Medusa
10,173
3,012
0
996
6,508
2,064
0
4,020
2,070
0
25,462
W
Zeus
X 43868
Zeus
13,727
690
155
41
3,078
1,097
0
2,086
854
47,708
810
L
Hercules
ZICK ASOD
Hercules
4,354
752
0
2,154
10,913
9,972
0
5,767
5,146
0
13,293
L
2,528
1,078
0
726
10,022
3,978
0
4,480
5,542
0
15,462
L
Agni
8,494
107
0
0
8,671
2,896
0
4,824
3,847
31,183
641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,094
Gold Earned
51,784
206
Minions Killed
215
4
Camps Cleared
12
1,007,044
Distance Traveled
1,058,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,046
905
68
7
1
204,984
0
W
Sun Wukong
10,042
1,004
8
1
0
220,010
0
L
Cthulhu
8,994
899
32
3
1
232,923
0
W
Amaterasu
10,165
1,017
15
2
2
211,029
0
W
Merlin
10,146
1,015
76
8
1
201,107
0
W
Medusa
11,303
1,130
29
3
4
229,979
0
W
Zeus
10,128
1,013
87
9
5
196,206
0
L
Hercules
9,127
913
19
2
1
196,331
0
L
Nut
8,804
880
31
3
1
185,190
0
L
Agni
9,123
912
56
6
0
187,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role