Player Matchup

Izanami
Izanami
Auzzie14
Izanami
Level 62
God Stats
12W - 7L
1,770 SR
Queue Stats
209W - 198L
1,603 Elo+
Solo
Medusa
Medusa
SICKzNASTY
Medusa
Level 115
God Stats
30W - 11L
1,689 SR
Queue Stats
133W - 137L
1,507 Elo+
Party 1
Hel
Hel
ScorpionReapR
Hel
Level 117
God Stats
23W - 26L
1,660 SR
Queue Stats
308W - 299L
1,475 Elo+
Solo
Amaterasu
Amaterasu
Stef9006
Amaterasu
Level 53
God Stats
7W - 9L
1,500 SR
Queue Stats
108W - 112L
1,481 Elo+
Solo
Ix Chel
Ix Chel
XxS1NFULxX
Ix Chel
Level 105
God Stats
50W - 44L
1,551 SR
Queue Stats
574W - 552L
1,527 Elo+
Party 1
Team Averages
Level 90
1,634 SR
1,518 Elo+

VS

Team Averages
Level 149
1,502 SR
1,492 Elo+
Olorun
Olorun
 
Olorun
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChineyMon
Mercury
Level 124
God Stats
1W - 2L
1,563 SR
Queue Stats
18W - 29L
1,412 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TarantulaFlaps
Ah Muzen Cab
Level 65
God Stats
0W - 1L
1,272 SR
Queue Stats
12W - 8L
1,583 Elo+
Party 2
Cthulhu
Cthulhu
TheHanderCol
Cthulhu
Level 175
God Stats
11W - 7L
1,675 SR
Queue Stats
309W - 280L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Auzzie14
Izanami
15
3 / 2 / 5
9,758
574
9,844
11,572
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
SICKzNASTY
Medusa
19
13 / 1 / 1
11,603
683
15,658
12,554
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 9
8,657
509
5,945
14,405
12,551
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Stef9006
Amaterasu
17
0 / 2 / 1
10,507
618
8,423
21,532
17,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ix Chel
XxS1NFULxX
Ix Chel
15
4 / 1 / 8
9,469
557
7,135
10,235
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
2 / 3 / 2
8,158
480
6,121
8,550
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
 
Xing Tian
12
2 / 3 / 2
8,098
476
4,740
16,082
12,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
ChineyMon
Mercury
12
2 / 6 / 1
7,329
431
4,565
13,598
4,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ah Muzen Cab
TarantulaFlaps
Ah Muzen Cab
15
1 / 5 / 2
8,776
516
10,055
12,025
3,825
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
TheHanderCol
Cthulhu
16
3 / 3 / 1
9,910
583
17,700
19,060
14,925
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
20
Kills
10
10
Deaths
20
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
3
2
1
L
Xing Tian
 
Xing Tian
2
3
2
1
W
Izanami
Auzzie14
Izanami
3
2
5
2.75
L
Mercury
ChineyMon
Mercury
2
6
1
0.42
W
Medusa
SICKzNASTY
Medusa
13
1
1
13.5
W
0
4
9
1.13
W
Amaterasu
Stef9006
Amaterasu
0
2
1
0.25
L
Ah Muzen Cab
TarantulaFlaps
Ah Muzen Cab
1
5
2
0.4
L
Cthulhu
TheHanderCol
Cthulhu
3
3
1
1.17
W
Ix Chel
XxS1NFULxX
Ix Chel
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,005
Damage
43,181
70,298
Taken
69,315
43,076
Mitigated
39,020
34,128
Healing
11,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,121
2,691
355
1,759
8,550
3,106
2,797
2,104
6,446
51,566
4,111
L
Xing Tian
 
Xing Tian
4,740
650
0
1,267
16,082
12,391
54
3,696
12,386
21,596
0
W
Izanami
Auzzie14
Izanami
9,844
6,118
0
2,486
11,572
4,402
1,223
4,765
6,807
0
76,806
L
Mercury
ChineyMon
Mercury
4,565
2,629
0
210
13,598
4,773
0
2,687
10,911
0
42,901
W
Medusa
SICKzNASTY
Medusa
15,658
8,175
0
7,063
12,554
4,854
1,618
2,449
10,105
0
115,526
W
5,945
412
3,842
4,448
14,405
12,551
116
6,725
7,680
26,468
0
W
Amaterasu
Stef9006
Amaterasu
8,423
1,686
0
10,229
21,532
17,578
0
12,424
9,108
20,391
73,609
L
Ah Muzen Cab
TarantulaFlaps
Ah Muzen Cab
10,055
3,272
0
1,364
12,025
3,825
0
2,935
9,090
0
78,401
L
Cthulhu
TheHanderCol
Cthulhu
17,700
1,738
0
6,807
19,060
14,925
0
3,617
15,443
74,459
3,935
W
Ix Chel
XxS1NFULxX
Ix Chel
7,135
1,159
1,108
4,952
10,235
3,691
706
2,368
7,867
52,848
1,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,994
Gold Earned
42,271
618
Minions Killed
425
0
Camps Cleared
0
1,752,757
Distance Traveled
1,609,785
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,158
480
94
6
0
246,728
2
L
Xing Tian
8,098
476
19
1
0
326,484
0
W
Izanami
9,758
574
123
7
0
331,126
0
L
Mercury
7,329
431
58
3
0
354,001
1
W
Medusa
11,603
683
192
11
0
386,478
0
W
Hel
8,657
509
44
3
0
320,869
6
W
Amaterasu
10,507
618
167
10
0
348,718
1
L
Ah Muzen Cab
8,776
516
120
7
0
363,973
2
L
Cthulhu
9,910
583
134
8
0
318,599
5
W
Ix Chel
9,469
557
92
5
0
365,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role