Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SmokinColt420
Izanami
Level 89
God Stats
2W - 2L
1,796 SR
Queue Stats
141W - 147L
1,400 Elo+
Solo
Sylvanus
Sylvanus
Wise Ginger1999
Sylvanus
Level 99
God Stats
59W - 78L
1,376 SR
Queue Stats
63W - 82L
1,368 Elo+
Party 1
Poseidon
Poseidon
danglepeen
Poseidon
Level 158
God Stats
4W - 4L
1,729 SR
Queue Stats
61W - 78L
1,406 Elo+
Party 1
Fenrir
Fenrir
spiker3060
Fenrir
Level 129
God Stats
3W - 2L
1,490 SR
Queue Stats
59W - 81L
1,339 Elo+
Party 1
Team Averages
Level 124
1,578 SR
1,403 Elo+

VS

Team Averages
Level 117
1,504 SR
1,483 Elo+
Fenrir
Fenrir
Decko101016
Fenrir
Level 158
God Stats
9W - 11L
1,439 SR
Queue Stats
330W - 310L
1,467 Elo+
Solo
Bacchus
Bacchus
Felixart
Bacchus
Level 79
God Stats
3W - 2L
1,578 SR
Queue Stats
57W - 57L
1,469 Elo+
Party 2
Anubis
Anubis
FrAnTiC7019
Anubis
Level 67
God Stats
13W - 8L
1,564 SR
Queue Stats
128W - 120L
1,513 Elo+
Solo
Xbalanque
Xbalanque
GianMPerlo
Xbalanque
Level 157
God Stats
9W - 5L
1,471 SR
Queue Stats
184W - 194L
1,509 Elo+
Party 2
King Arthur
King Arthur
LaochArdRi
King Arthur
Level 123
God Stats
3W - 2L
1,470 SR
Queue Stats
34W - 31L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 4 / 1
5,113
511
3,420
6,440
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
7
0 / 6 / 1
4,344
434
1,940
6,160
1,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
11
0 / 0 / 2
5,743
574
3,867
5,488
4,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
danglepeen
Poseidon
12
7 / 1 / 1
6,634
663
7,615
6,296
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
spiker3060
Fenrir
9
1 / 4 / 1
5,295
530
2,434
8,504
3,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
6 / 1 / 0
6,513
651
3,877
7,875
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Felixart
Bacchus
9
5 / 2 / 5
5,821
582
5,279
6,322
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
10
0 / 3 / 3
5,569
557
2,704
6,803
2,804
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Xbalanque
GianMPerlo
Xbalanque
12
4 / 2 / 4
6,838
684
6,270
5,976
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
LaochArdRi
King Arthur
11
0 / 1 / 0
5,817
582
2,394
7,596
3,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
15
15
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
W
Fenrir
6
1
0
6
W
Bacchus
Felixart
Bacchus
5
2
5
3.75
W
Anubis
0
3
3
0.5
W
Xbalanque
GianMPerlo
Xbalanque
4
2
4
3
W
King Arthur
LaochArdRi
King Arthur
0
1
0
0
L
Izanami
0
6
1
0.08
L
Sylvanus
0
0
2
1
L
Poseidon
danglepeen
Poseidon
7
1
1
7.5
L
Fenrir
spiker3060
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,276
Damage
20,524
32,888
Taken
34,572
13,121
Mitigated
14,150
7,118
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,420
255
189
1,366
6,440
2,052
0
1,647
4,763
27,659
0
W
Fenrir
3,877
482
0
3,180
7,875
2,431
0
2,923
4,820
0
33,922
W
Bacchus
Felixart
Bacchus
5,279
658
0
920
6,322
3,769
0
1,483
4,834
14,570
0
W
Anubis
2,704
97
0
2,632
6,803
2,804
0
4,983
1,497
37,707
856
W
Xbalanque
GianMPerlo
Xbalanque
6,270
3,077
0
2,563
5,976
1,988
678
440
5,536
0
49,521
W
King Arthur
LaochArdRi
King Arthur
2,394
599
0
1,749
7,596
3,158
0
3,789
3,807
0
36,406
L
Izanami
1,940
1,336
0
656
6,160
1,503
0
1,770
4,170
0
19,913
L
Sylvanus
3,867
1,686
60
1,234
5,488
4,015
0
735
4,621
28,231
8,612
L
Poseidon
danglepeen
Poseidon
7,615
1,763
0
1,224
6,296
1,820
18
1,784
4,356
41,792
1,492
L
Fenrir
spiker3060
Fenrir
2,434
136
168
2,221
8,504
3,731
0
1,258
7,124
0
14,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,129
Gold Earned
30,558
245
Minions Killed
317
0
Camps Cleared
0
904,898
Distance Traveled
967,029
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,113
511
47
5
0
178,116
0
W
Fenrir
6,513
651
58
6
0
228,004
0
W
Bacchus
5,821
582
21
2
0
221,270
2
W
Anubis
5,569
557
77
8
0
157,459
0
W
Xbalanque
6,838
684
83
8
0
182,013
0
W
King Arthur
5,817
582
78
8
0
178,283
2
L
Izanami
4,344
434
35
4
0
146,916
0
L
Sylvanus
5,743
574
62
6
0
142,319
0
L
Poseidon
6,634
663
76
8
0
226,026
0
L
Fenrir
5,295
530
25
3
0
211,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role