Player Matchup

Sylvanus
Sylvanus
Crunzbatsu
Sylvanus
Level 158
God Stats
2W - 7L
1,400 SR
Queue Stats
175W - 138L
1,557 Elo+
Party 2
Hel
Hel
DeanTS
Hel
Level 157
God Stats
0W - 1L
1,193 SR
Queue Stats
390W - 359L
1,574 Elo+
Solo
Ix Chel
Ix Chel
Jebatsu
Ix Chel
Level 177
God Stats
2W - 4L
1,322 SR
Queue Stats
202W - 174L
1,506 Elo+
Party 2
Artemis
Artemis
Raptbatsu
Artemis
Level 157
God Stats
2W - 4L
1,554 SR
Queue Stats
167W - 125L
1,571 Elo+
Party 2
Fenrir
Fenrir
T_Drage
Fenrir
Level 120
God Stats
14W - 17L
1,564 SR
Queue Stats
295W - 254L
1,554 Elo+
Solo
Team Averages
Level 154
1,407 SR
1,553 Elo+

VS

Team Averages
Level 183
1,559 SR
1,601 Elo+
Ra
Ra
Hacky96
Ra
Level 203
God Stats
3W - 4L
1,445 SR
Queue Stats
103W - 106L
1,587 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
IcedLapis
Ah Muzen Cab
Level 166
God Stats
1W - 3L
1,659 SR
Queue Stats
91W - 53L
1,711 Elo+
Solo
Surtr
Surtr
M4RKIxSP4RKI
Surtr
Level 213
God Stats
5W - 1L
1,688 SR
Queue Stats
102W - 109L
1,586 Elo+
Party 1
Camazotz
Camazotz
Oikoslegends
Camazotz
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 168L
1,548 Elo+
Solo
Janus
Janus
SVWpatzeSVW
Janus
Level 172
God Stats
4W - 4L
1,503 SR
Queue Stats
233W - 245L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Crunzbatsu
Sylvanus
9
0 / 2 / 1
4,660
518
3,262
6,582
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hel
DeanTS
Hel
9
1 / 0 / 1
5,328
592
3,955
5,705
2,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
Jebatsu
Ix Chel
10
0 / 1 / 0
4,869
541
2,663
4,044
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Raptbatsu
Artemis
10
2 / 1 / 0
5,451
606
3,359
4,747
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
T_Drage
Fenrir
6
0 / 2 / 0
3,991
443
1,395
5,771
1,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
5,511
612
2,561
6,137
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
IcedLapis
Ah Muzen Cab
9
0 / 2 / 1
4,780
531
3,010
5,418
1,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 1
6,264
696
6,024
5,951
3,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Camazotz
Oikoslegends
Camazotz
10
2 / 0 / 1
5,488
610
4,555
7,159
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 0 / 1
5,200
578
776
2,580
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
6
6
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Crunzbatsu
Sylvanus
0
2
1
0.25
L
Hel
DeanTS
Hel
1
0
1
1.5
W
2
0
2
3
W
Ah Muzen Cab
IcedLapis
Ah Muzen Cab
0
2
1
0.25
L
Ix Chel
Jebatsu
Ix Chel
0
1
0
0
W
2
1
1
2.5
W
Camazotz
Oikoslegends
Camazotz
2
0
1
2.5
L
Artemis
Raptbatsu
Artemis
2
1
0
2
W
0
0
1
0.5
L
Fenrir
T_Drage
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,634
Damage
16,926
26,849
Taken
27,245
9,764
Mitigated
10,647
11,418
Healing
10,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Crunzbatsu
Sylvanus
3,262
454
492
2,981
6,582
2,801
0
971
5,521
25,783
2,103
L
Hel
DeanTS
Hel
3,955
320
1,367
2,583
5,705
2,898
0
630
5,030
26,245
0
W
2,561
152
454
3,355
6,137
2,967
335
2,929
3,152
17,985
1,471
W
Ah Muzen Cab
IcedLapis
Ah Muzen Cab
3,010
1,345
0
704
5,418
1,613
0
1,376
4,042
0
37,939
L
Ix Chel
Jebatsu
Ix Chel
2,663
50
129
1,286
4,044
1,258
0
743
3,247
34,559
0
W
6,024
2,036
0
2,390
5,951
3,034
124
1,004
4,947
1,564
44,611
W
Camazotz
Oikoslegends
Camazotz
4,555
1,561
0
2,686
7,159
2,392
0
2,245
4,790
0
34,745
L
Artemis
Raptbatsu
Artemis
3,359
1,613
0
850
4,747
1,354
0
772
3,959
0
37,979
W
776
0
0
1,120
2,580
641
0
1,858
556
41,585
0
L
Fenrir
T_Drage
Fenrir
1,395
162
0
1,730
5,771
1,453
0
293
5,073
0
16,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,299
Gold Earned
27,243
280
Minions Killed
329
0
Camps Cleared
0
832,254
Distance Traveled
945,399
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,660
518
71
8
0
187,672
0
L
Hel
5,328
592
35
4
0
170,738
0
W
Ra
5,511
612
21
2
0
189,879
0
W
Ah Muzen Cab
4,780
531
70
8
0
169,028
0
L
Ix Chel
4,869
541
64
7
0
188,830
2
W
Surtr
6,264
696
91
10
0
175,952
0
W
Camazotz
5,488
610
58
6
0
217,736
0
L
Artemis
5,451
606
77
9
0
174,867
0
W
Janus
5,200
578
89
10
0
192,804
0
L
Fenrir
3,991
443
33
4
0
110,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role