Player Matchup

Lancelot
Lancelot
Silver IV
CzmeBallin
Lancelot
Silver IV
Level 69
God Stats
6W - 8L
1,384 SR
Queue Stats
58W - 80L
678 MMR
Solo
Amaterasu
Amaterasu
Silver II
DrewGunns
Amaterasu
Silver II
Level 88
God Stats
11W - 6L
1,594 SR
Queue Stats
95W - 111L
1,004 MMR
Party 1
Geb
Geb
Silver II
Its Aur0ra13
Geb
Silver II
Level 64
God Stats
3W - 3L
1,480 SR
Queue Stats
130W - 140L
1,006 MMR
Solo
Charybdis
Charybdis
Silver II
saggisaq
Charybdis
Silver II
Level 81
God Stats
147W - 114L
1,587 SR
Queue Stats
343W - 360L
1,022 MMR
Solo
Zeus
Zeus
Gold V
wyacosmo
Zeus
Gold V
Level 97
God Stats
1W - 1L
1,308 SR
Queue Stats
102W - 122L
1,239 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 80
1,471 SR
990 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,556 SR
1,067 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
AngelHeavens
Danzaburou
Silver II
Level 124
God Stats
16W - 17L
1,494 SR
Queue Stats
282W - 301L
1,061 MMR
Solo
Charon
Charon
Silver IV
Erebospinyin
Charon
Silver IV
Level 158
God Stats
3W - 4L
1,565 SR
Queue Stats
26W - 55L
963 MMR
Solo
Jormungandr
Jormungandr
Silver III
ItWhenItGerg
Jormungandr
Silver III
Level 69
God Stats
1W - 2L
1,764 SR
Queue Stats
64W - 89L
958 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
Zomts
Ao Kuang
Silver III
Level 148
God Stats
5W - 8L
1,455 SR
Queue Stats
148W - 171L
855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CzmeBallin
Lancelot
15
4 / 0 / 2
8,313
554
4,664
8,468
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
DrewGunns
Amaterasu
15
7 / 2 / 2
10,014
668
13,361
20,155
14,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 6
7,812
521
5,122
9,972
8,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
saggisaq
Charybdis
14
1 / 1 / 3
8,174
545
5,363
5,494
1,815
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
14
0 / 0 / 1
8,797
586
5,959
5,443
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ix ChelAwilixSylvanusThanatos

VS

Bans
AthenaNikeLokiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 1 / 0
7,629
509
4,221
8,937
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
AngelHeavens
Danzaburou
14
1 / 1 / 0
8,155
544
3,461
6,862
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
9
0 / 3 / 1
6,290
419
3,500
9,403
6,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr
ItWhenItGerg
Jormungandr
12
1 / 6 / 1
6,784
452
9,119
14,708
7,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Zomts
Ao Kuang
12
1 / 2 / 0
6,615
441
5,324
12,277
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Danzaburou
AngelHeavens
Danzaburou
1
1
0
1
W
Lancelot
CzmeBallin
Lancelot
4
0
2
5
W
Amaterasu
DrewGunns
Amaterasu
7
2
2
4
L
Charon
0
3
1
0.17
L
Jormungandr
ItWhenItGerg
Jormungandr
1
6
1
0.25
W
1
0
6
4
L
Ao Kuang
Zomts
Ao Kuang
1
2
0
0.5
W
Charybdis
saggisaq
Charybdis
1
1
3
2.5
W
Zeus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,469
Damage
25,625
49,532
Taken
52,187
29,957
Mitigated
23,140
21,495
Healing
15,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,221
112
40
2,147
8,937
2,523
0
4,918
3,604
68,816
0
L
Danzaburou
AngelHeavens
Danzaburou
3,461
1,344
0
3,740
6,862
2,029
0
1,046
5,816
0
66,756
W
Lancelot
CzmeBallin
Lancelot
4,664
93
0
4,418
8,468
3,726
0
3,230
5,238
0
56,241
W
Amaterasu
DrewGunns
Amaterasu
13,361
6,115
0
10,555
20,155
14,358
496
11,778
8,377
0
72,045
L
Charon
3,500
651
0
981
9,403
6,910
0
1,803
7,392
17,260
0
L
Jormungandr
ItWhenItGerg
Jormungandr
9,119
2,124
0
3,783
14,708
7,328
0
447
13,404
45,677
875
W
5,122
884
0
2,502
9,972
8,282
51
3,814
6,158
19,923
0
L
Ao Kuang
Zomts
Ao Kuang
5,324
1,370
0
4,787
12,277
4,350
0
2,222
9,889
51,295
5,272
W
Charybdis
saggisaq
Charybdis
5,363
3,549
0
2,557
5,494
1,815
1,096
1,603
3,891
0
74,777
W
Zeus
5,959
803
0
1,463
5,443
1,776
205
2,026
3,417
59,692
1,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,110
Gold Earned
35,473
507
Minions Killed
433
0
Camps Cleared
0
1,546,422
Distance Traveled
1,342,746
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,629
509
135
9
0
252,674
0
L
Danzaburou
8,155
544
126
8
0
278,703
2
W
Lancelot
8,313
554
96
6
0
383,710
0
W
Amaterasu
10,014
668
120
8
0
266,872
6
L
Charon
6,290
419
12
1
0
261,830
2
L
Jormungandr
6,784
452
64
4
0
244,522
2
W
Geb
7,812
521
23
2
0
321,549
1
L
Ao Kuang
6,615
441
96
6
0
305,017
0
W
Charybdis
8,174
545
132
9
0
300,612
1
W
Zeus
8,797
586
136
9
0
273,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role