Player Matchup

Skadi
Skadi
 
Skadi
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Le0rodas
Serqet
Level 156
God Stats
3W - 1L
1,506 SR
Queue Stats
251W - 244L
1,572 Elo+
Solo
Pele
Pele
Lijern
Pele
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 33L
1,356 Elo+
Solo
Ra
Ra
Scampified
Ra
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
210W - 216L
1,450 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheAssassinGoat
Kumbhakarna
Level 139
God Stats
5W - 1L
1,717 SR
Queue Stats
474W - 505L
1,557 Elo+
Solo
Team Averages
Level 111
1,545 SR
1,487 Elo+

VS

Team Averages
Level 132
1,494 SR
1,540 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AttackGoose93
Guan Yu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 221L
1,591 Elo+
Solo
Sol
Sol
JazzyXYZ
Sol
Level 142
God Stats
9W - 10L
1,565 SR
Queue Stats
763W - 726L
1,560 Elo+
Solo
Ullr
Ullr
Wewinshowtime
Ullr
Level 146
God Stats
2W - 9L
1,133 SR
Queue Stats
471W - 479L
1,557 Elo+
Solo
Tiamat
Tiamat
Yhoko
Tiamat
Level 114
God Stats
1W - 1L
1,772 SR
Queue Stats
68W - 80L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
6 / 2 / 5
9,814
818
12,868
8,210
3,612
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Serqet
Le0rodas
Serqet
14
5 / 4 / 7
9,372
781
7,249
15,394
21,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Lijern
Pele
13
1 / 2 / 9
7,986
666
5,623
9,863
4,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 1 / 12
9,749
812
12,619
8,042
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Kumbhakarna
TheAssassinGoat
Kumbhakarna
14
0 / 2 / 9
8,778
732
5,367
14,099
13,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 7 / 6
8,320
693
12,211
14,167
8,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Guan Yu
13
0 / 3 / 7
7,385
615
2,965
10,471
9,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
2 / 1 / 7
8,263
689
7,055
5,346
1,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 3 / 5
8,557
713
11,322
12,703
5,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Yhoko
Tiamat
16
1 / 1 / 8
8,335
695
10,874
6,382
3,831
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
43
15
Kills
10
11
Deaths
15
42
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
2
5
4.25
L
Hercules
 
Hercules
3
7
6
0.86
L
Guan Yu
0
3
7
1.17
L
2
1
7
5.5
W
Serqet
Le0rodas
Serqet
5
4
7
2.13
W
Pele
Lijern
Pele
1
2
9
2.75
W
3
1
12
9
W
Kumbhakarna
TheAssassinGoat
Kumbhakarna
0
2
9
2.25
L
4
3
5
2.17
L
Tiamat
Yhoko
Tiamat
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,726
Damage
44,427
55,608
Taken
49,069
47,704
Mitigated
28,730
25,388
Healing
19,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
12,868
1,874
626
1,322
8,210
3,612
604
2,822
5,339
0
36,864
L
Hercules
 
Hercules
12,211
1,648
0
2,488
14,167
8,071
0
3,758
10,123
0
18,538
L
Guan Yu
2,965
109
6,478
4,885
10,471
9,941
0
4,727
5,333
0
8,403
L
7,055
1,134
1,293
1,217
5,346
1,870
0
2,096
2,906
21,875
59
W
Serqet
Le0rodas
Serqet
7,249
903
972
2,227
15,394
21,981
30
3,996
11,213
398
7,208
W
Pele
Lijern
Pele
5,623
376
0
873
9,863
4,137
260
3,640
6,079
0
10,640
W
12,619
470
11,006
4,363
8,042
4,215
0
2,948
5,094
35,807
0
W
Kumbhakarna
TheAssassinGoat
Kumbhakarna
5,367
241
1,259
2,740
14,099
13,759
292
4,168
9,633
11,229
202
L
11,322
3,048
144
1,531
12,703
5,017
0
4,690
7,376
0
20,923
L
Tiamat
Yhoko
Tiamat
10,874
411
535
1,277
6,382
3,831
6
2,255
3,844
28,115
891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,699
Gold Earned
40,860
152
Minions Killed
121
0
Camps Cleared
0
1,200,294
Distance Traveled
1,076,645
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,814
818
48
4
0
244,473
0
L
Hercules
8,320
693
21
2
0
170,038
0
L
Guan Yu
7,385
615
17
1
0
232,428
0
L
Sol
8,263
689
37
3
0
237,882
0
W
Serqet
9,372
781
12
1
0
217,645
0
W
Pele
7,986
666
13
1
0
242,822
0
W
Ra
9,749
812
60
5
0
267,784
0
W
Kumbhakarna
8,778
732
19
2
0
227,570
0
L
Ullr
8,557
713
17
1
0
206,408
0
L
Tiamat
8,335
695
29
2
0
229,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role