Player Matchup

Sol
Sol
KingJersey__
Sol
Level 123
God Stats
11W - 6L
1,550 SR
Queue Stats
120W - 108L
1,492 Elo+
Solo
Apollo
Apollo
Phredric
Apollo
Level 44
God Stats
7W - 3L
1,686 SR
Queue Stats
15W - 21L
1,408 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PihRainha
Morgan Le Fay
Level 52
God Stats
1W - 0L
1,210 SR
Queue Stats
42W - 51L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
leonnhardo
Baron Samedi
Level 105
God Stats
9W - 3L
1,671 SR
Queue Stats
58W - 50L
1,429 Elo+
Solo
Bakasura
Bakasura
letmein1975
Bakasura
Level 147
God Stats
8W - 10L
1,456 SR
Queue Stats
333W - 330L
1,457 Elo+
Solo
Team Averages
Level 94
1,515 SR
1,438 Elo+

VS

Team Averages
Level 98
1,550 SR
1,451 Elo+
Surtr
Surtr
 
Surtr
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
IIshantyII
Kali
Level 35
God Stats
12W - 15L
1,484 SR
Queue Stats
85W - 98L
1,425 Elo+
Party 1
Hou Yi
Hou Yi
KILLER_BEAST567
Hou Yi
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
187W - 171L
1,491 Elo+
Party 1
Anubis
Anubis
bigahe
Anubis
Level 105
God Stats
10W - 5L
1,779 SR
Queue Stats
386W - 380L
1,445 Elo+
Solo
Sylvanus
Sylvanus
thesergiorevenge
Sylvanus
Level 108
God Stats
22W - 16L
1,487 SR
Queue Stats
42W - 33L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
4,950
619
2,885
4,875
1,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
Phredric
Apollo
8
0 / 0 / 0
4,414
552
2,072
4,821
2,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
PihRainha
Morgan Le Fay
9
6 / 1 / 1
5,945
743
3,831
3,753
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
leonnhardo
Baron Samedi
8
2 / 0 / 1
4,643
580
2,507
2,398
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
letmein1975
Bakasura
9
1 / 1 / 3
4,764
596
2,053
6,954
2,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 0 / 0
4,760
595
2,882
5,614
2,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

7
0 / 3 / 2
4,133
517
1,414
4,552
1,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

6
1 / 3 / 0
3,871
484
1,646
4,118
968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
bigahe
Anubis
8
1 / 4 / 0
4,270
534
1,935
4,592
1,800
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 2 / 1
3,980
498
1,185
6,219
2,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
10
Kills
2
4
Deaths
12
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
0
0
L
0
3
2
0.33
L
1
3
0
0.33
W
1
2
0
0.5
W
Apollo
Phredric
Apollo
0
0
0
0
W
Morgan Le Fay
PihRainha
Morgan Le Fay
6
1
1
6.5
L
Anubis
bigahe
Anubis
1
4
0
0.25
W
Baron Samedi
leonnhardo
Baron Samedi
2
0
1
2.5
W
Bakasura
letmein1975
Bakasura
1
1
3
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,348
Damage
9,062
22,801
Taken
25,095
7,637
Mitigated
9,400
9,136
Healing
8,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
2,882
785
0
3,095
5,614
2,577
6
0
5,614
469
24,822
L
1,414
843
0
1,352
4,552
1,204
0
791
3,626
0
16,363
L
1,646
377
0
811
4,118
968
0
1,475
2,586
0
16,942
W
2,885
1,458
0
2,113
4,875
1,173
2,294
582
4,293
30,437
6,633
W
Apollo
Phredric
Apollo
2,072
1,117
0
1,753
4,821
2,168
0
87
4,321
0
21,120
W
Morgan Le Fay
PihRainha
Morgan Le Fay
3,831
572
0
1,140
3,753
906
0
1,789
1,964
34,046
634
L
Anubis
bigahe
Anubis
1,935
114
0
1,269
4,592
1,800
0
2,997
1,573
18,047
0
W
Baron Samedi
leonnhardo
Baron Samedi
2,507
337
271
965
2,398
798
256
603
1,795
16,867
0
W
Bakasura
letmein1975
Bakasura
2,053
1,461
0
2,894
6,954
2,592
0
146
6,808
0
27,245
L
1,185
421
468
1,645
6,219
2,851
0
3,671
2,548
11,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,716
Gold Earned
21,014
253
Minions Killed
153
0
Camps Cleared
0
706,974
Distance Traveled
686,664
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,760
595
49
6
0
150,101
0
L
Kali
4,133
517
31
4
0
175,076
2
L
Hou Yi
3,871
484
28
4
0
136,501
0
W
Sol
4,950
619
64
8
0
142,041
0
W
Apollo
4,414
552
36
5
0
122,399
0
W
Morgan Le Fay
5,945
743
50
6
0
138,086
0
L
Anubis
4,270
534
29
4
0
134,882
0
W
Baron Samedi
4,643
580
32
4
0
135,762
2
W
Bakasura
4,764
596
71
9
0
168,686
0
L
Sylvanus
3,980
498
16
2
0
90,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role