Player Matchup

Ne Zha
Ne Zha
Axhilis
Ne Zha
Level 156
God Stats
10W - 8L
1,729 SR
Queue Stats
147W - 128L
1,594 Elo+
Party 1
Heimdallr
Heimdallr
Fr34kyz
Heimdallr
Level 145
God Stats
4W - 2L
1,787 SR
Queue Stats
49W - 41L
1,636 Elo+
Solo
Scylla
Scylla
Safooma
Scylla
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,483 Elo+
Solo
Bacchus
Bacchus
SanHolo1988
Bacchus
Level 145
God Stats
5W - 8L
1,320 SR
Queue Stats
44W - 47L
1,544 Elo+
Party 1
Olorun
Olorun
ThimoKiller1
Olorun
Level 129
God Stats
6W - 2L
2,021 SR
Queue Stats
400W - 365L
1,499 Elo+
Solo
Team Averages
Level 121
1,671 SR
1,551 Elo+

VS

Team Averages
Level 152
1,433 SR
1,515 Elo+
Bakasura
Bakasura
 
Bakasura
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Dawhnald
Loki
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 94L
1,581 Elo+
Solo
Ra
Ra
Kouman61
Ra
Level 159
God Stats
3W - 5L
1,373 SR
Queue Stats
120W - 116L
1,542 Elo+
Party 2
Chaac
Chaac
LagMann
Chaac
Level 147
God Stats
7W - 8L
1,473 SR
Queue Stats
211W - 218L
1,467 Elo+
Party 2
Medusa
Medusa
αzαzει
Medusa
Level 159
God Stats
12W - 8L
1,319 SR
Queue Stats
286W - 297L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Axhilis
Ne Zha
12
2 / 5 / 3
7,280
560
4,644
9,707
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Fr34kyz
Heimdallr
11
1 / 5 / 2
6,368
490
2,846
9,056
2,429
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Safooma
Scylla
10
0 / 6 / 2
6,059
466
4,440
7,278
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SanHolo1988
Bacchus
11
1 / 3 / 3
7,071
544
3,824
12,328
9,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Olorun
13
2 / 7 / 1
8,363
643
6,653
14,831
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
8 / 1 / 5
8,270
636
7,921
10,585
5,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
15
9 / 1 / 2
8,808
678
9,169
9,005
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 1 / 6
8,651
665
2,674
7,388
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
LagMann
Chaac
14
3 / 1 / 6
8,510
655
8,505
12,178
7,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
αzαzει
Medusa
15
5 / 2 / 10
8,609
662
11,618
7,894
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
6
Kills
26
26
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
1
5
10.5
L
Ne Zha
Axhilis
Ne Zha
2
5
3
0.7
W
Loki
9
1
2
10
L
Heimdallr
Fr34kyz
Heimdallr
1
5
2
0.4
W
1
1
6
4
W
Chaac
LagMann
Chaac
3
1
6
6
L
Scylla
Safooma
Scylla
0
6
2
0.17
L
Bacchus
SanHolo1988
Bacchus
1
3
3
0.83
L
Olorun
2
7
1
0.36
W
Medusa
αzαzει
Medusa
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,407
Damage
39,887
53,200
Taken
47,050
21,775
Mitigated
20,956
12,607
Healing
19,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,921
5,521
0
4,382
10,585
5,042
953
2,591
7,994
0
31,520
L
Ne Zha
Axhilis
Ne Zha
4,644
1,088
0
857
9,707
3,221
0
1,127
8,071
0
35,428
W
Loki
9,169
2,363
0
3,370
9,005
3,086
0
2,335
6,670
0
61,801
L
Heimdallr
Fr34kyz
Heimdallr
2,846
668
0
878
9,056
2,429
635
0
8,681
0
32,196
W
2,674
294
1,046
3,705
7,388
2,777
110
2,651
4,737
64,711
0
W
Chaac
LagMann
Chaac
8,505
812
0
5,373
12,178
7,376
0
4,856
7,322
0
53,100
L
Scylla
Safooma
Scylla
4,440
845
0
500
7,278
1,539
0
841
5,773
29,806
0
L
Bacchus
SanHolo1988
Bacchus
3,824
639
1,341
2,912
12,328
9,633
0
706
11,225
22,937
1,785
L
Olorun
6,653
2,331
262
5,857
14,831
4,953
0
0
14,621
54,259
4,389
W
Medusa
αzαzει
Medusa
11,618
3,813
0
1,978
7,894
2,675
1,069
2,572
5,322
0
67,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,141
Gold Earned
42,848
334
Minions Killed
480
0
Camps Cleared
0
1,233,409
Distance Traveled
1,552,065
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,270
636
83
6
0
303,488
0
L
Ne Zha
7,280
560
52
4
0
262,988
1
W
Loki
8,808
678
97
7
0
330,342
4
L
Heimdallr
6,368
490
66
5
0
259,833
0
W
Ra
8,651
665
115
9
0
340,655
2
W
Chaac
8,510
655
92
7
0
308,851
0
L
Scylla
6,059
466
59
5
0
203,460
0
L
Bacchus
7,071
544
42
3
0
287,694
4
L
Olorun
8,363
643
115
9
0
219,434
0
W
Medusa
8,609
662
93
7
0
268,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role