Player Matchup

Sylvanus
Sylvanus
Bronze IV
DreDaKing66
Sylvanus
Bronze IV
Level 141
God Stats
0W - 1L
1,572 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
RawdawgCowboy93
Danzaburou
Bronze III
Level 148
God Stats
0W - 2L
1,566 SR
Queue Stats
0W - 2L
1,439 MMR
Party 1
Janus
Janus
Platinum IV
Tona
Janus
Platinum IV
Level 158
God Stats
0W - 2L
1,267 SR
Queue Stats
32W - 19L
1,934 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 149
1,468 SR
1,591 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,365 SR
1,581 MMR
Terra
Terra
Gold V
FROSTY L3M0N
Terra
Gold V
Level 102
God Stats
2W - 5L
1,331 SR
Queue Stats
204W - 262L
1,325 MMR
Solo
Vulcan
Vulcan
Platinum III
MC-Palpabeat
Vulcan
Platinum III
Level 152
God Stats
18W - 23L
1,144 SR
Queue Stats
299W - 382L
1,754 MMR
Solo
Medusa
Medusa
Platinum III
recklesslol14
Medusa
Platinum III
Level 69
God Stats
139W - 124L
1,620 SR
Queue Stats
325W - 370L
1,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DreDaKing66
Sylvanus
12
0 / 4 / 2
7,494
681
5,320
13,791
9,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
RawdawgCowboy93
Danzaburou
12
2 / 7 / 0
7,749
704
6,702
9,511
3,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Tona
Janus
14
3 / 4 / 1
9,070
825
8,042
6,291
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesKuzenboMulanCthulhuNe Zha

VS

Bans
ThothAtlasBacchusCharonOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 12
8,884
808
4,793
10,495
9,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
13
4 / 3 / 7
9,030
821
9,618
5,965
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 2 / 7
9,851
896
12,545
11,813
4,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
15
15
Deaths
5
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DreDaKing66
Sylvanus
0
4
2
0.25
W
3
0
12
9
W
Vulcan
4
3
7
2.5
L
Danzaburou
RawdawgCowboy93
Danzaburou
2
7
0
0.29
L
Janus
Tona
Janus
3
4
1
0.88
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,064
Damage
26,956
29,593
Taken
28,273
15,012
Mitigated
15,992
3,038
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DreDaKing66
Sylvanus
5,320
1,291
373
1,643
13,791
9,771
0
8,156
5,628
15,402
5,947
W
4,793
1,554
1,261
4,055
10,495
9,375
1,168
3,675
6,549
12,048
0
W
Vulcan
9,618
376
0
800
5,965
2,227
710
3,008
2,847
40,597
0
L
Danzaburou
RawdawgCowboy93
Danzaburou
6,702
2,120
0
612
9,511
3,288
0
4,282
5,222
0
18,218
L
Janus
Tona
Janus
8,042
267
0
410
6,291
1,953
0
1,963
4,328
37,344
0
W
12,545
5,430
0
4,198
11,813
4,390
827
5,553
5,879
0
44,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,313
Gold Earned
27,765
137
Minions Killed
155
0
Camps Cleared
0
530,868
Distance Traveled
626,200
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,494
681
36
3
0
187,262
0
W
Terra
8,884
808
13
1
0
207,272
0
W
Vulcan
9,030
821
67
6
0
217,747
0
L
Danzaburou
7,749
704
32
3
0
154,710
2
L
Janus
9,070
825
69
6
0
188,896
0
W
Medusa
9,851
896
75
7
0
201,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role