Player Matchup

He Bo
He Bo
C_Jonesy_II
He Bo
Level 105
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 2L
1,265 Elo+
Solo
Atlas
Atlas
KUKU4COCOBUFFS
Atlas
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 93L
1,515 Elo+
Solo
Guan Yu
Guan Yu
UnrefinedGaming
Guan Yu
Level 147
God Stats
6W - 4L
1,275 SR
Queue Stats
442W - 462L
1,499 Elo+
Solo
Jing Wei
Jing Wei
bsa366
Jing Wei
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 77L
1,492 Elo+
Solo
Da Ji
Da Ji
mccaslin45
Da Ji
Level 61
God Stats
2W - 1L
1,833 SR
Queue Stats
99W - 88L
1,489 Elo+
Solo
Team Averages
Level 123
1,562 SR
1,452 Elo+

VS

Team Averages
Level 136
1,520 SR
1,535 Elo+
Persephone
Persephone
DadBod859
Persephone
Level 106
God Stats
3W - 3L
1,421 SR
Queue Stats
263W - 256L
1,527 Elo+
Solo
Atlas
Atlas
Shadedgp
Atlas
Level 155
God Stats
2W - 0L
1,626 SR
Queue Stats
108W - 103L
1,546 Elo+
Party 1
Merlin
Merlin
somegooddude
Merlin
Level 148
God Stats
6W - 4L
1,601 SR
Queue Stats
435W - 442L
1,528 Elo+
Solo
Terra
Terra
wolf x ReApR
Terra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 74L
1,515 Elo+
Party 1
Maui
Maui
Ábêrràtíðn
Maui
Level 143
God Stats
4W - 2L
1,449 SR
Queue Stats
135W - 131L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
6,058
673
747
3,625
1,025
15
2 / 4 / 10
7,800
867
11,694
14,497
15,390
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
2 / 2 / 9
7,500
833
5,666
10,789
13,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jing Wei
bsa366
Jing Wei
14
2 / 2 / 7
7,833
870
5,857
6,153
2,207
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
15
7 / 3 / 6
8,722
969
12,479
11,328
5,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DadBod859
Persephone
15
4 / 2 / 10
9,057
1,006
9,042
6,293
2,375
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Shadedgp
Atlas
14
1 / 3 / 14
8,056
895
7,391
12,593
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
15
6 / 1 / 7
8,754
973
9,409
3,298
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
1 / 5 / 11
7,903
878
6,176
14,332
13,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
3 / 2 / 11
8,308
923
7,010
6,968
7,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
68
13
Kills
15
15
Deaths
13
32
Assists
53
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Persephone
DadBod859
Persephone
4
2
10
4.5
L
2
4
10
1.75
W
Atlas
Shadedgp
Atlas
1
3
14
2.67
L
2
2
9
3.25
L
Jing Wei
bsa366
Jing Wei
2
2
7
2.75
L
Da Ji
7
3
6
3.33
W
Merlin
6
1
7
9.5
W
1
5
11
1.3
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,443
Damage
39,028
46,392
Taken
43,484
37,520
Mitigated
35,590
18,678
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
747
253
73
0
3,625
1,025
0
2,411
1,214
2,425
0
W
Persephone
DadBod859
Persephone
9,042
1,032
408
1,218
6,293
2,375
466
1,317
4,709
25,351
0
L
11,694
4,510
1,599
2,706
14,497
15,390
0
11,256
3,241
19,221
644
W
Atlas
Shadedgp
Atlas
7,391
1,777
211
1,480
12,593
10,746
90
2,561
9,744
12,170
475
L
5,666
554
4,697
4,964
10,789
13,164
141
9,663
1,126
0
9,707
L
Jing Wei
bsa366
Jing Wei
5,857
4,223
185
1,052
6,153
2,207
0
5,709
444
0
21,674
L
Da Ji
12,479
2,973
1,501
1,901
11,328
5,734
0
8,975
2,353
0
25,130
W
Merlin
9,409
773
108
225
3,298
1,295
454
1,241
1,964
21,381
0
W
6,176
651
2,446
3,805
14,332
13,922
307
3,557
10,494
13,123
0
W
7,010
1,042
537
856
6,968
7,252
317
2,264
4,317
9,181
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,913
Gold Earned
42,078
94
Minions Killed
96
0
Camps Cleared
0
837,405
Distance Traveled
951,383
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,058
673
5
1
0
78,830
0
W
Persephone
9,057
1,006
39
4
0
203,297
0
L
Atlas
7,800
867
11
1
0
182,948
0
W
Atlas
8,056
895
6
1
0
195,846
0
L
Guan Yu
7,500
833
6
1
0
222,279
0
L
Jing Wei
7,833
870
45
5
0
171,093
0
L
Da Ji
8,722
969
27
3
0
182,255
0
W
Merlin
8,754
973
26
3
0
189,146
0
W
Terra
7,903
878
15
2
0
171,931
0
W
Maui
8,308
923
10
1
0
191,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role