Player Matchup

Thoth
Thoth
Deliminisx54
Thoth
Level 47
God Stats
3W - 3L
1,847 SR
Queue Stats
143W - 140L
1,364 Elo+
Party 1
Baron Samedi
Baron Samedi
SaiyajinJason
Baron Samedi
Level 44
God Stats
9W - 7L
1,361 SR
Queue Stats
106W - 119L
1,367 Elo+
Party 1
Horus
Horus
Wildshifty7
Horus
Level 69
God Stats
2W - 0L
1,374 SR
Queue Stats
81W - 76L
1,467 Elo+
Solo
Team Averages
Level 53
1,527 SR
1,400 Elo+

VS

Team Averages
Level 78
1,447 SR
1,434 Elo+
Hun Batz
Hun Batz
Gojo_013
Hun Batz
Level 103
God Stats
3W - 3L
1,503 SR
Queue Stats
208W - 219L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
JettnerK
Baron Samedi
Level 65
God Stats
18W - 16L
1,584 SR
Queue Stats
294W - 324L
1,455 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kale1d0scope
Ah Muzen Cab
Level 67
God Stats
0W - 2L
1,253 SR
Queue Stats
35W - 32L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 8
10,165
726
9,364
9,975
3,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
SaiyajinJason
Baron Samedi
16
6 / 2 / 7
11,147
796
11,177
7,273
2,734
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
6 / 2 / 7
10,779
770
9,254
17,618
19,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gojo_013
Hun Batz
13
2 / 6 / 4
9,111
651
7,731
12,649
4,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
JettnerK
Baron Samedi
15
3 / 4 / 2
9,888
706
8,344
12,127
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
Kale1d0scope
Ah Muzen Cab
13
1 / 4 / 3
8,715
623
7,411
11,656
2,535
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
14
Kills
6
8
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
L
Hun Batz
Gojo_013
Hun Batz
2
6
4
0.67
L
Baron Samedi
JettnerK
Baron Samedi
3
4
2
1
L
Ah Muzen Cab
Kale1d0scope
Ah Muzen Cab
1
4
3
0.63
W
Baron Samedi
SaiyajinJason
Baron Samedi
6
2
7
4.75
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,795
Damage
23,486
34,866
Taken
36,432
26,023
Mitigated
10,324
10,370
Healing
5,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,364
576
0
2,632
9,975
3,461
1,562
2,668
7,260
39,465
722
L
Hun Batz
Gojo_013
Hun Batz
7,731
2,438
0
418
12,649
4,072
0
5,703
6,528
0
22,303
L
Baron Samedi
JettnerK
Baron Samedi
8,344
134
219
2,029
12,127
3,717
0
6,408
5,452
47,735
566
L
Ah Muzen Cab
Kale1d0scope
Ah Muzen Cab
7,411
2,403
308
2,341
11,656
2,535
0
7,055
4,173
0
22,039
W
Baron Samedi
SaiyajinJason
Baron Samedi
11,177
593
602
1,997
7,273
2,734
868
2,487
4,746
35,527
0
W
9,254
3,460
926
4,213
17,618
19,828
0
3,092
14,518
0
27,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,091
Gold Earned
27,714
168
Minions Killed
144
0
Camps Cleared
0
713,879
Distance Traveled
664,434
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,165
726
77
6
0
225,454
0
L
Hun Batz
9,111
651
31
2
0
211,021
0
L
Baron Samedi
9,888
706
79
6
0
228,255
0
L
Ah Muzen Cab
8,715
623
34
2
0
225,158
1
W
Baron Samedi
11,147
796
55
4
0
208,268
0
W
Horus
10,779
770
36
3
0
280,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role