Player Matchup

Geb
Geb
DOC x OCK
Geb
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,710 Elo+
Solo
Fenrir
Fenrir
FIuffy-Unlcorn
Fenrir
Level 180
God Stats
21W - 17L
1,643 SR
Queue Stats
513W - 518L
1,456 Elo+
Solo
Heimdallr
Heimdallr
MooManX
Heimdallr
Level 116
God Stats
2W - 5L
1,555 SR
Queue Stats
157W - 131L
1,608 Elo+
Solo
Raijin
Raijin
TheRealValust
Raijin
Level 107
God Stats
4W - 4L
1,563 SR
Queue Stats
174W - 164L
1,580 Elo+
Solo
Gilgamesh
Gilgamesh
bigboiiwantspoi
Gilgamesh
Level 148
God Stats
9W - 9L
1,352 SR
Queue Stats
501W - 444L
1,523 Elo+
Solo
Team Averages
Level 135
1,523 SR
1,575 Elo+

VS

Team Averages
Level 143
1,657 SR
1,553 Elo+
Loki
Loki
Atticusfin
Loki
Level 159
God Stats
32W - 25L
1,611 SR
Queue Stats
127W - 118L
1,555 Elo+
Party 1
Medusa
Medusa
Suqmadiqk
Medusa
Level 165
God Stats
29W - 14L
1,747 SR
Queue Stats
573W - 557L
1,593 Elo+
Solo
Amaterasu
Amaterasu
Y0S3N
Amaterasu
Level 159
God Stats
60W - 45L
1,563 SR
Queue Stats
143W - 144L
1,538 Elo+
Party 1
Charybdis
Charybdis
kuromi612
Charybdis
Level 133
God Stats
2W - 1L
1,563 SR
Queue Stats
124W - 116L
1,560 Elo+
Solo
Cerberus
Cerberus
trzpwavy
Cerberus
Level 97
God Stats
7W - 1L
1,803 SR
Queue Stats
55W - 40L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 7
7,829
435
7,350
15,176
11,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 4 / 5
8,973
499
9,493
15,195
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heimdallr
MooManX
Heimdallr
17
6 / 3 / 0
9,744
541
11,067
12,937
4,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
8 / 5 / 5
9,832
546
13,691
12,778
4,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
bigboiiwantspoi
Gilgamesh
13
1 / 5 / 2
8,295
461
8,960
21,514
6,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 6
10,053
559
14,066
15,987
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Suqmadiqk
Medusa
15
4 / 4 / 2
9,883
549
10,979
11,488
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
Y0S3N
Amaterasu
19
4 / 1 / 6
11,717
651
15,143
18,601
14,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charybdis
kuromi612
Charybdis
15
1 / 6 / 2
8,697
483
6,185
12,509
4,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
trzpwavy
Cerberus
15
5 / 4 / 3
9,956
553
7,407
17,676
15,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
20
Kills
20
20
Deaths
20
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
5
6
1.8
L
1
3
7
1.5
L
4
4
5
1.63
L
Heimdallr
MooManX
Heimdallr
6
3
0
2
W
Medusa
Suqmadiqk
Medusa
4
4
2
1.25
L
8
5
5
2.1
W
Amaterasu
Y0S3N
Amaterasu
4
1
6
7
L
Gilgamesh
bigboiiwantspoi
Gilgamesh
1
5
2
0.4
W
Charybdis
kuromi612
Charybdis
1
6
2
0.33
W
Cerberus
trzpwavy
Cerberus
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,561
Damage
53,780
77,600
Taken
76,261
32,911
Mitigated
42,964
17,275
Healing
28,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,066
3,926
0
8,842
15,987
4,846
0
6,509
9,478
0
89,272
L
7,350
890
0
2,331
15,176
11,221
0
2,775
12,401
25,720
0
L
9,493
2,613
0
4,435
15,195
5,684
0
1,100
14,095
0
59,056
L
Heimdallr
MooManX
Heimdallr
11,067
5,247
0
4,777
12,937
4,848
0
2,805
10,132
0
80,812
W
Medusa
Suqmadiqk
Medusa
10,979
3,819
0
2,202
11,488
3,394
1,555
6,068
5,420
0
75,683
L
13,691
1,656
0
2,156
12,778
4,222
0
775
12,003
74,446
0
W
Amaterasu
Y0S3N
Amaterasu
15,143
7,684
0
11,425
18,601
14,716
2,943
1,771
16,830
0
94,887
L
Gilgamesh
bigboiiwantspoi
Gilgamesh
8,960
3,369
0
3,576
21,514
6,936
0
428
21,086
0
59,828
W
Charybdis
kuromi612
Charybdis
6,185
3,424
0
2,498
12,509
4,267
0
1,697
10,812
0
71,073
W
Cerberus
trzpwavy
Cerberus
7,407
454
0
3,738
17,676
15,741
269
4,996
12,680
26,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,673
Gold Earned
50,306
473
Minions Killed
577
0
Camps Cleared
0
1,809,811
Distance Traveled
1,863,227
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,053
559
109
6
0
414,468
1
L
Geb
7,829
435
25
1
0
385,309
4
L
Fenrir
8,973
499
100
6
0
400,752
5
L
Heimdallr
9,744
541
127
7
0
338,448
0
W
Medusa
9,883
549
139
8
0
369,663
0
L
Raijin
9,832
546
121
7
0
334,423
8
W
Amaterasu
11,717
651
168
9
0
373,899
3
L
Gilgamesh
8,295
461
100
6
0
350,879
0
W
Charybdis
8,697
483
125
7
0
350,414
4
W
Cerberus
9,956
553
36
2
0
354,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role