Player Matchup

Guan Yu
Guan Yu
Gold II
AyyeItzCello_
Guan Yu
Gold II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,603 MMR
Solo
Charybdis
Charybdis
Gold III
Coatës
Charybdis
Gold III
Level 163
God Stats
54W - 54L
1,595 SR
Queue Stats
327W - 328L
1,575 MMR
Solo
Raijin
Raijin
Platinum IV
UncleFable
Raijin
Platinum IV
Level 194
God Stats
1W - 1L
1,766 SR
Queue Stats
127W - 99L
1,638 MMR
Solo
Sobek
Sobek
Gold III
freeman369
Sobek
Gold III
Level 158
God Stats
24W - 24L
1,454 SR
Queue Stats
108W - 122L
1,584 MMR
Solo
Bakasura
Bakasura
Gold V
vStuckZ
Bakasura
Gold V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,632 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 161
1,563 SR
1,606 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,446 SR
1,540 MMR
Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum IV
 
Charon
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Mary_0105
Morgan Le Fay
Gold III
Level 99
God Stats
3W - 2L
1,198 SR
Queue Stats
138W - 134L
1,558 MMR
Solo
Fenrir
Fenrir
Gold III
UltimateCuban
Fenrir
Gold III
Level 128
God Stats
1W - 1L
1,538 SR
Queue Stats
37W - 36L
1,569 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
xPo7ent
Sun Wukong
Gold I
Level 208
God Stats
31W - 35L
1,494 SR
Queue Stats
149W - 152L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
0 / 0 / 0
7,854
561
8,442
14,683
11,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Coatës
Charybdis
15
3 / 1 / 1
8,668
619
4,747
6,972
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
UncleFable
Raijin
15
4 / 3 / 1
8,119
580
7,811
8,538
3,185
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
12
1 / 1 / 4
7,131
509
3,891
9,540
7,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
vStuckZ
Bakasura
10
0 / 2 / 0
5,816
415
2,083
9,369
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
King ArthurThanatosBacchusAwilix

VS

Bans
ThorAgniAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
1 / 2 / 0
9,003
643
5,921
6,780
2,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
 
Charon
11
2 / 2 / 4
7,365
526
5,319
9,627
5,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Mary_0105
Morgan Le Fay
14
1 / 2 / 1
7,614
544
2,376
4,997
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 3
7,374
527
6,732
10,521
3,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
xPo7ent
Sun Wukong
14
1 / 0 / 2
8,466
605
11,377
14,710
10,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
8
Kills
7
7
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
2
0
0.5
W
Charon
 
Charon
2
2
4
2
L
Guan Yu
0
0
0
0
L
Charybdis
Coatës
Charybdis
3
1
1
3.5
W
Morgan Le Fay
Mary_0105
Morgan Le Fay
1
2
1
0.75
W
2
2
3
1.75
L
Raijin
UncleFable
Raijin
4
3
1
1.5
L
Sobek
1
1
4
3
L
Bakasura
vStuckZ
Bakasura
0
2
0
0
W
Sun Wukong
xPo7ent
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,974
Damage
31,725
49,102
Taken
46,635
27,751
Mitigated
23,570
17,279
Healing
11,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,921
2,520
0
2,823
6,780
2,213
564
741
6,039
0
81,963
W
Charon
 
Charon
5,319
1,159
0
1,876
9,627
5,595
403
3,452
5,985
20,623
345
L
Guan Yu
8,442
744
0
5,146
14,683
11,203
0
450
14,233
739
63,932
L
Charybdis
Coatës
Charybdis
4,747
2,834
0
3,779
6,972
2,267
0
501
6,471
0
77,873
W
Morgan Le Fay
Mary_0105
Morgan Le Fay
2,376
308
0
593
4,997
1,431
0
2,847
2,150
55,097
0
W
6,732
2,407
0
2,276
10,521
3,802
42
3,678
6,788
0
60,323
L
Raijin
UncleFable
Raijin
7,811
520
0
1,824
8,538
3,185
0
2,052
6,486
77,717
0
L
Sobek
3,891
312
0
4,454
9,540
7,384
0
3,924
5,616
17,438
1,315
L
Bakasura
vStuckZ
Bakasura
2,083
1,318
0
2,076
9,369
3,712
0
585
8,784
0
32,021
W
Sun Wukong
xPo7ent
Sun Wukong
11,377
2,266
0
3,741
14,710
10,529
0
1,266
13,294
0
69,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,588
Gold Earned
39,822
529
Minions Killed
470
0
Camps Cleared
0
1,400,437
Distance Traveled
1,470,804
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,003
643
158
11
0
270,387
2
W
Charon
7,365
526
15
1
0
306,599
6
L
Guan Yu
7,854
561
136
10
0
296,467
4
L
Charybdis
8,668
619
155
11
0
261,563
6
W
Morgan Le Fay
7,614
544
104
7
0
274,496
4
W
Fenrir
7,374
527
84
6
0
346,796
0
L
Raijin
8,119
580
133
10
0
266,668
1
L
Sobek
7,131
509
27
2
0
307,010
2
L
Bakasura
5,816
415
78
6
0
268,729
0
W
Sun Wukong
8,466
605
109
8
0
272,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role