Player Matchup

Hercules
Hercules
Eirsche
Hercules
Level 65
God Stats
0W - 1L
1,354 SR
Queue Stats
70W - 65L
1,439 Elo+
Solo
Olorun
Olorun
Supers0ny
Olorun
Level 64
God Stats
6W - 5L
1,695 SR
Queue Stats
141W - 109L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
ThyAlphaMale
Cthulhu
Level 68
God Stats
9W - 11L
1,492 SR
Queue Stats
63W - 63L
1,491 Elo+
Party 3
Medusa
Medusa
hhDD
Medusa
Level 69
God Stats
5W - 8L
1,449 SR
Queue Stats
192W - 182L
1,537 Elo+
Party 1
Thanatos
Thanatos
lemonjuice405
Thanatos
Level 66
God Stats
5W - 7L
1,483 SR
Queue Stats
150W - 118L
1,544 Elo+
Party 3
Team Averages
Level 66
1,495 SR
1,517 Elo+

VS

Team Averages
Level 131
1,589 SR
1,519 Elo+
Bacchus
Bacchus
Ashenloc
Bacchus
Level 155
God Stats
5W - 3L
1,690 SR
Queue Stats
205W - 184L
1,563 Elo+
Party 2
Ix Chel
Ix Chel
Chaotic Herb
Ix Chel
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 72L
1,460 Elo+
Solo
Izanami
Izanami
Easter1999
Izanami
Level 129
God Stats
4W - 4L
1,513 SR
Queue Stats
262W - 245L
1,514 Elo+
Solo
Bellona
Bellona
Enderwho6854
Bellona
Level 109
God Stats
14W - 17L
1,439 SR
Queue Stats
716W - 691L
1,525 Elo+
Solo
Loki
Loki
Zørdøn
Loki
Level 151
God Stats
4W - 2L
1,804 SR
Queue Stats
72W - 61L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Eirsche
Hercules
9
1 / 4 / 0
5,058
460
3,184
7,843
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Supers0ny
Olorun
12
2 / 1 / 0
6,935
630
3,572
5,978
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
ThyAlphaMale
Cthulhu
9
1 / 2 / 2
5,664
515
3,892
8,920
5,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
hhDD
Medusa
8
2 / 3 / 1
5,242
477
4,361
5,171
1,388
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
lemonjuice405
Thanatos
10
2 / 5 / 2
5,385
490
3,744
10,224
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ashenloc
Bacchus
10
0 / 1 / 6
6,282
571
3,819
6,611
4,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Chaotic Herb
Ix Chel
12
1 / 1 / 2
7,097
645
2,996
5,183
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Easter1999
Izanami
11
1 / 3 / 5
5,847
532
5,166
6,947
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Enderwho6854
Bellona
13
5 / 1 / 1
7,561
687
5,193
7,705
4,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
13
8 / 2 / 3
7,550
686
6,118
6,399
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
8
Kills
15
15
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ashenloc
Bacchus
0
1
6
3
W
Ix Chel
Chaotic Herb
Ix Chel
1
1
2
2
W
Izanami
Easter1999
Izanami
1
3
5
1.17
L
Hercules
Eirsche
Hercules
1
4
0
0.25
W
Bellona
Enderwho6854
Bellona
5
1
1
5.5
L
Olorun
Supers0ny
Olorun
2
1
0
2
L
Cthulhu
ThyAlphaMale
Cthulhu
1
2
2
1
W
Loki
8
2
3
4.75
L
Medusa
hhDD
Medusa
2
3
1
0.83
L
Thanatos
lemonjuice405
Thanatos
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,753
Damage
23,292
38,136
Taken
32,845
17,746
Mitigated
14,670
13,426
Healing
16,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ashenloc
Bacchus
3,819
151
0
2,588
6,611
4,956
0
1,681
4,930
15,866
2,948
W
Ix Chel
Chaotic Herb
Ix Chel
2,996
165
185
2,401
5,183
1,527
0
3,010
2,173
46,034
505
W
Izanami
Easter1999
Izanami
5,166
3,616
0
2,802
6,947
1,966
0
2,211
4,736
0
44,359
L
Hercules
Eirsche
Hercules
3,184
872
0
1,787
7,843
6,234
0
0
7,843
0
23,489
W
Bellona
Enderwho6854
Bellona
5,193
1,493
0
4,760
7,705
4,529
864
0
7,290
0
44,885
L
Olorun
Supers0ny
Olorun
3,572
2,425
0
1,706
5,978
1,868
0
2,615
3,107
52,309
4,863
L
Cthulhu
ThyAlphaMale
Cthulhu
3,892
96
47
2,353
8,920
5,103
0
1,759
7,161
20,960
0
W
Loki
6,118
2,578
0
3,369
6,399
1,692
0
458
5,941
0
48,576
L
Medusa
hhDD
Medusa
4,361
1,395
0
919
5,171
1,388
0
1,204
3,967
0
25,512
L
Thanatos
lemonjuice405
Thanatos
3,744
1,107
0
6,614
10,224
3,153
0
481
9,689
0
31,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,284
Gold Earned
34,337
298
Minions Killed
373
0
Camps Cleared
0
1,048,914
Distance Traveled
1,094,670
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,282
571
33
3
0
226,469
1
W
Ix Chel
7,097
645
109
10
0
218,663
0
W
Izanami
5,847
532
71
6
0
199,298
4
L
Hercules
5,058
460
43
4
0
175,127
0
W
Bellona
7,561
687
84
8
0
180,721
0
L
Olorun
6,935
630
115
10
0
184,509
0
L
Cthulhu
5,664
515
37
3
0
216,298
3
W
Loki
7,550
686
76
7
0
269,519
2
L
Medusa
5,242
477
45
4
0
230,664
0
L
Thanatos
5,385
490
58
5
0
242,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role