Player Matchup

Neith
Neith
Gold V
 
Neith
Gold V
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
AL_JAGER-_-
Bacchus
Silver IV
Level 146
God Stats
10W - 9L
1,672 SR
Queue Stats
21W - 24L
1,349 MMR
Solo
Hercules
Hercules
Gold V
DonZaru
Hercules
Gold V
Level 148
God Stats
2W - 2L
1,587 SR
Queue Stats
101W - 113L
1,281 MMR
Solo
Yu Huang
Yu Huang
Silver I
RIPDAC
Yu Huang
Silver I
Level 61
God Stats
10W - 13L
1,500 SR
Queue Stats
156W - 179L
1,346 MMR
Solo
Da Ji
Da Ji
Gold II
alvaro201312
Da Ji
Gold II
Level 113
God Stats
2W - 2L
1,655 SR
Queue Stats
236W - 238L
1,329 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,583 SR
1,361 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,591 SR
1,333 MMR
Maui
Maui
Gold IV
BigGeeski_
Maui
Gold IV
Level 144
God Stats
1W - 1L
1,499 SR
Queue Stats
36W - 42L
1,382 MMR
Solo
Ix Chel
Ix Chel
Gold V
ISpI Robbed
Ix Chel
Gold V
Level 129
God Stats
4W - 3L
1,702 SR
Queue Stats
165W - 177L
1,208 MMR
Party 1
Mulan
Mulan
Silver I
LESERPENTBLANC
Mulan
Silver I
Level 145
God Stats
17W - 16L
1,489 SR
Queue Stats
504W - 514L
1,238 MMR
Solo
Artemis
Artemis
Gold III
UwuArturo
Artemis
Gold III
Level 122
God Stats
8W - 5L
1,584 SR
Queue Stats
73W - 72L
1,461 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
gardell4
Hun Batz
Gold IV
Level 124
God Stats
24W - 18L
1,682 SR
Queue Stats
338W - 340L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 5 / 0
6,196
443
5,500
8,975
2,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
AL_JAGER-_-
Bacchus
11
0 / 1 / 2
6,549
468
5,201
11,312
10,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
DonZaru
Hercules
10
0 / 6 / 2
6,132
438
3,170
15,297
14,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
RIPDAC
Yu Huang
14
0 / 6 / 0
7,279
520
3,060
8,353
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 4 / 0
7,279
520
6,864
9,711
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AgniNu WaMedusa

VS

Bans
AwilixBake KujiraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,939
496
3,685
9,649
7,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
ISpI Robbed
Ix Chel
15
6 / 0 / 4
9,302
664
7,997
5,496
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 2 / 4
9,381
670
12,951
9,838
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
UwuArturo
Artemis
13
4 / 0 / 1
7,936
567
6,337
5,688
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
gardell4
Hun Batz
15
4 / 1 / 2
8,009
572
5,762
10,919
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
22
22
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
0
0
L
Bacchus
AL_JAGER-_-
Bacchus
0
1
2
1
W
2
2
3
1.75
L
Hercules
DonZaru
Hercules
0
6
2
0.17
W
Ix Chel
ISpI Robbed
Ix Chel
6
0
4
8
W
6
2
4
4
L
Yu Huang
RIPDAC
Yu Huang
0
6
0
0
W
Artemis
UwuArturo
Artemis
4
0
1
4.5
L
5
4
0
1.25
W
Hun Batz
gardell4
Hun Batz
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
36,732
53,648
Taken
41,590
33,315
Mitigated
20,869
12,094
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,500
1,458
0
1,631
8,975
2,674
336
1,763
7,212
0
51,960
L
Bacchus
AL_JAGER-_-
Bacchus
5,201
414
162
3,387
11,312
10,673
0
3,315
7,893
18,432
0
W
3,685
746
0
1,644
9,649
7,912
0
1,878
7,771
13,806
2,096
L
Hercules
DonZaru
Hercules
3,170
1,042
0
3,672
15,297
14,679
0
476
14,747
0
28,591
W
Ix Chel
ISpI Robbed
Ix Chel
7,997
1,076
506
2,290
5,496
1,877
778
2,639
2,857
56,113
1,044
W
12,951
2,813
0
3,694
9,838
5,086
247
302
9,536
0
59,445
L
Yu Huang
RIPDAC
Yu Huang
3,060
275
0
1,050
8,353
2,272
0
4,058
3,939
60,704
0
W
Artemis
UwuArturo
Artemis
6,337
3,556
0
1,507
5,688
2,061
690
2,087
3,601
0
51,477
L
6,864
937
0
2,192
9,711
3,017
0
1,354
8,265
0
49,282
W
Hun Batz
gardell4
Hun Batz
5,762
1,393
0
3,845
10,919
3,933
320
1,355
9,564
0
68,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,435
Gold Earned
41,567
370
Minions Killed
437
0
Camps Cleared
0
1,294,985
Distance Traveled
1,404,583
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,196
443
89
6
0
242,161
3
L
Bacchus
6,549
468
23
2
0
290,148
2
W
Maui
6,939
496
18
1
0
273,248
0
L
Hercules
6,132
438
46
3
0
257,979
2
W
Ix Chel
9,302
664
111
8
0
290,857
6
W
Mulan
9,381
670
104
7
0
281,590
4
L
Yu Huang
7,279
520
135
10
0
249,339
0
W
Artemis
7,936
567
91
7
0
259,510
5
L
Da Ji
7,279
520
77
6
0
255,358
0
W
Hun Batz
8,009
572
113
8
0
299,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role