Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
DEVILKINGhellboy
Cthulhu
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 93L
1,348 Elo+
Party 3
Janus
Janus
PoisonScorpio
Janus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 64L
1,450 Elo+
Solo
Chaac
Chaac
Skarpion1
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,428 Elo+
Party 2
Ne Zha
Ne Zha
lotopromaster
Ne Zha
Level 46
God Stats
5W - 7L
1,816 SR
Queue Stats
17W - 25L
1,556 Elo+
Party 2
Team Averages
Level 93
1,563 SR
1,456 Elo+

VS

Team Averages
Level 99
1,441 SR
1,457 Elo+
Bacchus
Bacchus
 
Bacchus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Im-Jxck-Dxniels
Cernunnos
Level 160
God Stats
1W - 1L
1,271 SR
Queue Stats
148W - 151L
1,526 Elo+
Solo
King Arthur
King Arthur
KrustyChrimbo
King Arthur
Level 115
God Stats
4W - 7L
1,505 SR
Queue Stats
246W - 238L
1,472 Elo+
Party 1
Merlin
Merlin
MrBatty
Merlin
Level 25
God Stats
16W - 16L
1,607 SR
Queue Stats
126W - 134L
1,365 Elo+
Party 1
Lancelot
Lancelot
SYmAsHeDsH1Y
Lancelot
Level 43
God Stats
3W - 2L
1,321 SR
Queue Stats
131W - 145L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
2 / 5 / 4
7,694
513
9,235
11,949
3,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 5 / 2
6,416
428
7,702
14,927
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 5 / 0
6,937
462
5,535
9,134
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
Skarpion1
Chaac
13
2 / 5 / 0
7,426
495
3,316
14,838
7,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 4 / 2
6,771
451
7,562
13,701
5,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 3 / 9
7,983
532
10,229
11,687
10,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Im-Jxck-Dxniels
Cernunnos
16
5 / 2 / 1
9,748
650
9,620
12,458
4,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
KrustyChrimbo
King Arthur
15
5 / 2 / 2
9,218
615
9,597
12,277
9,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
MrBatty
Merlin
14
3 / 0 / 8
8,764
584
6,453
4,855
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
SYmAsHeDsH1Y
Lancelot
15
8 / 0 / 3
8,813
588
9,216
12,374
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
7
Kills
24
24
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
5
4
0.8
W
Bacchus
 
Bacchus
3
3
9
2.5
L
1
5
2
0.4
W
Cernunnos
Im-Jxck-Dxniels
Cernunnos
5
2
1
2.75
W
King Arthur
KrustyChrimbo
King Arthur
5
2
2
3
W
Merlin
MrBatty
Merlin
3
0
8
7
L
2
5
0
0.4
W
Lancelot
SYmAsHeDsH1Y
Lancelot
8
0
3
9.5
L
Chaac
Skarpion1
Chaac
2
5
0
0.4
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,350
Damage
45,115
64,549
Taken
53,651
30,706
Mitigated
30,830
13,520
Healing
17,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
9,235
4,909
0
3,715
11,949
3,711
0
1,004
10,945
0
55,443
W
Bacchus
 
Bacchus
10,229
1,372
0
2,492
11,687
10,150
72
4,316
7,220
28,460
1,441
L
7,702
1,251
57
1,850
14,927
11,372
0
5,490
9,437
23,237
177
W
Cernunnos
Im-Jxck-Dxniels
Cernunnos
9,620
6,110
0
6,224
12,458
4,791
885
1,465
10,953
0
67,585
W
King Arthur
KrustyChrimbo
King Arthur
9,597
1,119
0
2,000
12,277
9,594
0
750
11,487
646
62,309
W
Merlin
MrBatty
Merlin
6,453
508
235
1,236
4,855
1,535
1,355
2,146
2,571
53,894
0
L
5,535
37
0
1,682
9,134
2,564
0
3,516
5,618
40,490
1,227
W
Lancelot
SYmAsHeDsH1Y
Lancelot
9,216
1,721
0
5,072
12,374
4,760
1,258
3,679
8,491
0
58,814
L
Chaac
Skarpion1
Chaac
3,316
428
0
4,785
14,838
7,761
74
1,566
13,272
0
42,164
L
7,562
2,613
0
1,431
13,701
5,298
0
4,807
8,894
0
63,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,244
Gold Earned
44,526
362
Minions Killed
439
0
Camps Cleared
0
1,443,173
Distance Traveled
1,473,122
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,694
513
77
5
0
274,442
2
W
Bacchus
7,983
532
32
2
0
318,189
8
L
Cthulhu
6,416
428
20
1
0
302,830
4
W
Cernunnos
9,748
650
108
7
0
271,036
0
W
King Arthur
9,218
615
94
6
0
238,164
0
W
Merlin
8,764
584
113
8
0
285,818
2
L
Janus
6,937
462
84
6
0
263,936
0
W
Lancelot
8,813
588
92
6
0
359,915
0
L
Chaac
7,426
495
77
5
0
273,608
0
L
Ne Zha
6,771
451
104
7
0
328,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role