Player Matchup

Bacchus
Bacchus
BustedEggroll
Bacchus
Level 107
God Stats
3W - 1L
1,832 SR
Queue Stats
212W - 192L
1,616 Elo+
Solo
Sun Wukong
Sun Wukong
FabriiS
Sun Wukong
Level 102
God Stats
6W - 3L
1,130 SR
Queue Stats
60W - 60L
1,521 Elo+
Solo
Janus
Janus
JoeyPurps
Janus
Level 66
God Stats
11W - 8L
1,418 SR
Queue Stats
62W - 57L
1,495 Elo+
Solo
Danzaburou
Danzaburou
TheRed1ight
Danzaburou
Level 229
God Stats
11W - 14L
1,727 SR
Queue Stats
605W - 573L
1,474 Elo+
Solo
Susano
Susano
xDecoding
Susano
Level 121
God Stats
5W - 4L
1,541 SR
Queue Stats
304W - 255L
1,533 Elo+
Solo
Team Averages
Level 125
1,530 SR
1,528 Elo+

VS

Team Averages
Level 159
1,518 SR
1,500 Elo+
Artemis
Artemis
 
Artemis
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
KirbyDaaYoungin
Chaac
Level 194
God Stats
8W - 9L
1,603 SR
Queue Stats
251W - 258L
1,503 Elo+
Solo
Agni
Agni
ParisDrakeDoee
Agni
Level 157
God Stats
7W - 10L
1,486 SR
Queue Stats
531W - 502L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 0 / 2
4,495
642
2,185
4,804
2,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
FabriiS
Sun Wukong
9
0 / 1 / 0
4,762
680
2,237
5,894
3,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
JoeyPurps
Janus
10
2 / 0 / 0
5,334
762
978
2,001
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TheRed1ight
Danzaburou
8
0 / 0 / 0
4,277
611
1,800
3,637
1,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Susano
xDecoding
Susano
8
0 / 0 / 2
4,095
585
1,841
5,183
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
1 / 0 / 0
4,334
619
3,416
3,794
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
 
Cthulhu
8
0 / 0 / 0
4,301
614
2,640
4,550
1,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
 
Izanami
8
0 / 0 / 0
3,962
566
1,814
2,246
591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
3,468
495
1,135
3,295
1,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
4,415
631
1,999
3,138
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
2
Kills
1
1
Deaths
2
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
0
0
1
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Izanami
 
Izanami
0
0
0
0
W
Bacchus
0
0
2
1
W
Sun Wukong
FabriiS
Sun Wukong
0
1
0
0
W
Janus
JoeyPurps
Janus
2
0
0
2
L
0
1
0
0
L
0
1
0
0
W
Danzaburou
TheRed1ight
Danzaburou
0
0
0
0
W
Susano
xDecoding
Susano
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,041
Damage
11,004
21,519
Taken
17,023
9,646
Mitigated
5,149
10,063
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,416
1,036
0
2,217
3,794
891
0
359
3,094
0
23,963
L
Cthulhu
 
Cthulhu
2,640
293
762
1,269
4,550
1,582
0
914
3,636
17,483
0
L
Izanami
 
Izanami
1,814
1,568
0
872
2,246
591
0
472
1,774
0
25,169
W
Bacchus
2,185
544
770
1,709
4,804
2,835
0
927
3,877
10,402
883
W
Sun Wukong
FabriiS
Sun Wukong
2,237
0
0
2,762
5,894
3,359
0
0
5,894
0
29,344
W
Janus
JoeyPurps
Janus
978
95
0
932
2,001
521
0
918
1,083
32,967
894
L
1,135
221
0
1,685
3,295
1,230
0
907
2,328
0
13,134
L
1,999
107
0
1,223
3,138
855
0
335
2,745
27,594
0
W
Danzaburou
TheRed1ight
Danzaburou
1,800
836
0
1,372
3,637
1,597
0
1,522
2,115
0
31,033
W
Susano
xDecoding
Susano
1,841
540
0
2,518
5,183
1,334
0
1,272
3,911
0
17,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,963
Gold Earned
20,480
243
Minions Killed
214
0
Camps Cleared
0
770,493
Distance Traveled
655,253
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,334
619
44
6
0
126,206
0
L
Cthulhu
4,301
614
23
3
0
154,494
2
L
Izanami
3,962
566
55
8
0
143,738
2
W
Bacchus
4,495
642
22
3
0
170,079
0
W
Sun Wukong
4,762
680
54
8
0
144,543
2
W
Janus
5,334
762
73
10
0
145,880
0
L
Chaac
3,468
495
19
3
0
88,276
0
L
Agni
4,415
631
73
10
0
142,539
2
W
Danzaburou
4,277
611
60
9
0
136,561
0
W
Susano
4,095
585
34
5
0
173,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role