Player Matchup

Sol
Sol
Bandit00
Sol
Level 181
God Stats
3W - 2L
1,338 SR
Queue Stats
118W - 138L
1,545 Elo+
Party 1
Baron Samedi
Baron Samedi
Madarasage1
Baron Samedi
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 260L
1,526 Elo+
Party 2
Heimdallr
Heimdallr
SzandiMama
Heimdallr
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,315 Elo+
Party 1
Chiron
Chiron
losetheskill
Chiron
Level 129
God Stats
3W - 2L
1,728 SR
Queue Stats
264W - 267L
1,540 Elo+
Solo
Fenrir
Fenrir
obiwankanobi
Fenrir
Level 153
God Stats
1W - 1L
1,782 SR
Queue Stats
285W - 300L
1,484 Elo+
Party 2
Team Averages
Level 158
1,569 SR
1,482 Elo+

VS

Team Averages
Level 155
1,509 SR
1,533 Elo+
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
B0ttRobertt
Artemis
Level 155
God Stats
12W - 11L
1,529 SR
Queue Stats
276W - 285L
1,529 Elo+
Party 3
Scylla
Scylla
Funil
Scylla
Level 152
God Stats
1W - 2L
1,188 SR
Queue Stats
153W - 131L
1,538 Elo+
Party 3
Cerberus
Cerberus
Kvz19
Cerberus
Level 169
God Stats
3W - 0L
1,827 SR
Queue Stats
87W - 85L
1,567 Elo+
Solo
Eset
Eset
Rhinno54
Eset
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 66L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
8,382
838
8,046
7,980
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
Madarasage1
Baron Samedi
13
3 / 7 / 3
7,994
799
3,871
12,395
9,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
SzandiMama
Heimdallr
12
1 / 6 / 3
7,162
716
3,882
9,230
3,188
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
17
6 / 4 / 6
9,323
932
12,792
10,256
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
0 / 4 / 9
7,733
773
2,771
11,464
8,140
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
8 / 1 / 9
9,777
978
9,738
7,369
3,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artemis
B0ttRobertt
Artemis
13
3 / 4 / 13
8,494
849
14,119
8,003
2,949
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Funil
Scylla
16
5 / 1 / 12
9,617
962
7,632
6,070
2,220
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Kvz19
Cerberus
14
4 / 4 / 13
8,671
867
8,147
14,992
15,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
15
4 / 2 / 14
9,307
931
9,639
7,799
3,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
85
12
Kills
24
24
Deaths
12
28
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
8
1
9
12.5
W
Artemis
B0ttRobertt
Artemis
3
4
13
2.38
L
2
3
7
1.83
W
Scylla
Funil
Scylla
5
1
12
11
W
Cerberus
Kvz19
Cerberus
4
4
13
2.63
L
Baron Samedi
Madarasage1
Baron Samedi
3
7
3
0.64
W
Eset
4
2
14
5.5
L
Heimdallr
SzandiMama
Heimdallr
1
6
3
0.42
L
Chiron
6
4
6
2.25
L
Fenrir
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,362
Damage
49,275
51,325
Taken
44,233
26,284
Mitigated
26,784
13,082
Healing
13,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,738
2,164
2,332
1,578
7,369
3,045
2,581
2,084
5,285
0
22,726
W
Artemis
B0ttRobertt
Artemis
14,119
2,647
0
0
8,003
2,949
1,177
1,763
6,240
0
25,874
L
8,046
2,112
191
2,070
7,980
2,051
350
4,340
3,640
18,731
269
W
Scylla
Funil
Scylla
7,632
290
242
877
6,070
2,220
1,468
1,813
4,257
16,843
811
W
Cerberus
Kvz19
Cerberus
8,147
82
438
3,916
14,992
15,278
281
3,248
11,744
11,095
0
L
Baron Samedi
Madarasage1
Baron Samedi
3,871
45
806
2,314
12,395
9,537
0
6,088
6,307
10,267
240
W
Eset
9,639
607
2,035
2,205
7,799
3,292
1,524
2,819
4,980
24,190
0
L
Heimdallr
SzandiMama
Heimdallr
3,882
1,043
568
1,133
9,230
3,188
0
3,435
5,795
0
8,668
L
Chiron
12,792
3,681
497
2,210
10,256
3,368
0
6,751
3,505
0
34,511
L
Fenrir
2,771
101
1,171
2,122
11,464
8,140
0
4,425
7,039
0
6,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,594
Gold Earned
45,866
106
Minions Killed
122
0
Camps Cleared
0
802,085
Distance Traveled
1,026,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,777
978
31
3
0
212,338
0
W
Artemis
8,494
849
16
2
0
220,429
0
L
Sol
8,382
838
19
2
0
195,004
0
W
Scylla
9,617
962
32
3
0
223,941
0
W
Cerberus
8,671
867
6
1
0
186,976
0
L
Baron Samedi
7,994
799
12
1
0
145,623
0
W
Eset
9,307
931
37
4
0
183,065
0
L
Heimdallr
7,162
716
15
2
0
108,452
0
L
Chiron
9,323
932
55
6
0
180,370
0
L
Fenrir
7,733
773
5
1
0
172,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role