Player Matchup

Hun Batz
Hun Batz
RnAccolyte
Hun Batz
Level 158
God Stats
10W - 7L
1,696 SR
Queue Stats
110W - 109L
1,543 Elo+
Party 2
Chiron
Chiron
Tazsie
Chiron
Level 209
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,743 Elo+
Party 2
Cerberus
Cerberus
Thorge421
Cerberus
Level 119
God Stats
3W - 2L
1,641 SR
Queue Stats
281W - 266L
1,519 Elo+
Solo
Eset
Eset
gamer1997
Eset
Level 126
God Stats
6W - 0L
1,910 SR
Queue Stats
74W - 41L
1,693 Elo+
Solo
The Morrigan
The Morrigan
z668alex
The Morrigan
Level 143
God Stats
2W - 2L
1,430 SR
Queue Stats
116W - 107L
1,571 Elo+
Solo
Team Averages
Level 151
1,635 SR
1,614 Elo+

VS

Team Averages
Level 101
1,514 SR
1,569 Elo+
Rama
Rama
 
Rama
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Anthony7 Playz
Lancelot
Level 96
God Stats
9W - 2L
1,500 SR
Queue Stats
19W - 17L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Rikup
Ah Puch
Level 159
God Stats
2W - 4L
1,505 SR
Queue Stats
123W - 128L
1,525 Elo+
Solo
Cabrakan
Cabrakan
Sechechorelo
Cabrakan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,711 Elo+
Party 1
Mulan
Mulan
Shadowking721
Mulan
Level 66
God Stats
26W - 20L
1,564 SR
Queue Stats
248W - 219L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
RnAccolyte
Hun Batz
11
0 / 2 / 6
5,691
517
4,503
6,768
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Tazsie
Chiron
10
1 / 1 / 0
5,282
480
1,907
6,297
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
Thorge421
Cerberus
11
1 / 2 / 0
5,640
513
2,903
11,107
5,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
13
6 / 0 / 0
7,450
677
5,945
3,114
877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
z668alex
The Morrigan
10
0 / 0 / 2
5,503
500
1,329
6,288
3,838
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 1 / 0
6,220
565
4,190
4,275
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
10
1 / 3 / 1
5,517
502
1,247
6,746
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
Rikup
Ah Puch
9
1 / 2 / 0
5,686
517
1,063
3,666
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Sechechorelo
Cabrakan
8
0 / 2 / 0
5,421
493
2,481
9,607
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 0 / 0
7,703
700
7,625
6,075
3,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
4
5
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
L
Lancelot
1
3
1
0.5
L
Ah Puch
Rikup
Ah Puch
1
2
0
0.5
W
Hun Batz
RnAccolyte
Hun Batz
0
2
6
1.5
L
Cabrakan
Sechechorelo
Cabrakan
0
2
0
0
L
2
0
0
2
W
Chiron
Tazsie
Chiron
1
1
0
1
W
Cerberus
Thorge421
Cerberus
1
2
0
0.5
W
Eset
6
0
0
6
W
The Morrigan
z668alex
The Morrigan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,587
Damage
16,606
33,574
Taken
30,369
14,586
Mitigated
15,931
12,329
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,190
3,430
0
2,058
4,275
1,352
329
392
3,883
0
53,162
L
Lancelot
1,247
123
0
639
6,746
2,611
0
734
6,012
0
34,853
L
Ah Puch
Rikup
Ah Puch
1,063
55
0
859
3,666
953
0
1,771
1,895
30,908
1,187
W
Hun Batz
RnAccolyte
Hun Batz
4,503
1,839
0
684
6,768
2,454
33
1,305
5,463
0
41,629
L
Cabrakan
Sechechorelo
Cabrakan
2,481
652
0
2,463
9,607
7,488
0
4,240
5,367
15,585
1,638
L
7,625
1,188
0
3,861
6,075
3,527
0
2,801
3,216
0
59,489
W
Chiron
Tazsie
Chiron
1,907
836
218
3,192
6,297
1,625
0
549
5,748
0
33,681
W
Cerberus
Thorge421
Cerberus
2,903
366
0
4,423
11,107
5,792
0
0
10,454
34,784
0
W
Eset
5,945
670
327
1,324
3,114
877
124
263
2,851
61,715
1,028
W
The Morrigan
z668alex
The Morrigan
1,329
517
0
2,161
6,288
3,838
104
1,139
5,149
22,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
30,547
408
Minions Killed
373
0
Camps Cleared
0
1,111,907
Distance Traveled
1,049,140
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,220
565
97
9
0
202,071
0
L
Lancelot
5,517
502
56
5
0
254,357
0
L
Ah Puch
5,686
517
68
6
0
147,452
1
W
Hun Batz
5,691
517
66
6
0
262,845
0
L
Cabrakan
5,421
493
33
3
0
223,756
0
L
Mulan
7,703
700
119
11
0
221,504
0
W
Chiron
5,282
480
58
5
0
222,106
3
W
Cerberus
5,640
513
93
8
0
180,585
0
W
Eset
7,450
677
139
13
0
239,660
3
W
The Morrigan
5,503
500
52
5
0
206,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role