Player Matchup

Geb
Geb
 
Geb
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Flamaris
Morgan Le Fay
Level 159
God Stats
7W - 2L
1,499 SR
Queue Stats
608W - 584L
1,544 Elo+
Solo
Mercury
Mercury
HowLongsAnAsian
Mercury
Level 107
God Stats
10W - 3L
1,727 SR
Queue Stats
48W - 39L
1,568 Elo+
Party 1
Sol
Sol
MantalopeCowGirl
Sol
Level 148
God Stats
21W - 16L
1,579 SR
Queue Stats
347W - 346L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
NawYeDidnaePal
Sun Wukong
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 86L
1,575 Elo+
Party 1
Team Averages
Level 124
1,561 SR
1,543 Elo+

VS

Team Averages
Level 140
1,462 SR
1,514 Elo+
Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Centxuri
Chang'e
Level 158
God Stats
3W - 6L
1,285 SR
Queue Stats
380W - 386L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
PastelPink-Twink
Baron Samedi
Level 157
God Stats
4W - 5L
1,712 SR
Queue Stats
72W - 57L
1,546 Elo+
Solo
Nemesis
Nemesis
doduteten27
Nemesis
Level 108
God Stats
2W - 3L
1,544 SR
Queue Stats
58W - 68L
1,515 Elo+
Solo
Fenrir
Fenrir
leventahmet540
Fenrir
Level 152
God Stats
5W - 14L
1,269 SR
Queue Stats
192W - 179L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 1 / 1
7,151
477
7,495
12,027
8,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Flamaris
Morgan Le Fay
14
3 / 2 / 3
8,661
577
11,814
7,761
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 4 / 3
7,847
523
5,045
12,125
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

14
0 / 0 / 1
7,948
530
5,090
7,769
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
NawYeDidnaePal
Sun Wukong
15
5 / 1 / 2
9,604
640
7,167
12,239
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 0 / 1
7,138
476
5,220
6,794
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Centxuri
Chang'e
15
5 / 2 / 1
8,648
577
12,756
13,492
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
PastelPink-Twink
Baron Samedi
11
0 / 0 / 3
6,970
465
6,381
11,477
8,412
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
doduteten27
Nemesis
13
2 / 5 / 3
7,322
488
5,589
13,809
4,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 4 / 1
5,681
379
3,308
7,449
2,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
10
Kills
8
8
Deaths
11
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
1
0.5
L
Neith
 
Neith
0
0
1
0.5
L
Chang'e
Centxuri
Chang'e
5
2
1
2.75
W
Morgan Le Fay
Flamaris
Morgan Le Fay
3
2
3
2.25
W
2
4
3
0.88
W
0
0
1
0.5
W
Sun Wukong
NawYeDidnaePal
Sun Wukong
5
1
2
6
L
Baron Samedi
PastelPink-Twink
Baron Samedi
0
0
3
1.5
L
Nemesis
doduteten27
Nemesis
2
5
3
0.7
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,611
Damage
33,254
51,921
Taken
53,021
26,975
Mitigated
22,741
16,387
Healing
23,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,495
774
0
3,772
12,027
8,605
0
5,046
6,843
25,524
704
L
Neith
 
Neith
5,220
2,029
0
3,893
6,794
2,144
0
4,897
1,897
0
55,772
L
Chang'e
Centxuri
Chang'e
12,756
494
1,006
5,617
13,492
4,569
0
7,292
5,462
61,553
1,991
W
Morgan Le Fay
Flamaris
Morgan Le Fay
11,814
923
0
980
7,761
2,439
82
3,509
3,934
56,374
514
W
5,045
2,417
0
1,674
12,125
4,130
0
4,293
7,628
0
58,134
W
5,090
2,140
0
5,845
7,769
2,416
1,112
2,083
5,652
65,784
0
W
Sun Wukong
NawYeDidnaePal
Sun Wukong
7,167
1,702
0
4,116
12,239
9,385
49
2,689
9,038
1,059
58,684
L
Baron Samedi
PastelPink-Twink
Baron Samedi
6,381
1,012
1,278
5,217
11,477
8,412
0
6,809
4,398
23,485
916
L
Nemesis
doduteten27
Nemesis
5,589
1,831
0
5,406
13,809
4,888
0
4,374
9,063
0
56,949
L
3,308
565
0
1,046
7,449
2,728
0
0
7,065
0
15,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,211
Gold Earned
35,759
434
Minions Killed
394
0
Camps Cleared
0
1,498,660
Distance Traveled
1,395,461
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,151
477
24
2
0
297,142
0
L
Neith
7,138
476
99
7
0
292,567
0
L
Chang'e
8,648
577
132
9
0
315,487
2
W
Morgan Le Fay
8,661
577
100
7
0
310,305
5
W
Mercury
7,847
523
84
6
0
325,110
0
W
Sol
7,948
530
115
8
0
259,908
0
W
Sun Wukong
9,604
640
111
7
0
306,195
4
L
Baron Samedi
6,970
465
33
2
0
275,153
2
L
Nemesis
7,322
488
105
7
0
328,631
1
L
Fenrir
5,681
379
25
2
0
183,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role