Player Matchup

Achilles
Achilles
BLazE_87_
Achilles
Level 109
God Stats
7W - 23L
1,415 SR
Queue Stats
302W - 301L
1,497 Elo+
Solo
Jing Wei
Jing Wei
Deadgamer15600
Jing Wei
Level 62
God Stats
5W - 5L
1,416 SR
Queue Stats
128W - 151L
1,401 Elo+
Solo
Scylla
Scylla
Nihil79
Scylla
Level 99
God Stats
7W - 3L
1,666 SR
Queue Stats
402W - 423L
1,385 Elo+
Solo
Ares
Ares
VITEK174
Ares
Level 44
God Stats
2W - 0L
1,284 SR
Queue Stats
4W - 2L
1,499 Elo+
Solo
He Bo
He Bo
mohasamy
He Bo
Level 82
God Stats
9W - 2L
1,965 SR
Queue Stats
274W - 260L
1,394 Elo+
Solo
Team Averages
Level 79
1,549 SR
1,435 Elo+

VS

Team Averages
Level 74
1,521 SR
1,395 Elo+
Cupid
Cupid
 
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
C_Jericho1993
Anubis
Level 107
God Stats
18W - 9L
1,786 SR
Queue Stats
477W - 451L
1,460 Elo+
Party 1
Thanatos
Thanatos
MiRRiM
Thanatos
Level 48
God Stats
63W - 61L
1,443 SR
Queue Stats
70W - 74L
1,368 Elo+
Solo
Achilles
Achilles
Nathandieng_035
Achilles
Level 46
God Stats
2W - 6L
1,375 SR
Queue Stats
6W - 15L
1,323 Elo+
Party 2
Jing Wei
Jing Wei
v_GOATBEHAVIOR_v
Jing Wei
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BLazE_87_
Achilles
11
7 / 0 / 0
7,182
718
4,510
7,105
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
9
2 / 4 / 4
5,868
587
3,805
5,608
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Nihil79
Scylla
8
1 / 0 / 2
5,319
532
2,707
1,644
353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
3 / 1 / 4
6,428
643
3,126
7,107
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

He Bo
mohasamy
He Bo
11
2 / 1 / 0
6,532
653
2,708
5,018
896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
2 / 0 / 2
5,383
538
3,175
5,489
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 2 / 2
5,361
536
2,649
5,098
1,986
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
MiRRiM
Thanatos
8
3 / 3 / 1
5,267
527
2,855
5,052
1,504
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles
5
1 / 4 / 1
4,218
422
2,252
5,473
2,330
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 6 / 0
4,326
433
1,055
5,619
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
15
Kills
6
6
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
0
2
3
W
Achilles
BLazE_87_
Achilles
7
0
0
7
L
0
2
2
0.5
W
Jing Wei
2
4
4
1
L
Thanatos
MiRRiM
Thanatos
3
3
1
1.17
L
Achilles
1
4
1
0.38
W
Scylla
Nihil79
Scylla
1
0
2
2
W
Ares
3
1
4
5
W
He Bo
mohasamy
He Bo
2
1
0
2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,856
Damage
11,986
26,482
Taken
26,731
9,346
Mitigated
8,609
8,730
Healing
7,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,175
1,287
266
2,339
5,489
1,539
0
1,523
3,966
0
31,843
W
Achilles
BLazE_87_
Achilles
4,510
469
0
2,153
7,105
3,098
441
0
7,105
0
38,476
L
2,649
127
0
1,799
5,098
1,986
0
3,749
1,349
29,219
1,951
W
Jing Wei
3,805
2,618
0
685
5,608
1,422
439
182
5,426
0
34,108
L
Thanatos
MiRRiM
Thanatos
2,855
729
0
1,964
5,052
1,504
0
642
4,410
0
14,968
L
Achilles
2,252
718
50
682
5,473
2,330
0
2,455
3,018
180
11,575
W
Scylla
Nihil79
Scylla
2,707
98
0
750
1,644
353
0
0
1,644
16,959
0
W
Ares
3,126
164
0
2,522
7,107
3,577
272
1,036
6,071
12,845
0
W
He Bo
mohasamy
He Bo
2,708
126
0
2,620
5,018
896
0
1,413
3,605
40,570
0
L
1,055
645
0
12
5,619
1,250
0
172
5,447
0
14,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,329
Gold Earned
24,555
235
Minions Killed
169
0
Camps Cleared
0
976,558
Distance Traveled
936,628
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,383
538
62
6
0
185,807
0
W
Achilles
7,182
718
42
4
0
181,685
5
L
Anubis
5,361
536
47
5
0
188,352
0
W
Jing Wei
5,868
587
60
6
0
196,113
0
L
Thanatos
5,267
527
24
2
0
203,990
0
L
Achilles
4,218
422
15
2
0
190,848
0
W
Scylla
5,319
532
29
3
0
188,565
0
W
Ares
6,428
643
23
2
0
194,318
0
W
He Bo
6,532
653
81
8
0
215,877
2
L
Jing Wei
4,326
433
21
2
0
167,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role