Player Matchup

Discordia
Discordia
Silver III
Tesla2Mars69
Discordia
Silver III
Level 105
God Stats
46W - 42L
1,491 SR
Queue Stats
445W - 517L
687 MMR
Solo
Medusa
Medusa
Bronze I
icefire77
Medusa
Bronze I
Level 45
God Stats
16W - 19L
1,527 SR
Queue Stats
95W - 134L
1,040 MMR
Solo
Serqet
Serqet
Silver IV
naoki-kosaka
Serqet
Silver IV
Level 88
God Stats
74W - 102L
1,442 SR
Queue Stats
983W - 1,403L
967 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,487 SR
898 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,544 SR
1,110 MMR
Neith
Neith
Silver III
 
Neith
Silver III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
JustAleXxisS
Scylla
Silver II
Level 89
God Stats
5W - 3L
1,633 SR
Queue Stats
15W - 21L
1,086 MMR
Solo
Fenrir
Fenrir
Silver IV
PapaHozz
Fenrir
Silver IV
Level 109
God Stats
17W - 18L
1,497 SR
Queue Stats
300W - 349L
743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Tesla2Mars69
Discordia
16
1 / 4 / 10
10,218
730
13,479
9,284
2,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
icefire77
Medusa
17
7 / 3 / 6
11,676
834
11,651
9,979
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
16
4 / 4 / 8
10,335
738
7,261
11,643
9,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
VulcanNe ZhaThothAwilixCthulhu

VS

Bans
ArtemisBacchusThanatosMulanZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 3 / 5
11,071
791
9,885
15,432
5,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
15
2 / 4 / 9
9,868
705
7,460
9,147
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
PapaHozz
Fenrir
14
4 / 6 / 3
10,121
723
5,705
14,323
12,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
12
Kills
11
11
Deaths
13
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
3
5
2.5
L
Scylla
2
4
9
1.63
L
Fenrir
PapaHozz
Fenrir
4
6
3
0.92
W
Discordia
Tesla2Mars69
Discordia
1
4
10
1.5
W
Medusa
icefire77
Medusa
7
3
6
3.33
W
Serqet
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,391
Damage
23,050
30,906
Taken
38,902
15,499
Mitigated
20,355
6,457
Healing
7,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,885
2,276
0
5,853
15,432
5,356
723
6,807
8,609
0
45,534
L
Scylla
7,460
778
0
1,020
9,147
2,743
342
4,016
4,844
29,768
760
L
Fenrir
PapaHozz
Fenrir
5,705
404
0
474
14,323
12,256
544
2,699
11,097
0
20,202
W
Discordia
Tesla2Mars69
Discordia
13,479
573
0
2,871
9,284
2,478
547
3,238
5,473
48,513
1,226
W
Medusa
icefire77
Medusa
11,651
5,130
0
2,539
9,979
3,524
1,619
1,365
8,280
0
55,354
W
Serqet
7,261
574
0
1,047
11,643
9,497
836
1,787
9,386
0
15,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,229
Gold Earned
31,060
169
Minions Killed
168
0
Camps Cleared
0
760,104
Distance Traveled
691,635
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,071
791
74
5
0
236,075
2
L
Scylla
9,868
705
57
4
0
206,434
0
L
Fenrir
10,121
723
37
3
0
249,126
2
W
Discordia
10,218
730
74
5
0
241,831
0
W
Medusa
11,676
834
83
6
0
255,228
6
W
Serqet
10,335
738
12
1
0
263,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role