Player Matchup

Freya
Freya
Ivanhoe2411
Freya
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 101L
1,516 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Juanma_0129
Morgan Le Fay
Level 89
God Stats
4W - 3L
1,562 SR
Queue Stats
91W - 95L
1,508 Elo+
Party 1
Charon
Charon
Tobtanium
Charon
Level 153
God Stats
17W - 16L
1,593 SR
Queue Stats
261W - 245L
1,577 Elo+
Solo
Fenrir
Fenrir
alexlisto1999
Fenrir
Level 120
God Stats
5W - 2L
1,657 SR
Queue Stats
61W - 68L
1,468 Elo+
Party 1
Horus
Horus
ssanh06
Horus
Level 114
God Stats
2W - 2L
1,402 SR
Queue Stats
49W - 46L
1,529 Elo+
Solo
Team Averages
Level 121
1,543 SR
1,519 Elo+

VS

Team Averages
Level 155
1,537 SR
1,557 Elo+
Hachiman
Hachiman
Batbananaman
Hachiman
Level 128
God Stats
2W - 1L
1,562 SR
Queue Stats
25W - 22L
1,599 Elo+
Party 2
Mercury
Mercury
IceMint78
Mercury
Level 178
God Stats
5W - 4L
1,814 SR
Queue Stats
406W - 395L
1,514 Elo+
Solo
Horus
Horus
NadaStorm
Horus
Level 154
God Stats
0W - 4L
1,449 SR
Queue Stats
55W - 44L
1,600 Elo+
Party 2
Hera
Hera
RainOver
Hera
Level 159
God Stats
25W - 23L
1,549 SR
Queue Stats
668W - 629L
1,584 Elo+
Solo
Cthulhu
Cthulhu
SpartanBeaver
Cthulhu
Level 157
God Stats
2W - 3L
1,312 SR
Queue Stats
295W - 298L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 0
9,025
501
4,964
11,006
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Morgan Le Fay
Juanma_0129
Morgan Le Fay
15
3 / 5 / 5
9,791
544
10,443
12,292
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Tobtanium
Charon
14
1 / 6 / 3
9,485
527
7,399
16,453
10,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
4 / 3 / 3
9,703
539
5,544
15,359
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Horus
ssanh06
Horus
17
3 / 0 / 4
11,262
626
15,385
17,011
19,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Batbananaman
Hachiman
17
8 / 2 / 3
10,897
605
15,042
12,968
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
IceMint78
Mercury
16
4 / 2 / 4
9,299
517
8,144
13,701
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
NadaStorm
Horus
15
2 / 1 / 9
9,934
552
10,567
22,110
12,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
16
5 / 5 / 3
9,925
551
11,372
11,620
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
3
0 / 1 / 0
5,580
310
35
1,635
646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
11
Kills
19
20
Deaths
11
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Batbananaman
Hachiman
8
2
3
4.75
L
Mercury
IceMint78
Mercury
4
2
4
3
W
0
6
0
0
W
Morgan Le Fay
Juanma_0129
Morgan Le Fay
3
5
5
1.1
L
Horus
NadaStorm
Horus
2
1
9
6.5
L
Hera
5
5
3
1.3
L
Cthulhu
0
1
0
0
W
Charon
Tobtanium
Charon
1
6
3
0.42
W
4
3
3
1.83
W
Horus
ssanh06
Horus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,735
Damage
45,160
72,121
Taken
62,034
45,288
Mitigated
27,044
21,322
Healing
19,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Batbananaman
Hachiman
15,042
10,427
0
6,658
12,968
5,012
1,366
4,435
8,375
0
89,075
L
Mercury
IceMint78
Mercury
8,144
2,593
0
2,709
13,701
5,209
0
4,927
8,720
0
75,031
W
4,964
1,471
0
3,141
11,006
3,695
1,542
1,624
9,297
64,208
3,713
W
Morgan Le Fay
Juanma_0129
Morgan Le Fay
10,443
527
0
1,307
12,292
5,062
156
4,063
7,807
58,693
909
L
Horus
NadaStorm
Horus
10,567
6,329
667
8,509
22,110
12,272
0
6,534
14,937
60
57,975
L
Hera
11,372
2,369
0
731
11,620
3,905
0
6,626
4,892
61,618
0
L
Cthulhu
35
35
0
402
1,635
646
0
398
1,171
2,988
0
W
Charon
Tobtanium
Charon
7,399
1,023
1,416
1,986
16,453
10,605
356
3,038
13,169
41,003
0
W
5,544
1,170
0
7,591
15,359
6,376
0
1,361
13,848
0
82,386
W
Horus
ssanh06
Horus
15,385
5,727
1,290
4,591
17,011
19,550
110
541
16,421
0
79,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,266
Gold Earned
45,635
520
Minions Killed
458
0
Camps Cleared
0
1,750,354
Distance Traveled
1,508,053
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,897
605
120
7
0
313,143
0
L
Mercury
9,299
517
106
6
0
450,036
0
W
Freya
9,025
501
124
7
0
267,688
0
W
Morgan Le Fay
9,791
544
124
7
0
356,387
2
L
Horus
9,934
552
93
5
0
380,318
2
L
Hera
9,925
551
130
7
0
340,090
12
L
Cthulhu
5,580
310
9
1
0
24,466
0
W
Charon
9,485
527
34
2
0
370,307
3
W
Fenrir
9,703
539
113
6
0
410,462
0
W
Horus
11,262
626
125
7
0
345,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role