Player Matchup

Ymir
Ymir
Itachi313
Ymir
Level 148
God Stats
18W - 21L
1,593 SR
Queue Stats
157W - 160L
1,503 Elo+
Solo
Amaterasu
Amaterasu
KingSnikkerzz
Amaterasu
Level 125
God Stats
0W - 1L
1,504 SR
Queue Stats
17W - 18L
1,524 Elo+
Party 1
Anhur
Anhur
Luparaj
Anhur
Level 61
God Stats
4W - 8L
1,506 SR
Queue Stats
83W - 99L
1,434 Elo+
Solo
Nu Wa
Nu Wa
Maxamuzs
Nu Wa
Level 159
God Stats
20W - 17L
1,615 SR
Queue Stats
40W - 45L
1,502 Elo+
Party 1
Baron Samedi
Baron Samedi
lorddominate
Baron Samedi
Level 66
God Stats
1W - 4L
1,359 SR
Queue Stats
101W - 87L
1,507 Elo+
Solo
Team Averages
Level 112
1,515 SR
1,494 Elo+

VS

Team Averages
Level 116
1,375 SR
1,478 Elo+
Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ICE x Riot
King Arthur
Level 89
God Stats
5W - 7L
1,392 SR
Queue Stats
121W - 110L
1,473 Elo+
Solo
Martichoras
Martichoras
Kaiforez
Martichoras
Level 101
God Stats
4W - 5L
1,369 SR
Queue Stats
101W - 93L
1,477 Elo+
Party 2
Janus
Janus
Korovkaa
Janus
Level 106
God Stats
7W - 16L
1,400 SR
Queue Stats
173W - 188L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
Squidinatank
Sylvanus
Level 144
God Stats
9W - 13L
1,213 SR
Queue Stats
152W - 168L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 0 / 0
7,107
592
5,040
6,866
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
KingSnikkerzz
Amaterasu
11
0 / 3 / 0
6,388
532
2,770
10,238
9,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Luparaj
Anhur
10
3 / 4 / 0
5,939
495
7,217
9,426
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Maxamuzs
Nu Wa
12
1 / 5 / 0
6,903
575
3,624
5,976
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
lorddominate
Baron Samedi
10
0 / 3 / 5
6,450
538
3,277
8,989
5,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 1 / 3
7,462
622
4,468
6,527
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ICE x Riot
King Arthur
13
3 / 0 / 0
7,503
625
6,585
8,136
5,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
Kaiforez
Martichoras
12
1 / 2 / 5
6,410
534
9,446
5,643
1,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Korovkaa
Janus
14
3 / 1 / 2
8,109
676
2,004
4,413
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Squidinatank
Sylvanus
12
3 / 3 / 4
6,691
558
3,829
11,475
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
14
15
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
3
5.5
W
King Arthur
ICE x Riot
King Arthur
3
0
0
3
L
Ymir
3
0
0
3
W
Martichoras
Kaiforez
Martichoras
1
2
5
1.75
L
Amaterasu
KingSnikkerzz
Amaterasu
0
3
0
0
W
Janus
Korovkaa
Janus
3
1
2
4
L
Anhur
Luparaj
Anhur
3
4
0
0.75
L
Nu Wa
Maxamuzs
Nu Wa
1
5
0
0.2
W
Sylvanus
Squidinatank
Sylvanus
3
3
4
1.67
L
Baron Samedi
lorddominate
Baron Samedi
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,928
Damage
26,332
41,495
Taken
36,194
22,194
Mitigated
16,439
11,463
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,468
0
0
4,300
6,527
2,211
0
2,174
4,245
59,680
0
W
King Arthur
ICE x Riot
King Arthur
6,585
1,138
0
1,080
8,136
5,531
0
1,435
6,164
0
48,449
L
Ymir
5,040
1,574
0
1,660
6,866
3,338
0
866
6,000
54,565
3,678
W
Martichoras
Kaiforez
Martichoras
9,446
3,341
0
1,061
5,643
1,877
367
1,596
4,027
0
39,675
L
Amaterasu
KingSnikkerzz
Amaterasu
2,770
1,261
0
2,837
10,238
9,368
0
909
9,329
0
40,811
W
Janus
Korovkaa
Janus
2,004
46
0
1,771
4,413
1,132
522
2,343
1,877
55,999
742
L
Anhur
Luparaj
Anhur
7,217
5,451
0
3,651
9,426
2,499
220
1,452
7,974
0
41,603
L
Nu Wa
Maxamuzs
Nu Wa
3,624
931
0
795
5,976
1,117
408
4,786
1,022
42,403
868
W
Sylvanus
Squidinatank
Sylvanus
3,829
1,332
515
3,487
11,475
5,688
339
3,974
7,481
23,452
9,073
L
Baron Samedi
lorddominate
Baron Samedi
3,277
826
261
2,259
8,989
5,872
58
1,780
7,209
26,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,787
Gold Earned
36,175
373
Minions Killed
421
0
Camps Cleared
0
1,063,444
Distance Traveled
1,175,088
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,462
622
101
8
0
252,598
0
W
King Arthur
7,503
625
89
7
0
233,277
0
L
Ymir
7,107
592
94
8
0
264,883
0
W
Martichoras
6,410
534
54
5
0
229,565
0
L
Amaterasu
6,388
532
85
7
0
192,846
0
W
Janus
8,109
676
126
11
0
233,528
0
L
Anhur
5,939
495
70
6
0
180,722
2
L
Nu Wa
6,903
575
86
7
0
216,155
2
W
Sylvanus
6,691
558
51
4
0
226,120
3
L
Baron Samedi
6,450
538
38
3
0
208,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role