Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Abhorssen
Ix Chel
Level 99
God Stats
0W - 2L
1,507 SR
Queue Stats
13W - 14L
1,470 Elo+
Solo
Nemesis
Nemesis
flapili
Nemesis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,440 Elo+
Solo
Team Averages
Level 128
1,501 SR
1,482 Elo+

VS

Team Averages
Level 126
1,593 SR
1,515 Elo+
Ix Chel
Ix Chel
Crasher457
Ix Chel
Level 106
God Stats
2W - 0L
1,715 SR
Queue Stats
195W - 201L
1,455 Elo+
Solo
Ymir
Ymir
KaczySan
Ymir
Level 158
God Stats
6W - 7L
1,571 SR
Queue Stats
651W - 672L
1,551 Elo+
Solo
Xing Tian
Xing Tian
Lukkoth
Xing Tian
Level 117
God Stats
2W - 2L
1,673 SR
Queue Stats
102W - 90L
1,512 Elo+
Party 2
Nox
Nox
YuggothX
Nox
Level 102
God Stats
1W - 1L
1,290 SR
Queue Stats
104W - 90L
1,514 Elo+
Party 2
Martichoras
Martichoras
人生如戏K
Martichoras
Level 145
God Stats
1W - 1L
1,718 SR
Queue Stats
27W - 22L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
4 / 4 / 1
8,244
824
10,392
13,073
17,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
 
Kuzenbo
12
0 / 5 / 5
7,490
749
6,885
11,780
15,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
 
Tsukuyomi
13
0 / 5 / 5
6,806
681
15,196
8,618
4,397
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
Abhorssen
Ix Chel
13
1 / 4 / 4
7,592
759
15,873
8,567
3,871
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
flapili
Nemesis
12
0 / 4 / 2
6,840
684
6,347
12,578
11,387
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Crasher457
Ix Chel
14
4 / 1 / 18
8,535
854
8,223
8,792
3,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
2 / 1 / 20
8,358
836
8,641
23,348
18,466
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Lukkoth
Xing Tian
14
2 / 1 / 20
9,166
917
8,469
17,940
21,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 2 / 17
8,669
867
8,756
8,028
3,372
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
人生如戏K
Martichoras
17
9 / 1 / 12
10,397
1,040
13,952
10,970
5,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
109
5
Kills
22
22
Deaths
6
17
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
4
4
1
1.13
L
Kuzenbo
 
Kuzenbo
0
5
5
0.5
L
Tsukuyomi
 
Tsukuyomi
0
5
5
0.5
L
Ix Chel
Abhorssen
Ix Chel
1
4
4
0.75
W
Ix Chel
Crasher457
Ix Chel
4
1
18
13
W
Ymir
2
1
20
12
W
Xing Tian
Lukkoth
Xing Tian
2
1
20
12
W
5
2
17
6.75
L
Nemesis
flapili
Nemesis
0
4
2
0.25
W
Martichoras
人生如戏K
Martichoras
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,693
Damage
48,041
54,616
Taken
69,078
52,075
Mitigated
52,426
18,103
Healing
42,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
10,392
1,450
575
2,145
13,073
17,215
0
7,957
5,116
13,918
916
L
Kuzenbo
 
Kuzenbo
6,885
2,221
994
1,034
11,780
15,205
18
7,027
4,753
10,635
0
L
Tsukuyomi
 
Tsukuyomi
15,196
2,840
222
511
8,618
4,397
0
5,295
3,323
0
25,914
L
Ix Chel
Abhorssen
Ix Chel
15,873
2,308
7,185
2,463
8,567
3,871
0
5,106
3,461
31,015
0
W
Ix Chel
Crasher457
Ix Chel
8,223
2,096
17,647
5,601
8,792
3,883
1,559
3,943
4,761
14,963
0
W
Ymir
8,641
1,749
1,327
9,159
23,348
18,466
182
11,938
10,504
13,490
1,573
W
Xing Tian
Lukkoth
Xing Tian
8,469
549
758
1,711
17,940
21,291
440
7,042
10,387
11,784
879
W
8,756
886
1,324
310
8,028
3,372
1,841
4,208
3,535
19,118
0
L
Nemesis
flapili
Nemesis
6,347
1,154
393
2,581
12,578
11,387
0
7,163
5,415
0
13,612
W
Martichoras
人生如戏K
Martichoras
13,952
3,087
1,523
3,556
10,970
5,414
1,905
4,290
6,298
0
43,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,972
Gold Earned
45,125
91
Minions Killed
141
0
Camps Cleared
0
936,410
Distance Traveled
945,298
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,244
824
11
1
0
177,341
0
L
Kuzenbo
7,490
749
8
1
0
174,696
0
L
Tsukuyomi
6,806
681
16
2
0
197,878
0
L
Ix Chel
7,592
759
41
4
0
184,217
0
W
Ix Chel
8,535
854
20
2
0
201,836
0
W
Ymir
8,358
836
12
1
0
169,463
0
W
Xing Tian
9,166
917
5
1
0
209,767
0
W
Nox
8,669
867
25
3
0
180,024
0
L
Nemesis
6,840
684
15
2
0
202,278
0
W
Martichoras
10,397
1,040
79
8
0
184,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role