Player Matchup

Medusa
Medusa
Depomed
Medusa
Level 98
God Stats
31W - 20L
1,648 SR
Queue Stats
98W - 118L
1,539 Elo+
Solo
Hun Batz
Hun Batz
GAMEOVER_ME234
Hun Batz
Level 143
God Stats
35W - 34L
1,804 SR
Queue Stats
507W - 536L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
SpiritVast
Zhong Kui
Level 107
God Stats
0W - 2L
1,520 SR
Queue Stats
36W - 42L
1,418 Elo+
Party 2
Tyr
Tyr
iEternity-PR
Tyr
Level 106
God Stats
1W - 3L
1,546 SR
Queue Stats
52W - 55L
1,442 Elo+
Party 2
Bacchus
Bacchus
ju-haknyeon
Bacchus
Level 65
God Stats
0W - 1L
1,155 SR
Queue Stats
208W - 208L
1,349 Elo+
Solo
Team Averages
Level 104
1,535 SR
1,446 Elo+

VS

Team Averages
Level 91
1,608 SR
1,456 Elo+
Scylla
Scylla
 
Scylla
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AverrageGamerr
Cu Chulainn
Level 70
God Stats
4W - 0L
1,797 SR
Queue Stats
69W - 42L
1,555 Elo+
Solo
Neith
Neith
HAZOP14
Neith
Level 119
God Stats
4W - 0L
1,676 SR
Queue Stats
79W - 73L
1,407 Elo+
Solo
Da Ji
Da Ji
PANCHAM543
Da Ji
Level 119
God Stats
6W - 7L
1,500 SR
Queue Stats
157W - 156L
1,445 Elo+
Party 1
Ymir
Ymir
THELVADAAM25
Ymir
Level 61
God Stats
38W - 29L
1,569 SR
Queue Stats
627W - 636L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Depomed
Medusa
11
3 / 1 / 1
6,628
603
10,528
9,950
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
14
3 / 2 / 1
6,858
623
2,050
8,544
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
SpiritVast
Zhong Kui
11
3 / 4 / 2
6,939
631
7,609
9,080
5,720
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 1 / 0
6,167
561
3,659
6,218
5,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
ju-haknyeon
Bacchus
1
0 / 0 / 0
2,211
201
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 1 / 3
6,949
632
5,901
4,787
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
AverrageGamerr
Cu Chulainn
11
1 / 2 / 0
6,835
621
4,255
8,833
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
HAZOP14
Neith
10
0 / 3 / 0
5,735
521
3,653
7,179
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
13
4 / 2 / 2
6,921
629
4,624
10,282
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 0
6,743
613
4,150
9,522
5,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
11
Kills
8
8
Deaths
11
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
3
2.5
W
Cu Chulainn
AverrageGamerr
Cu Chulainn
1
2
0
0.5
L
Medusa
Depomed
Medusa
3
1
1
3.5
L
Hun Batz
3
2
1
1.75
W
Neith
HAZOP14
Neith
0
3
0
0
W
Da Ji
4
2
2
2.5
L
Zhong Kui
SpiritVast
Zhong Kui
3
4
2
1
W
2
3
0
0.67
L
2
1
0
2
L
Bacchus
ju-haknyeon
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,846
Damage
22,583
33,792
Taken
40,603
16,858
Mitigated
16,984
12,686
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,901
494
0
454
4,787
1,499
844
3,061
1,726
44,624
85
W
Cu Chulainn
AverrageGamerr
Cu Chulainn
4,255
852
0
835
8,833
3,609
0
0
8,441
0
39,807
L
Medusa
Depomed
Medusa
10,528
3,689
0
2,479
9,950
3,205
0
3,286
6,664
0
47,811
L
Hun Batz
2,050
477
0
4,318
8,544
2,452
0
1,325
7,085
0
58,671
W
Neith
HAZOP14
Neith
3,653
945
133
2,484
7,179
2,167
645
201
6,978
0
34,870
W
Da Ji
4,624
1,342
0
5,417
10,282
3,775
0
2,732
7,550
0
52,501
L
Zhong Kui
SpiritVast
Zhong Kui
7,609
183
0
3,555
9,080
5,720
0
4,573
3,969
40,357
1,973
W
4,150
361
0
1,498
9,522
5,934
0
1,272
8,250
17,916
2,593
L
3,659
669
0
2,334
6,218
5,481
0
0
6,218
0
29,588
L
Bacchus
ju-haknyeon
Bacchus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,803
Gold Earned
33,183
328
Minions Killed
330
0
Camps Cleared
0
923,852
Distance Traveled
1,084,838
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,949
632
92
8
0
229,534
0
W
Cu Chulainn
6,835
621
65
6
0
194,600
1
L
Medusa
6,628
603
85
8
0
217,471
0
L
Hun Batz
6,858
623
111
10
0
284,057
0
W
Neith
5,735
521
64
6
0
195,212
0
W
Da Ji
6,921
629
90
8
0
262,310
3
L
Zhong Kui
6,939
631
75
7
0
212,613
0
W
Ymir
6,743
613
19
2
0
203,182
0
L
Tyr
6,167
561
57
5
0
209,711
2
L
Bacchus
2,211
201
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role