Player Matchup

Fafnir
Fafnir
Silver I
 
Fafnir
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze V
HugoRDGZ
Chaac
Bronze V
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,361 MMR
Party 2
Kali
Kali
Gold II
TwoTunTunny
Kali
Gold II
Level 67
God Stats
3W - 3L
1,683 SR
Queue Stats
126W - 124L
1,339 MMR
Solo
Rama
Rama
Silver II
munchypite
Rama
Silver II
Level 44
God Stats
7W - 3L
1,611 SR
Queue Stats
41W - 51L
1,263 MMR
Solo
Janus
Janus
Silver V
niutincampeones
Janus
Silver V
Level 122
God Stats
5W - 1L
1,918 SR
Queue Stats
24W - 41L
1,161 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,642 SR
1,325 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,529 SR
1,294 MMR
Athena
Athena
Silver I
Jayloof
Athena
Silver I
Level 100
God Stats
33W - 24L
1,569 SR
Queue Stats
312W - 324L
1,106 MMR
Party 1
Arachne
Arachne
Silver I
Valanche
Arachne
Silver I
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
229W - 235L
1,340 MMR
Solo
Ra
Ra
Gold III
astronutty
Ra
Gold III
Level 103
God Stats
10W - 11L
1,577 SR
Queue Stats
382W - 390L
1,508 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
grucha750i
Danzaburou
Silver IV
Level 114
God Stats
2W - 1L
1,722 SR
Queue Stats
48W - 53L
1,222 MMR
Solo
Cthulhu
Cthulhu
Gold V
xHarris95
Cthulhu
Gold V
Level 160
God Stats
5W - 3L
1,274 SR
Queue Stats
136W - 140L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 0 / 0
5,631
469
2,383
6,543
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
HugoRDGZ
Chaac
10
1 / 4 / 0
6,252
521
4,689
12,990
6,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 1 / 1
5,870
489
2,715
7,349
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 0
6,061
505
2,293
6,951
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 2
5,980
498
3,001
6,081
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
LancelotCharybdisAo KuangBellona

VS

Bans
SobekSun WukongAchillesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jayloof
Athena
11
1 / 0 / 4
6,900
575
3,250
8,237
5,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Valanche
Arachne
11
1 / 1 / 1
6,065
505
495
7,783
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
3 / 0 / 2
7,400
617
6,586
1,788
555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
grucha750i
Danzaburou
13
2 / 0 / 1
7,765
647
5,762
4,496
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
xHarris95
Cthulhu
14
3 / 1 / 0
7,999
667
7,156
9,142
5,946
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
10
10
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
0
0
L
Chaac
HugoRDGZ
Chaac
1
4
0
0.25
W
Athena
Jayloof
Athena
1
0
4
3
L
1
1
1
1.5
W
Arachne
Valanche
Arachne
1
1
1
1.5
W
3
0
2
4
W
Danzaburou
grucha750i
Danzaburou
2
0
1
2.5
L
0
2
0
0
L
0
3
2
0.33
W
Cthulhu
xHarris95
Cthulhu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,081
Damage
23,249
39,914
Taken
31,446
19,114
Mitigated
16,362
15,047
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,383
374
0
1,988
6,543
6,320
0
2,252
4,079
13,096
0
L
Chaac
HugoRDGZ
Chaac
4,689
1,153
0
5,176
12,990
6,568
0
7,326
5,664
0
41,325
W
Athena
Jayloof
Athena
3,250
984
0
2,944
8,237
5,838
359
3,001
5,112
17,753
0
L
2,715
672
0
4,814
7,349
2,220
0
1,948
5,255
0
35,928
W
Arachne
Valanche
Arachne
495
405
0
3,386
7,783
2,546
11
1,193
6,468
0
37,317
W
6,586
795
1,685
782
1,788
555
548
384
1,404
54,197
1,014
W
Danzaburou
grucha750i
Danzaburou
5,762
2,611
0
2,931
4,496
1,477
516
349
4,147
0
60,746
L
2,293
1,798
0
2,531
6,951
2,009
0
719
6,232
0
49,839
L
3,001
339
0
538
6,081
1,997
0
3,894
2,025
43,166
0
W
Cthulhu
xHarris95
Cthulhu
7,156
917
0
4,796
9,142
5,946
0
171
8,931
55,772
3,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,794
Gold Earned
36,129
362
Minions Killed
404
0
Camps Cleared
0
1,188,560
Distance Traveled
1,332,432
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,631
469
13
1
0
269,245
4
L
Chaac
6,252
521
85
7
0
224,937
6
W
Athena
6,900
575
25
2
0
295,464
6
L
Kali
5,870
489
73
6
0
272,115
1
W
Arachne
6,065
505
67
6
0
315,952
2
W
Ra
7,400
617
103
9
0
273,829
1
W
Danzaburou
7,765
647
112
9
0
231,718
0
L
Rama
6,061
505
101
8
0
207,092
2
L
Janus
5,980
498
90
8
0
215,171
0
W
Cthulhu
7,999
667
97
8
0
215,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role