Player Matchup

Horus
Horus
CALI1697
Horus
Level 29
God Stats
25W - 12L
1,686 SR
Queue Stats
213W - 275L
1,394 Elo+
Party 1
Anubis
Anubis
ERROR-luisprota
Anubis
Level 66
God Stats
20W - 14L
1,658 SR
Queue Stats
298W - 342L
1,422 Elo+
Party 1
Achilles
Achilles
El_invasor77
Achilles
Level 98
God Stats
1W - 3L
1,402 SR
Queue Stats
136W - 152L
1,410 Elo+
Party 1
Izanami
Izanami
Erekishgal
Izanami
Level 119
God Stats
3W - 3L
1,513 SR
Queue Stats
131W - 126L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
raycuaza10
Sun Wukong
Level 69
God Stats
1W - 2L
1,524 SR
Queue Stats
67W - 40L
1,551 Elo+
Solo
Team Averages
Level 76
1,557 SR
1,451 Elo+

VS

Team Averages
Level 80
1,550 SR
1,411 Elo+
Athena
Athena
ALPHA_FORCE-RED
Athena
Level 159
God Stats
2W - 5L
1,408 SR
Queue Stats
140W - 133L
1,477 Elo+
Solo
Vamana
Vamana
F1reborn
Vamana
Level 124
God Stats
6W - 2L
1,860 SR
Queue Stats
221W - 222L
1,523 Elo+
Solo
Charybdis
Charybdis
JVCSEBI
Charybdis
Level 61
God Stats
13W - 17L
1,480 SR
Queue Stats
82W - 83L
1,416 Elo+
Party 2
Ah Puch
Ah Puch
Skandi2K
Ah Puch
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,316 Elo+
Party 2
Hel
Hel
TheG4mer79
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CALI1697
Horus
11
1 / 3 / 3
7,303
487
3,361
11,898
9,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 4 / 2
7,394
493
8,563
10,348
5,078
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
El_invasor77
Achilles
12
2 / 5 / 1
6,432
429
7,315
14,627
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
Erekishgal
Izanami
13
4 / 2 / 1
7,663
511
9,264
10,830
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
raycuaza10
Sun Wukong
11
0 / 5 / 0
6,031
402
6,122
13,204
8,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 4
8,897
593
11,284
13,914
7,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Vamana
F1reborn
Vamana
15
4 / 0 / 4
9,239
616
10,555
14,463
15,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
JVCSEBI
Charybdis
13
2 / 3 / 3
7,450
497
9,546
13,093
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ah Puch
Skandi2K
Ah Puch
13
2 / 4 / 4
7,512
501
5,736
6,683
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 6
6,689
446
6,074
7,060
2,554
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
9
Kills
19
19
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
0
4
12
L
Horus
CALI1697
Horus
1
3
3
0.83
L
2
4
2
0.75
L
Achilles
El_invasor77
Achilles
2
5
1
0.5
L
Izanami
Erekishgal
Izanami
4
2
1
2.25
W
Vamana
F1reborn
Vamana
4
0
4
6
W
Charybdis
JVCSEBI
Charybdis
2
3
3
1.17
W
Ah Puch
Skandi2K
Ah Puch
2
4
4
1
W
1
2
6
2
L
Sun Wukong
raycuaza10
Sun Wukong
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,625
Damage
43,195
60,907
Taken
55,213
33,955
Mitigated
30,837
20,998
Healing
18,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,284
2,097
0
5,993
13,914
7,142
94
2,314
11,459
57,620
0
L
Horus
CALI1697
Horus
3,361
1,505
984
3,507
11,898
9,788
0
4,837
7,061
0
14,302
L
8,563
507
0
4,195
10,348
5,078
0
7,875
2,473
51,404
1,432
L
Achilles
El_invasor77
Achilles
7,315
1,907
0
3,947
14,627
6,320
0
5,578
9,049
0
48,823
L
Izanami
Erekishgal
Izanami
9,264
6,549
0
5,051
10,830
3,810
0
2,186
8,644
0
71,811
W
Vamana
F1reborn
Vamana
10,555
2,896
0
1,835
14,463
15,873
303
3,081
10,747
0
70,591
W
Charybdis
JVCSEBI
Charybdis
9,546
4,962
0
6,306
13,093
3,544
98
0
13,093
0
57,262
W
Ah Puch
Skandi2K
Ah Puch
5,736
422
0
1,448
6,683
1,724
102
2,607
4,031
34,902
0
W
6,074
709
1,543
1,868
7,060
2,554
40
411
6,649
29,251
0
L
Sun Wukong
raycuaza10
Sun Wukong
6,122
1,161
0
3,314
13,204
8,959
0
2,846
10,358
0
35,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
39,787
417
Minions Killed
377
0
Camps Cleared
0
1,397,668
Distance Traveled
1,457,949
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,897
593
88
6
0
381,190
0
L
Horus
7,303
487
22
1
0
307,144
1
L
Anubis
7,394
493
134
9
0
270,181
2
L
Achilles
6,432
429
71
5
0
331,767
2
L
Izanami
7,663
511
121
8
0
222,352
0
W
Vamana
9,239
616
120
8
0
274,830
0
W
Charybdis
7,450
497
81
5
0
255,947
3
W
Ah Puch
7,512
501
51
3
0
256,752
3
W
Hel
6,689
446
37
2
0
289,230
0
L
Sun Wukong
6,031
402
69
5
0
266,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role