Player Matchup

Agni
Agni
Gold III
 
Agni
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold V
Dagii_bee16
Mulan
Gold V
Level 159
God Stats
12W - 6L
1,673 SR
Queue Stats
431W - 435L
1,408 MMR
Solo
Izanami
Izanami
Silver II
IKnowItz
Izanami
Silver II
Level 128
God Stats
4W - 0L
1,871 SR
Queue Stats
13W - 15L
1,451 MMR
Solo
Sylvanus
Sylvanus
Silver II
StiXi
Sylvanus
Silver II
Level 154
God Stats
1W - 1L
1,211 SR
Queue Stats
10W - 14L
1,386 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,551 SR
1,449 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,465 SR
1,478 MMR
Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold IV
Maatorus
Tyr
Gold IV
Level 154
God Stats
2W - 2L
1,502 SR
Queue Stats
109W - 128L
1,447 MMR
Party 1
Susano
Susano
Gold II
T1meShock3r
Susano
Gold II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 93L
1,563 MMR
Party 1
Merlin
Merlin
Gold I
epoui
Merlin
Gold I
Level 147
God Stats
2W - 7L
1,264 SR
Queue Stats
119W - 111L
1,485 MMR
Solo
Athena
Athena
Gold III
mario_vianor
Athena
Gold III
Level 125
God Stats
2W - 2L
1,562 SR
Queue Stats
188W - 183L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
1 / 1 / 2
5,439
604
2,972
4,309
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
 
Lancelot
11
2 / 0 / 1
5,384
598
2,229
4,851
1,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 0
5,670
630
5,089
7,851
3,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
IKnowItz
Izanami
12
4 / 1 / 2
7,050
783
5,543
5,187
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
StiXi
Sylvanus
10
2 / 0 / 4
6,092
677
3,156
4,647
2,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
VulcanAo KuangSkadiChang'e

VS

Bans
AphroditeThorAresAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 3 / 0
5,230
581
1,854
5,337
1,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 1
6,159
684
3,843
8,313
6,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
10
1 / 2 / 2
5,333
593
3,850
7,841
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
epoui
Merlin
9
0 / 0 / 0
5,099
567
3,500
1,936
504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
8
1 / 4 / 0
4,704
523
2,108
8,346
4,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
4
4
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
1
2
2
W
Lancelot
 
Lancelot
2
0
1
2.5
L
Medusa
 
Medusa
1
3
0
0.33
W
1
2
0
0.5
W
Izanami
IKnowItz
Izanami
4
1
2
5
L
1
1
1
1.5
W
Sylvanus
StiXi
Sylvanus
2
0
4
4
L
Susano
1
2
2
1
L
Merlin
epoui
Merlin
0
0
0
0
L
Athena
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,989
Damage
15,155
26,845
Taken
31,773
11,417
Mitigated
14,597
10,934
Healing
9,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,972
265
0
674
4,309
1,252
0
1,547
2,544
39,080
0
W
Lancelot
 
Lancelot
2,229
788
0
605
4,851
1,965
0
444
4,381
0
33,764
L
Medusa
 
Medusa
1,854
1,082
0
928
5,337
1,129
0
313
5,024
0
27,103
W
5,089
645
0
1,827
7,851
3,666
0
408
7,443
0
36,021
W
Izanami
IKnowItz
Izanami
5,543
4,054
0
2,049
5,187
1,635
156
342
4,845
0
60,657
L
3,843
444
0
3,364
8,313
6,011
0
0
8,313
985
39,009
W
Sylvanus
StiXi
Sylvanus
3,156
1,188
3,042
2,737
4,647
2,899
0
2,661
1,654
13,532
0
L
Susano
3,850
1,210
0
3,350
7,841
1,978
0
1,421
6,299
0
30,151
L
Merlin
epoui
Merlin
3,500
235
0
914
1,936
504
0
706
1,202
32,745
1,118
L
Athena
2,108
816
0
1,168
8,346
4,975
0
3,272
4,807
12,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,635
Gold Earned
26,525
352
Minions Killed
278
0
Camps Cleared
0
976,778
Distance Traveled
965,086
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,439
604
86
10
0
199,702
0
W
Lancelot
5,384
598
64
7
0
237,082
0
L
Medusa
5,230
581
49
5
0
163,224
0
W
Mulan
5,670
630
71
8
0
178,535
3
W
Izanami
7,050
783
111
12
0
167,091
0
L
Tyr
6,159
684
90
10
0
194,576
1
W
Sylvanus
6,092
677
20
2
0
194,368
2
L
Susano
5,333
593
62
7
0
237,974
0
L
Merlin
5,099
567
62
7
0
160,343
3
L
Athena
4,704
523
15
2
0
208,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role