Player Matchup

Cthulhu
Cthulhu
GOTHICWRATH66
Cthulhu
Level 154
God Stats
10W - 8L
1,623 SR
Queue Stats
86W - 84L
1,504 Elo+
Party 1
Ares
Ares
RaTskhi
Ares
Level 157
God Stats
27W - 17L
1,687 SR
Queue Stats
116W - 93L
1,594 Elo+
Party 2
Ullr
Ullr
kilokillo
Ullr
Level 194
God Stats
7W - 4L
1,523 SR
Queue Stats
60W - 48L
1,561 Elo+
Party 1
Bastet
Bastet
ricesnot
Bastet
Level 151
God Stats
14W - 10L
1,677 SR
Queue Stats
73W - 71L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
x Vylet
Nu Wa
Level 158
God Stats
0W - 1L
1,807 SR
Queue Stats
8W - 18L
1,403 Elo+
Solo
Team Averages
Level 163
1,663 SR
1,522 Elo+

VS

Team Averages
Level 132
1,485 SR
1,494 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
D3AirKing
Baba Yaga
Level 123
God Stats
37W - 31L
1,569 SR
Queue Stats
285W - 281L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
NicholasReid
Sun Wukong
Level 129
God Stats
93W - 89L
1,571 SR
Queue Stats
239W - 254L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
Spïke
Baron Samedi
Level 146
God Stats
12W - 7L
1,533 SR
Queue Stats
121W - 142L
1,441 Elo+
Solo
Pele
Pele
xerez_moski
Pele
Level 116
God Stats
3W - 3L
1,253 SR
Queue Stats
426W - 432L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 4 / 1
5,926
1,185
4,804
8,938
7,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
RaTskhi
Ares
11
1 / 2 / 0
6,776
1,355
6,138
9,948
7,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
11
0 / 2 / 1
6,239
1,248
3,299
7,477
2,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
ricesnot
Bastet
10
0 / 1 / 1
5,656
1,131
1,927
2,132
646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
x Vylet
Nu Wa
11
0 / 2 / 1
5,955
1,191
4,228
5,847
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

325

VS

Team 2 Tickets

383

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 0 / 4
7,552
1,510
8,043
4,706
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
D3AirKing
Baba Yaga
12
1 / 0 / 7
6,541
1,308
4,364
2,491
911
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
NicholasReid
Sun Wukong
12
2 / 0 / 8
7,124
1,425
8,579
6,831
4,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Spïke
Baron Samedi
12
0 / 1 / 9
6,829
1,366
4,607
4,300
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 0 / 6
7,535
1,507
5,614
4,108
1,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
1
Kills
11
11
Deaths
1
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
4
6
W
Baba Yaga
D3AirKing
Baba Yaga
1
0
7
4.5
L
Cthulhu
0
4
1
0.13
W
Sun Wukong
NicholasReid
Sun Wukong
2
0
8
6
L
Ares
RaTskhi
Ares
1
2
0
0.5
W
Baron Samedi
Spïke
Baron Samedi
0
1
9
4.5
L
Ullr
0
2
1
0.25
L
Bastet
ricesnot
Bastet
0
1
1
0.5
L
Nu Wa
x Vylet
Nu Wa
0
2
1
0.25
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,396
Damage
31,207
34,342
Taken
22,436
21,083
Mitigated
11,924
2,748
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,043
4,100
0
2,452
4,706
1,645
0
2,864
1,762
0
20,701
W
Baba Yaga
D3AirKing
Baba Yaga
4,364
188
0
208
2,491
911
0
1,944
505
12,910
307
L
Cthulhu
4,804
296
0
520
8,938
7,959
0
3,500
5,438
10,917
573
W
Sun Wukong
NicholasReid
Sun Wukong
8,579
2,106
0
2,785
6,831
4,497
0
3,811
2,722
0
20,486
L
Ares
RaTskhi
Ares
6,138
708
0
1,246
9,948
7,996
0
2,113
7,835
8,574
741
W
Baron Samedi
Spïke
Baron Samedi
4,607
559
1,487
2,821
4,300
3,486
0
2,405
1,835
10,762
0
L
Ullr
3,299
1,119
0
345
7,477
2,707
0
1,415
6,062
0
24,057
L
Bastet
ricesnot
Bastet
1,927
117
0
167
2,132
646
0
355
1,777
0
4,954
L
Nu Wa
x Vylet
Nu Wa
4,228
1,323
0
470
5,847
1,775
0
1,448
4,399
14,375
0
W
5,614
1,001
0
280
4,108
1,385
0
2,524
1,507
0
19,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
35,581
109
Minions Killed
127
4
Camps Cleared
7
525,881
Distance Traveled
608,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,552
1,510
40
8
3
114,681
0
W
Baba Yaga
6,541
1,308
25
5
0
116,679
0
L
Cthulhu
5,926
1,185
21
4
1
106,727
0
W
Sun Wukong
7,124
1,425
26
5
0
134,143
0
L
Ares
6,776
1,355
1
0
0
138,860
0
W
Baron Samedi
6,829
1,366
3
1
0
113,649
0
L
Ullr
6,239
1,248
34
7
2
105,616
0
L
Bastet
5,656
1,131
8
2
0
65,561
0
L
Nu Wa
5,955
1,191
45
9
1
109,117
0
W
Pele
7,535
1,507
33
7
4
129,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role