Player Matchup

Thor
Thor
Gold II
Hood11
Thor
Gold II
Level 103
God Stats
5W - 10L
1,368 SR
Queue Stats
94W - 94L
1,562 MMR
Solo
Sylvanus
Sylvanus
Gold III
IdolNanib
Sylvanus
Gold III
Level 157
God Stats
22W - 28L
1,557 SR
Queue Stats
202W - 199L
1,501 MMR
Solo
Apollo
Apollo
Platinum IV
MrKapy
Apollo
Platinum IV
Level 209
God Stats
16W - 8L
1,240 SR
Queue Stats
291W - 279L
1,533 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
OakeySmokey
Kuzenbo
Silver II
Level 122
God Stats
1W - 1L
1,217 SR
Queue Stats
7W - 6L
1,488 MMR
Solo
Agni
Agni
Gold II
Tethlis
Agni
Gold II
Level 66
God Stats
16W - 7L
1,624 SR
Queue Stats
215W - 206L
1,522 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,401 SR
1,521 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,494 SR
1,522 MMR
Ymir
Ymir
Silver III
Hemelutsu
Ymir
Silver III
Level 156
God Stats
0W - 2L
1,292 SR
Queue Stats
6W - 6L
1,508 MMR
Solo
Nu Wa
Nu Wa
Silver I
HiImD3T
Nu Wa
Silver I
Level 68
God Stats
7W - 4L
1,589 SR
Queue Stats
79W - 75L
1,501 MMR
Solo
Rama
Rama
Silver III
W3rgi
Rama
Silver III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,467 MMR
Solo
Fenrir
Fenrir
Gold II
Xenoneyt
Fenrir
Gold II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 177L
1,579 MMR
Solo
King Arthur
King Arthur
Gold I
zengzhiji
King Arthur
Gold I
Level 143
God Stats
172W - 156L
1,590 SR
Queue Stats
293W - 305L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Hood11
Thor
17
14 / 4 / 4
11,200
622
14,078
16,990
7,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sylvanus
IdolNanib
Sylvanus
17
2 / 3 / 9
11,030
613
11,393
21,177
21,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
MrKapy
Apollo
20
17 / 3 / 1
13,283
738
21,565
17,350
6,883
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
OakeySmokey
Kuzenbo
16
4 / 2 / 19
10,575
588
8,934
12,795
17,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
Tethlis
Agni
18
5 / 5 / 12
11,303
628
16,636
14,398
5,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bans
VamanaKaliAnhurAwilix

VS

Bans
Ao KuangAthenaSerqetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 8 / 3
7,498
417
4,783
19,821
16,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Nu Wa
HiImD3T
Nu Wa
16
3 / 11 / 6
9,197
511
12,587
14,657
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
W3rgi
Rama
16
4 / 8 / 2
10,268
570
11,409
17,581
6,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Xenoneyt
Fenrir
15
7 / 10 / 3
9,547
530
12,511
20,615
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
zengzhiji
King Arthur
15
2 / 5 / 4
9,357
520
16,918
21,675
19,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
35
42
Kills
17
17
Deaths
42
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
8
3
0.31
L
Nu Wa
HiImD3T
Nu Wa
3
11
6
0.55
W
Thor
Hood11
Thor
14
4
4
4
W
Sylvanus
IdolNanib
Sylvanus
2
3
9
2.17
W
Apollo
MrKapy
Apollo
17
3
1
5.83
W
Kuzenbo
OakeySmokey
Kuzenbo
4
2
19
6.75
W
Agni
Tethlis
Agni
5
5
12
2.2
L
Rama
W3rgi
Rama
4
8
2
0.63
L
Fenrir
Xenoneyt
Fenrir
7
10
3
0.85
L
King Arthur
zengzhiji
King Arthur
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,606
Damage
58,208
82,710
Taken
94,349
58,018
Mitigated
54,681
30,404
Healing
16,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,783
858
143
2,625
19,821
16,484
0
4,820
14,846
28,482
0
L
Nu Wa
HiImD3T
Nu Wa
12,587
1,430
0
760
14,657
4,746
0
7,318
6,641
57,049
0
W
Thor
Hood11
Thor
14,078
4,369
0
5,497
16,990
7,297
0
3,802
13,188
0
75,026
W
Sylvanus
IdolNanib
Sylvanus
11,393
4,084
1,067
8,908
21,177
21,539
625
2,423
18,754
56,460
22,869
W
Apollo
MrKapy
Apollo
21,565
13,803
0
9,235
17,350
6,883
4,715
4,129
13,221
0
123,529
W
Kuzenbo
OakeySmokey
Kuzenbo
8,934
3,326
0
1,713
12,795
17,073
531
3,354
9,441
21,594
0
W
Agni
Tethlis
Agni
16,636
437
0
3,984
14,398
5,226
1,344
4,639
9,759
87,707
2,775
L
Rama
W3rgi
Rama
11,409
8,497
0
4,094
17,581
6,125
0
4,786
12,651
0
73,944
L
Fenrir
Xenoneyt
Fenrir
12,511
3,700
0
5,434
20,615
7,939
0
6,019
14,352
0
55,686
L
King Arthur
zengzhiji
King Arthur
16,918
1,808
0
3,765
21,675
19,387
0
11,221
10,335
863
67,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,391
Gold Earned
45,867
627
Minions Killed
464
0
Camps Cleared
0
1,810,800
Distance Traveled
1,571,854
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,498
417
37
2
0
330,726
0
L
Nu Wa
9,197
511
84
5
0
254,438
0
W
Thor
11,200
622
114
6
0
391,312
0
W
Sylvanus
11,030
613
128
7
0
270,144
11
W
Apollo
13,283
738
189
11
0
390,952
2
W
Kuzenbo
10,575
588
23
1
0
392,724
6
W
Agni
11,303
628
173
10
0
365,668
0
L
Rama
10,268
570
139
8
0
284,318
4
L
Fenrir
9,547
530
88
5
0
364,492
0
L
King Arthur
9,357
520
116
6
0
337,880
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role