Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum IV
Crona-MEI
Surtr
Platinum IV
Level 149
God Stats
136W - 116L
1,611 SR
Queue Stats
394W - 379L
1,525 MMR
Solo
Scylla
Scylla
Gold IV
Maverick Fox
Scylla
Gold IV
Level 185
God Stats
5W - 7L
1,384 SR
Queue Stats
93W - 101L
1,477 MMR
Solo
Izanami
Izanami
Gold V
UrNOTaTROLLurBAD
Izanami
Gold V
Level 42
God Stats
6W - 4L
1,866 SR
Queue Stats
290W - 282L
1,513 MMR
Solo
Cabrakan
Cabrakan
Gold IV
tynamite14
Cabrakan
Gold IV
Level 122
God Stats
6W - 7L
1,524 SR
Queue Stats
190W - 224L
1,429 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,577 SR
1,489 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,533 SR
1,509 MMR
Bastet
Bastet
Platinum V
 
Bastet
Platinum V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold III
MerkinMorrison
Heimdallr
Gold III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 100L
1,475 MMR
Solo
He Bo
He Bo
Gold IV
Nuksevz
He Bo
Gold IV
Level 69
God Stats
89W - 78L
1,601 SR
Queue Stats
150W - 155L
1,589 MMR
Party 1
Chaac
Chaac
Gold IV
sy master kill
Chaac
Gold IV
Level 109
God Stats
10W - 11L
1,563 SR
Queue Stats
160W - 171L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 3 / 5
8,142
509
8,153
14,035
6,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
Crona-MEI
Surtr
17
7 / 1 / 5
10,912
682
14,497
15,534
12,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Scylla
15
4 / 3 / 3
9,604
600
5,341
8,176
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 1 / 3
9,209
576
7,360
9,099
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
tynamite14
Cabrakan
12
3 / 3 / 4
7,715
482
5,185
11,556
11,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AwilixThanatosBellonaMulanAo Kuang

VS

Bans
AgniThorCu ChulainnVulcanSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 2 / 3
8,253
516
6,197
9,811
3,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
 
Kuzenbo
11
2 / 1 / 1
7,585
474
5,078
11,651
11,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
MerkinMorrison
Heimdallr
13
1 / 6 / 1
7,450
466
9,809
11,918
4,463
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
Nuksevz
He Bo
15
3 / 5 / 1
8,650
541
9,392
8,964
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 0
6,972
436
6,447
13,743
7,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
21
Kills
11
11
Deaths
21
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
5
2.17
L
Bastet
 
Bastet
5
2
3
3.25
L
Kuzenbo
 
Kuzenbo
2
1
1
2.5
W
Surtr
Crona-MEI
Surtr
7
1
5
9.5
W
Scylla
4
3
3
1.83
L
Heimdallr
MerkinMorrison
Heimdallr
1
6
1
0.25
L
He Bo
Nuksevz
He Bo
3
5
1
0.7
W
3
1
3
4.5
L
0
7
0
0
W
Cabrakan
tynamite14
Cabrakan
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,536
Damage
36,923
58,400
Taken
56,087
36,544
Mitigated
29,024
19,457
Healing
15,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,153
1,254
0
2,547
14,035
6,722
78
3,353
10,483
0
59,256
L
Bastet
 
Bastet
6,197
1,597
0
3,044
9,811
3,058
485
1,296
8,269
0
55,831
L
Kuzenbo
 
Kuzenbo
5,078
1,940
197
2,099
11,651
11,369
46
3,975
7,512
24,325
1,998
W
Surtr
Crona-MEI
Surtr
14,497
4,399
0
9,237
15,534
12,623
154
2,516
12,537
4,803
80,921
W
Scylla
5,341
292
0
1,058
8,176
2,461
85
4,801
3,375
61,057
88
L
Heimdallr
MerkinMorrison
Heimdallr
9,809
5,162
0
3,543
11,918
4,463
666
2,079
9,783
0
60,136
L
He Bo
Nuksevz
He Bo
9,392
447
0
2,145
8,964
2,265
278
2,628
6,032
66,637
1,388
W
7,360
4,379
0
3,489
9,099
2,992
0
817
8,282
0
84,358
L
6,447
803
0
4,840
13,743
7,869
0
1,734
11,401
0
44,258
W
Cabrakan
tynamite14
Cabrakan
5,185
747
0
3,126
11,556
11,746
0
2,827
8,678
12,687
82

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,582
Gold Earned
38,910
525
Minions Killed
423
0
Camps Cleared
0
1,635,289
Distance Traveled
1,507,107
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,142
509
84
5
0
356,286
0
L
Bastet
8,253
516
83
5
0
348,770
0
L
Kuzenbo
7,585
474
51
3
0
320,819
6
W
Surtr
10,912
682
145
9
0
314,172
0
W
Scylla
9,604
600
135
8
0
311,015
2
L
Heimdallr
7,450
466
89
6
0
264,266
3
L
He Bo
8,650
541
121
8
0
314,426
0
W
Izanami
9,209
576
152
10
0
318,484
2
L
Chaac
6,972
436
79
5
0
258,826
0
W
Cabrakan
7,715
482
9
1
0
335,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role