Player Matchup

Guan Yu
Guan Yu
Alan-rvl_BS
Guan Yu
Level 65
God Stats
10W - 6L
1,499 SR
Queue Stats
147W - 128L
1,428 Elo+
Solo
Hachiman
Hachiman
DikkeBoere
Hachiman
Level 48
God Stats
8W - 12L
1,331 SR
Queue Stats
65W - 104L
1,370 Elo+
Solo
Arachne
Arachne
GenetiK Rage
Arachne
Level 85
God Stats
186W - 153L
1,540 SR
Queue Stats
825W - 803L
1,405 Elo+
Solo
Ra
Ra
Soulthief 9
Ra
Level 125
God Stats
13W - 9L
1,705 SR
Queue Stats
48W - 49L
1,501 Elo+
Solo
Maui
Maui
ortiflo-G
Maui
Level 127
God Stats
16W - 19L
1,638 SR
Queue Stats
152W - 171L
1,426 Elo+
Solo
Team Averages
Level 90
1,543 SR
1,426 Elo+

VS

Team Averages
Level 71
1,573 SR
1,395 Elo+
Skadi
Skadi
 
Skadi
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Baciap
Mercury
Level 48
God Stats
2W - 4L
1,500 SR
Queue Stats
72W - 99L
1,372 Elo+
Solo
Cthulhu
Cthulhu
D0gg097
Cthulhu
Level 131
God Stats
4W - 5L
1,450 SR
Queue Stats
26W - 40L
1,324 Elo+
Solo
Janus
Janus
DracXaH
Janus
Level 39
God Stats
2W - 2L
1,695 SR
Queue Stats
208W - 231L
1,410 Elo+
Solo
King Arthur
King Arthur
KuroRenard
King Arthur
Level 102
God Stats
0W - 1L
1,722 SR
Queue Stats
8W - 14L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alan-rvl_BS
Guan Yu
15
3 / 0 / 3
9,286
663
5,574
5,953
5,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hachiman
DikkeBoere
Hachiman
12
0 / 3 / 6
7,132
509
3,900
5,768
1,717
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
GenetiK Rage
Arachne
16
10 / 1 / 2
9,228
659
7,856
11,460
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 1 / 8
9,382
670
8,443
8,159
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Maui
11
1 / 4 / 5
7,105
508
2,857
10,708
6,491
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
3 / 3 / 5
7,111
508
7,687
6,810
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mercury
Baciap
Mercury
12
2 / 9 / 1
7,060
504
7,431
14,053
5,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
D0gg097
Cthulhu
10
4 / 4 / 4
7,408
529
6,685
10,526
8,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Janus
DracXaH
Janus
3
0 / 1 / 0
4,517
323
155
687
142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
KuroRenard
King Arthur
10
0 / 3 / 1
6,278
448
2,826
11,007
6,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
20
Kills
9
9
Deaths
20
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
3
5
1.83
W
Guan Yu
Alan-rvl_BS
Guan Yu
3
0
3
4.5
L
Mercury
Baciap
Mercury
2
9
1
0.28
L
Cthulhu
D0gg097
Cthulhu
4
4
4
1.5
W
Hachiman
DikkeBoere
Hachiman
0
3
6
1
L
Janus
DracXaH
Janus
0
1
0
0
W
Arachne
GenetiK Rage
Arachne
10
1
2
11
L
King Arthur
KuroRenard
King Arthur
0
3
1
0.17
W
6
1
8
10
W
Maui
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,630
Damage
24,784
42,048
Taken
43,083
21,944
Mitigated
22,296
12,855
Healing
5,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,687
2,697
0
1,221
6,810
2,046
493
2,179
4,631
0
37,081
W
Guan Yu
Alan-rvl_BS
Guan Yu
5,574
484
148
1,992
5,953
5,267
0
477
5,476
0
61,411
L
Mercury
Baciap
Mercury
7,431
3,173
0
1,277
14,053
5,214
0
2,905
10,977
0
48,259
L
Cthulhu
D0gg097
Cthulhu
6,685
604
131
1,595
10,526
8,388
216
4,228
6,059
29,691
468
W
Hachiman
DikkeBoere
Hachiman
3,900
1,980
0
2,034
5,768
1,717
1,623
2,011
3,757
0
41,183
L
Janus
DracXaH
Janus
155
36
0
36
687
142
0
355
332
4,376
136
W
Arachne
GenetiK Rage
Arachne
7,856
6,328
0
4,063
11,460
5,191
380
976
10,484
0
67,308
L
King Arthur
KuroRenard
King Arthur
2,826
133
0
1,388
11,007
6,506
195
984
9,621
0
32,562
W
8,443
590
718
2,200
8,159
3,278
0
962
7,193
73,114
981
W
Maui
2,857
645
268
1,432
10,708
6,491
627
2,243
8,465
17,389
1,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,133
Gold Earned
32,374
426
Minions Killed
256
0
Camps Cleared
0
1,409,216
Distance Traveled
1,052,085
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,111
508
73
5
0
220,860
0
W
Guan Yu
9,286
663
102
7
0
302,184
0
L
Mercury
7,060
504
80
6
0
284,648
0
L
Cthulhu
7,408
529
33
2
0
247,604
2
W
Hachiman
7,132
509
67
5
0
246,366
0
L
Janus
4,517
323
6
0
0
38,527
0
W
Arachne
9,228
659
104
7
0
283,371
0
L
King Arthur
6,278
448
64
5
0
260,446
4
W
Ra
9,382
670
133
10
0
323,579
0
W
Maui
7,105
508
20
1
0
253,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role