Player Matchup

Ymir
Ymir
Bronze III
AmosRamos
Ymir
Bronze III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,523 MMR
Solo
Janus
Janus
Gold III
LuisitoPariente
Janus
Gold III
Level 186
God Stats
7W - 7L
1,549 SR
Queue Stats
167W - 165L
1,522 MMR
Solo
Arachne
Arachne
Gold V
UrNOTaTROLLurBAD
Arachne
Gold V
Level 42
God Stats
8W - 8L
1,564 SR
Queue Stats
48W - 34L
1,550 MMR
Party 1
Neith
Neith
Gold IV
godshot62
Neith
Gold IV
Level 107
God Stats
5W - 1L
1,889 SR
Queue Stats
79W - 70L
1,539 MMR
Solo
Chaac
Chaac
Gold III
shinkukun_sama
Chaac
Gold III
Level 174
God Stats
45W - 44L
1,597 SR
Queue Stats
161W - 162L
1,560 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,620 SR
1,539 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,414 SR
1,501 MMR
Xbalanque
Xbalanque
Platinum III
 
Xbalanque
Platinum III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Gold II
DemonSlayer854
Bastet
Gold II
Level 141
God Stats
5W - 4L
1,588 SR
Queue Stats
112W - 104L
1,490 MMR
Solo
Amaterasu
Amaterasu
Bronze III
DoxDestroyyr
Amaterasu
Bronze III
Level 53
God Stats
1W - 1L
1,183 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Raijin
Raijin
Gold II
I SchatzY I
Raijin
Gold II
Level 225
God Stats
1W - 1L
1,300 SR
Queue Stats
376W - 372L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 6 / 0
4,985
499
1,730
11,300
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 2 / 1
6,513
651
2,924
4,790
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 2
5,398
540
2,342
7,691
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
godshot62
Neith
11
0 / 2 / 1
5,626
563
3,486
4,995
1,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 0
6,206
621
5,440
6,801
2,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Chang'eThanatosThorTsukuyomi

VS

Bans
MulanBacchusSun WukongRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
6 / 0 / 2
7,284
728
8,181
4,427
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
 
Kuzenbo
10
2 / 0 / 5
6,561
656
3,214
4,942
4,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 4
5,679
568
3,835
6,031
2,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Amaterasu
DoxDestroyyr
Amaterasu
12
1 / 0 / 0
6,721
672
3,283
8,746
7,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Raijin
12
2 / 3 / 0
6,783
678
3,633
5,699
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
11
11
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
6
0
2
7
W
Kuzenbo
 
Kuzenbo
2
0
5
4.5
L
Ymir
0
6
0
0
W
0
0
4
2
W
Amaterasu
DoxDestroyyr
Amaterasu
1
0
0
1
W
Raijin
2
3
0
0.67
L
2
2
1
1.25
L
1
0
2
2
L
Neith
godshot62
Neith
0
2
1
0.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,922
Damage
22,146
35,577
Taken
29,845
14,367
Mitigated
16,615
9,257
Healing
11,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
8,181
4,573
0
2,988
4,427
1,527
1,529
1,066
3,361
0
59,533
W
Kuzenbo
 
Kuzenbo
3,214
1,645
0
1,927
4,942
4,026
132
845
4,058
14,993
1,047
L
Ymir
1,730
388
0
2,258
11,300
6,652
0
2,398
8,860
15,846
0
W
3,835
1,307
0
1,483
6,031
2,134
0
169
5,824
0
38,833
W
Amaterasu
DoxDestroyyr
Amaterasu
3,283
1,147
0
4,487
8,746
7,383
0
100
8,646
0
41,542
W
Raijin
3,633
382
0
750
5,699
1,545
0
2,223
3,302
43,147
829
L
2,924
248
0
470
4,790
1,269
0
2,236
2,266
54,840
0
L
2,342
1,141
0
2,265
7,691
2,277
0
1,382
6,221
0
32,469
L
Neith
godshot62
Neith
3,486
1,559
0
1,997
4,995
1,372
0
377
4,618
0
40,928
L
5,440
1,304
0
2,267
6,801
2,797
0
0
6,434
0
44,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,728
Gold Earned
33,028
339
Minions Killed
402
0
Camps Cleared
0
1,082,077
Distance Traveled
1,100,579
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,284
728
102
10
0
193,164
1
W
Kuzenbo
6,561
656
28
3
0
222,435
4
L
Ymir
4,985
499
29
3
0
211,182
3
W
Bastet
5,679
568
66
7
0
265,361
1
W
Amaterasu
6,721
672
102
10
0
219,000
0
W
Raijin
6,783
678
104
10
0
200,619
0
L
Janus
6,513
651
101
10
0
221,004
3
L
Arachne
5,398
540
52
5
0
232,014
0
L
Neith
5,626
563
75
8
0
191,915
2
L
Chaac
6,206
621
82
8
0
225,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role